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07-30-17, 12:59 AM | #196 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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no Papa as of yet?
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07-30-17, 03:35 AM | #197 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Aweseome!
So much good work, very nice! I just love my Seawolf, also Virginia, just amazing! Just some minor things, like British weapons not getting the links to their sprites, also none to the new HUD (love that as well!). But damn, I made the Whiskey twin canister as well, was a bit late to send you I guess. But I have the Greyback and Halibut with Regulus I, would be another nice addition, makes the `68 campaign so much fun! Message me if you want them. |
07-30-17, 05:46 AM | #198 |
Swabbie
Join Date: Feb 2015
Posts: 5
Downloads: 28
Uploads: 0
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well i dont know how i died, thats the thing, was using the Whiskey Long Bin, and it happens on both the red campaign and the blue, the message that would normally pop up to say i was "captured, dead or lived" never poped up, just a screen with a sub behind it, it looked like it was suppose to have wording because it had a text box in the lefthand side, but nothing in it
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07-30-17, 06:41 AM | #199 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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07-30-17, 09:51 AM | #200 |
Swabbie
Join Date: Feb 2015
Posts: 5
Downloads: 28
Uploads: 0
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so ive tested it a little more, and it seams to be if i abandon ship it does it.
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07-30-17, 09:19 PM | #201 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED!
Completely redid self-noise balance on all subs. Added some missing classes from yesterday's update as well as a bunch of fixes for the British subs which got messed up yesterday.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-30-17, 09:33 PM | #202 |
Bilge Rat
Join Date: Jul 2017
Location: In my house
Posts: 1
Downloads: 2
Uploads: 0
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Awesome to have the update in with the dutch subs :P
If i made any mistakes BTW in the dutch subs(which i 100% for sure did), be sure to send it my way(or Captains way) so it can be fixed |
07-30-17, 10:16 PM | #203 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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do the weapons use lbs or kg for their warhead weight? there seems to be a mix of both in the file...
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07-31-17, 12:07 AM | #204 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Does anyone actually play the mod, or do you guys just browse the files looking for things like that? LOL
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-31-17, 02:16 AM | #205 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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Is it possible to get the X shape fin/tail in the Alpha Modell used for für 212a class?
Wastel |
07-31-17, 03:08 AM | #206 | |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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Quote:
I had to do quite a bit of fixing on my end, some things were OCD: 1. fixed lists of available subs for 84 and 68 campaigns so period appropriate subs are only available to play / be played against. Special note: There is no Permit 68 or Sturgeon 68 in the vessels file. 2. standardized all weapon warhead weights to lbs, and fixed some speeds and other stats of the weapons 3. changed over the GW and EA SSBNs to Mk37s for the 68 campaign - quite a fright when I got shot at by 3 mk48s in my Papa! 4. Fixed available torpedo types for certain classes that are more accurate with their historical loadout - some ancient subs were given USET 80s or Mk48s etc. 5. US sub profiles are missing in the Russian campaign in 68? I get a white screen. Loving the re-balanced sound profiles - just wondering how you calibrated them? That is all I noticed for now Thanks for all the hard work sir. Last edited by ChaosphereIX; 07-31-17 at 06:28 AM. |
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07-31-17, 03:52 AM | #207 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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07-31-17, 05:17 AM | #208 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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Russian campaign still often crashes with after-action screen - it is blank
sank a carrier, what a chase, and then I have to crash the game happened 3x in the last hour Last edited by ChaosphereIX; 07-31-17 at 06:13 AM. |
07-31-17, 06:36 AM | #209 | ||
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
Quote:
Missing sub profiles sounds like your not using the latest version, I'm sure I fixed them all last night before the last update (but may be wrong) I've just ran through a Russian campaign with no issues. What boat where you using at the time? and i'll try it with that.
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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07-31-17, 07:24 AM | #210 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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the crashes were before and after unfortunately, and all I changed really were some simple stats...
I was using the Papa class. Of course I am using the latest version. 68 campaign, US subs in the reference pages when classifying are white boxes. |
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