SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-10-09, 11:49 PM | #196 |
Born to Run Silent
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Hahaha, this is just too cool!
Task Force Ocean Warrior Join Date: Jul 2008 Location: U 13 in Vanvikan Harbor... |
02-10-09, 11:52 PM | #197 |
The Old Man
Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
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Everybody is changing their locations! Raptor and myself come to mind...
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The entire German garrison of Vanviken, right here in your thread! |
02-10-09, 11:53 PM | #198 | |
Born to Run Silent
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One other person, hmmm... no one has noticed yet, nevermind.... Some of the guys are keeping a recap thread which could help (as long as that thread doesn't get bogged up with comments galore ) |
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02-11-09, 12:17 AM | #199 | |
Born to Run Silent
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Quote:
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SUBSIM - 26 Years on the Web |
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02-11-09, 02:08 AM | #200 |
Chief
Join Date: Jul 2008
Location: HMS Thanatus
Posts: 325
Downloads: 0
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Now, things are starting to heat up: backdoor diplomacy, under-the-table deals, Vanvikan's turning into the UN!
A request: everyone save your game-related PMs. This way, when the game runs its course, everyone can bring them out and we can reconstruct exactly who was doing what, when, and for what reason.
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Vanvikan, Feb. 2009: ordinary human, KIA, night 4 HMS Thanatus, May 2009: ??? human, KIA, night 7 |
02-11-09, 02:11 AM | #201 | |
ACE
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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While I'm enjoying playing, I'm anxious to get to the end to see who's who and what's what and everything that's happening in the background. This simple game is turning into a major undertaking, making me stay up late into the evening and getting up early to learn the events during the 6 hours I was asleep. All in good fun though right guys ? |
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02-11-09, 02:20 AM | #202 | |
Silent Hunter
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
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Quote:
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I stole this sig from Task Force |
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02-11-09, 06:14 AM | #203 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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02-11-09, 06:44 AM | #204 | ||
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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So bring me some light into this poor mind of mine... Is it night time now or day time.. The damn Country GMTs anoying thing, can never figure out if its day or night... |
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02-11-09, 07:25 AM | #205 | |||
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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02-11-09, 07:27 AM | #206 |
Chief of the Boat
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One more point Neal, if I may.
We have just witnessed the killing of 3 humans yet only one lynching can take effect in each cycle. Does that not set the odds in favour of the werewolves (I'm sure they wouldn't mind of course)
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-11-09, 09:16 AM | #207 | ||
Born to Run Silent
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The game is more balanced than it appears, it is not in the wolves' favor. Last night the wolves hit people who were not protected, not guardians, and also not wolves, so all their attacks were fatal. Tonight, the wolves may attack people they cannot kill, they do not know the status of the people they attack. The humans are very reluctant to lynch and don't really question each other in public, so they are having trouble lynching the right people. What some of the players are learning is that when you question each other in PM, you cannot benefit from the group scrutiny. Also, as the wolves kill off humans, and the humans lynch people, wolf or human, the overall number of people diminishes and increases the odds of lynching a wolf. Quote:
In the story, as of this posting, it is still day. Will postpone the deadline for this day's lynch vote until 6PM Central time/7PM Eastern/4PM Pacific/Midnight GMT We are going to attempt to standardize the activity times as follows, let me know in this Q&A thread if some part of this will not work for you. CST 8am to 6pm Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 5pm. You can vote to lynch any time in the period, but best to wait as late as possible, so it's better to discuss for the first few hours and vote close to the deadline (say, within an hour of the deadline). 6pm to 8pm lynch vote counted, execution carried out 8pm to 8am Night begins, seers, guardians, wolves PM their actions. I will accept PMs a couple hours in advance if you need to. GMT 2pm to midnight Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 11pm. You can vote to lynch any time in the period, but best to wait as late as possible, so it's better to discuss for the first few hours and vote close to the deadline (say, within an hour of the deadline). midnight to 2am lynch vote counted, execution carried out 2am to 2pm Night begins, seers, guardians, wolves PM their actions I use this clock as GMT, it will also show your local time. Please use this Q&A thread if you need to discuss this further, thanks! Neal |
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02-11-09, 09:40 AM | #208 |
Lucky Jack
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When it was said that the goal is to make sure your team wins, does that mean Team Wolf and Team Non-Wolf, or Team Uboat/Wehrmacht/Town?
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02-11-09, 09:48 AM | #209 |
Born to Run Silent
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Team Wolf and Team Non-Wolf
but it sure is interesting to see the Village/Kamp/U-boat dynamic take shape within the margins of the Team Wolf and Team Non-Wolf story, eh? Good on ya for fixing that searchlight |
02-11-09, 09:54 AM | #210 |
Navy Seal
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About people PMing each other I suppose that is no different than taking someone aside and whispering to them?
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