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10-27-10, 05:32 AM | #196 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Looks like the side foam color and the bow wake color dont match each other
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10-27-10, 05:55 AM | #197 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Historical missions:
In spite of everything: River Mayhem: PQ-17: Used mods: FX 0.5 by TheDarkWright (all mods) Env 4.1 by W_clear (all mods)
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10-27-10, 11:52 AM | #198 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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How can I make this mod compatible with Enviro Mod and UHS.. or what is the correct load order for those who use UHS, IRAI, FX and Enviro?
Regarding UHS.. you have a compatibility version for that mod, but it brings back the old and annoying floating problem from the early versions of UHS.. my sub is deck awash when surfaced and only the con tower is visible. In storm, my boat is barely visible. I'm used to mod myself these mods to be compatible with each other but I kinda got tired to do it every time when a new update is released :| |
10-28-10, 04:28 AM | #199 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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I thought about flares and I have a few proposals:
- small delay (3-5 seconds) in the firing of flares (currently flaress are fired when the ship is hit) - other color than 'alarmed' red flare? Orange? Yellow? - smoke and lights addition to flares (now flare does not produce light) - firing random (1-3) red flares when the ship is sink
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Last edited by PL_Andrev; 10-28-10 at 08:52 AM. |
10-28-10, 07:28 AM | #200 |
Mate
Join Date: Feb 2008
Posts: 52
Downloads: 332
Uploads: 0
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good idea antar
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10-28-10, 09:45 AM | #201 |
Eternal Patrol
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This has been a complaint of mine since I saw the very first screenshots. The very white bow wave is how it should be, but the side foam is darker and grayer, and doesn't look right.. It's a stock game thing which I keep hoping someone will be able to correct.
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10-29-10, 05:01 AM | #202 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Tested mission:
Historical mission / The fate of U-110 Installed mods: IRAI.0.29 (complete) + FX_Update.0.5 + Environmental.4.301 All images are captured with AI sub: Lemp's U-110: Sometimes the periscope's wake are missing: But sometimes there are wakes of both periscopes + radio + loop antena when only one periscope is up: 3. Now at the deep: all wakes are still visible: Additional: This is best effect for Destroyer Command 2 I looking for U-110 and found him by his periscope's water splash!!! Great...
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10-29-10, 05:50 AM | #203 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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TDW,
Could you fix the splash color when DC goes into water and when DC is exploding? Now I see that there are many water splashes to re-work: - splash when guns shoots into water - torpedo hitting splash - splash when ship is sinking - splashes when debris are surfacing (when ship is sunk)
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Last edited by PL_Andrev; 10-30-10 at 08:08 AM. |
11-07-10, 12:37 PM | #204 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes.
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11-07-10, 12:44 PM | #205 | |
Black Magic
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Quote:
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11-07-10, 06:37 PM | #206 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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No problem, I know you're busy with the different mods and take your time. I found the other mod I was talking about which removes the fireworks and tried it with your mod loaded after it. It worked for the most part but was noticing some oddities with the combo when using the deck gun so I removed it and just sticking with the FX mod. Keep up the great work.
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11-08-10, 02:48 AM | #207 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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It's OK - we're trained to be more patient.
Keep up your great work, TDW. Cheers,
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11-10-10, 07:30 PM | #208 |
A-ganger
Join Date: Oct 2010
Posts: 73
Downloads: 55
Uploads: 0
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I really love this mod, its added a lot of great stuff.
Would it be possible though, for me to remove the little black debris, damage to the sub (at 74% I had two huge holes in my sub) and the antenna scripting? I've tried multiple things, and even tried opening up the dsd files with xvi32 (how can you make heads or tails of all that mess??!) haha. Any hints to this would be appreciated. No offense is meant to this great mod! The torpedo effects are awesome and I absolutely love the flares and can't imagine playing with out them now!! |
11-14-10, 06:37 PM | #209 |
Black Magic
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v0.0.6 released. This version changes the external torp reload times to those recommended by wamphyri
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11-15-10, 05:54 AM | #210 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thank you!
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U-552 Tiger IDF |
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