SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-21-07, 05:28 PM | #196 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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I just saw Leo, you're so kind. Sent you an e-mail with some other interesting stuff to ponder about. Just want to keep it a secret yet
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-21-07, 05:37 PM | #197 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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As SGT Shultz always said on Hogan's Hero's
"I know nothing, I see nothing, I hear nothing"!!
BTW tryed to send an e-mail back to you 2 times and got it back as a mailer demon saying it could not be deliverd. Last edited by leovampire; 09-21-07 at 06:12 PM. |
09-21-07, 06:15 PM | #198 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Strange. Mailserver does not seem to have received anything though. PM me then And while your at it, include the error you received with that mail.
[edit] Nevermind, it 'was' blocked. I got it now... [/edit]
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-26-07, 04:09 AM | #199 |
Planesman
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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wha...? how did this thread ever get off the front page??
*bump* |
09-26-07, 07:11 PM | #200 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Ok, status update:
As said, many things have been changed and improved, and in the process, I broke S3D multiple times. Because of this, and limited spare time, and as the code was becoming dirty and complex, it has taken such a long time. Because of it's broken state there was no real moment in between to release an improved version, because it would have been a step back. Now, everything is coming together, and while it's not yet ready for release, it is getting close. That said, I'll give you a screeny of the main interface improvements. Keep in mind this is only what visually has changed. The internal changes are far more complex. On top, there are some more interface improvements, support for .sdl file, all properties are now hard-defined (no more autodetection/errors), picklists for certain properties, tooltip for each seperate property, file search function, improved load/save speeds, and the undo/redo function is really really great (!) etc, etc. I think you will all like it very much... The next version, while it will (!) contain new bugs and still misses alot of other functions, will become beta 0.5 (took me a couple of builds to get there), and will come soon. Once it is out, as promised, I will work on the next beta, which will then include model support.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-26-07, 07:14 PM | #201 | |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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AWSOME
Quote:
I need to learn how to do more new stuff anyways LOL!!! Great dedication to the tool and a lot of hard work shows in it! |
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09-26-07, 09:38 PM | #202 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Can I get an amen to that Nice job, can't wait to dive (pun intended) into this games files with it:p
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09-27-07, 03:55 AM | #203 |
Planesman
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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looking very good indeed let me know if you'd like one more "tester"
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09-27-07, 07:47 AM | #204 |
Canadian Wolf
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The new version you are working on looks great
RDP |
09-27-07, 11:50 AM | #205 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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WoW!
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09-29-07, 09:46 AM | #206 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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In the next release, will you be able to "cut and paste" entire nodes from one file to another ?
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09-29-07, 01:18 PM | #207 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Not in the upcoming release. But very likely in the one after that...
__________________
SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
10-03-07, 02:12 PM | #208 |
Medic
Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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I love how this massive task is getting form. Good job is little to say so far.
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10-07-07, 03:08 AM | #209 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 771
Downloads: 15
Uploads: 0
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Looking great!!
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10-07-07, 04:53 AM | #210 |
Chief
Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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when will this be ready as i use the old one a lot and its bust iv reinstall it 4 times and still nothing top thing you made
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