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07-08-08, 07:17 AM | #196 | ||
Stowaway
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07-08-08, 01:23 PM | #197 | |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
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07-08-08, 02:04 PM | #198 | ||
Ace of the Deep
Join Date: Jul 2006
Location: Deepest Dumbria
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Downloaded the filefront files into one folder then 7-zipped the 001 file into another created folder. The created folder has WAC and resolution fix; I moused over the WAC folder and showed 2.2 GB = so far so good I thought. Next, I moved both folders to Mods, d/clicked JSGME and transferred/activated them which took a long long time ! Then when I fired up the game I get the CTD. Have obviously gone wrong somewhere ?! PS .. Installed WAC into stock SH3 and 1.4 with no add-ons or Mods whatsoever. Hope somebody can help me with this. |
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07-08-08, 05:07 PM | #199 | |
Sea Lord
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definitely an extract problem! the extracted wac folder has to be 4,4 or 4,43 GB! maybe it is somehow necessary to rename the archives, the files should be named: WarAceCampaign 3.0_final.7z.001 WarAceCampaign 3.0_final.7z.002 WarAceCampaign 3.0_final.7z.003 Then only extract the first file (others will be automatically extracted)! greetings and hope you get it |
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07-08-08, 06:05 PM | #200 |
Watch
Join Date: Feb 2008
Posts: 19
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extracting WAC 3.0 files
Hello,
Noticed the latest post of someone having problems extracting the WAC files,...and I`m still having the same too! I noticed that Hansolo mentioned that renaming the files may have something to do with it, so I did a test with the first file and renamed it as he mentioned.. I should mention that the 3 WAC files that I downloaded were from the Filefront site, and the first file originally looked like this...`WarAceCampaign_3[1].0_final.z.001` and is 471,040 KB in size. Note the brackets around the number 1 (after the 3 digit), and the solitary letter `z`, (instead of 7z).? So I renamed this file as per Hansolo`s recommendation, and unzipped it with 7z... I got a yellow folder containing a WINRAR archive file (471,040 KB) that, in turn, I cannot open. Even if I did nothing with this file, it is nowhere near the 4GB that Hansolo says it should be. when I do open or extract it I am getting error messages saying that the archive is in an unknown format or its damaged. (?) I am simply not getting anywhere at all, and this is after being told to get the files from Filefront because I was having problems with the ones from the Megaupload site! Think I`ll go back to the NYGM mod. I`ll pass on WAC.. JC |
07-08-08, 08:06 PM | #201 |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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I also had a false start and ended up with the Winrar archive.
Eventually I got it to work by right clicking Vol 001 and dragging this directly into a JSGME Mod folder aready set up in the install directory. Next step was to unzip using the "Extract Here" option (not " Extract to Folder") from the 7Zip drop down menu. All three files then extracted properly and after what seemed an eternity, loaded up and ran with JSGME. Hope this may help somewhat. |
07-09-08, 03:51 AM | #202 |
Stowaway
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I've been away from SH3 for quite a while now, thought of reinstalling every mod and etc.
So, after a complete new SH3 install, I wonder if this is the right way to go to have both GWX, WAC and Vanilla: (If this way is wrong in any way, please let me know!) Make two copies of the SH3 game, so I have three exact SH3 games. Rename them GWX, WAC and leave the third untouched. Install JSGME in each. Install GWX in GWX. Install WAC in WAC. Leave the third as vanilla. Put MultiSH3.exe in each root directory. Start MultiSH3 and do the nedded work (I have not come this long, so now I am guessing!) Install SH3Cmdr in three unique program folders: Vanilla, GWX and WAC. (do the switch as well) Is it all ready to go then? Hope this is not too confusing! |
07-09-08, 04:17 AM | #203 | ||
Sea Lord
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the folder should have exactly 4,4gb or 4,43gb otherwise it won´t work anyhow! It surely won´t work if the files are incomplete. and you also need 7.zip to extract the files -> get it here: www.7-zip.org greetings |
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07-09-08, 06:59 AM | #204 |
Lieutenant
Join Date: Sep 2006
Posts: 259
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Solution for CTD
Hello everybody
I had hat CTD from the day of release until yesterday. Yesterday, I did 2 actions: 1. I gave the follow names to the files before extracting them: WarAceCampaign_3.0_final.z.001 WarAceCampaign_3.0_final.z.002 WarAceCampaign_3.0_final.z.003 just like Topo65 suggest (see replay #147) 2. I used the NEW(?) 7ZIP, the version 4.57. And it works. (download from Megaupload) Additionally, I found a little error (thanks to my first patrol with VIIb): Inside Basic.cfg, the loading torpedoes for VIIb: the line "ForeResExternXX=Y" is missing for all years, and for these reason I had hat a black fat line in the place of external torpedo. Very nice edition the 3.0, thank you WAC team. You gave new life for SH3! (sorry for the bad english) |
07-09-08, 08:13 AM | #205 |
Stowaway
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Got it working! I havent played it yet, but I just got it started, and even the start is very impressive!
HanSolo78, I really liked the trailer, gave a very good first impression. And it really surpriesed me as well... That starting music on the trailer.....I am amazed! Where did you get that from? Are you also playing Europa Barbarorum!? That just stunned me: I have heard that music before! Its from another Mod from another game: Rome: Total War - Europa Barbarorum I am sorry its kinda off-topic, but I'm an Europa Barbarorum freak, and that Hansolo also plays it (if he made the trailer) or at least have heard of its music...is fantastic! I will try this great upgrade from WAC 2.5, will look forward to post my experience here! |
07-09-08, 11:25 AM | #206 |
Ace of the Deep
Join Date: Jul 2006
Location: Deepest Dumbria
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Also now have it up and running
Extracted the first file and the WAC 3.0 full was 4.40 GB [also got the resolution fix folder but haven't bothered with that one] then done what Cheapskate did and dragged the folder into the Mods folder then double clicked JSGME [cogs] and moved it over to the right hand side to activate then success ! Love the footage, most of which I haven't seen before [Han Solo's choice of music to go with this is excellent ! ] Only downside is my graphics card, an ATI, can't handle the load so will try upgrading the Drivers or failing that, win the lottery and upgrade the Computer. Thanks for the information Cheapskate. |
07-09-08, 11:34 AM | #207 |
Stowaway
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Finally got my SH3 Commander working with GWX. I would like to thank all those folks who posted messages to give me a hand. I had to take the backdoor to fix it, but, its up and running. Again, thanks so much.
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07-09-08, 11:55 AM | #208 |
Ace of the Deep
Join Date: Jul 2006
Location: Deepest Dumbria
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Just out of curiousity, does anyone use or know if a Nvidia geforce 8400gt 256mb [1Gb RAM] would handle WAC 3.0 ? :hmm:
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07-09-08, 12:05 PM | #209 | |
Sea Lord
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07-09-08, 04:19 PM | #210 |
Stowaway
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The water, the skins, the traffic, the harbours...its a dream....thank you for this magnificent gift to SH3!
And now I am off on a vacation for three weeks! Just when I got it working!:p When I get back I will post my feedback. Just a minor thing I thought was funny.....I never had any problems with the voices ingame, but now its mixed ub between british and stock command voices: I feel its a little annoying to hear a sudden change in voice, like when the helsman tells you about depth. "Current depth 20 Meters" At "meters" suddenly another voice pops in, its more funny than immersive. I suggest to only have new voices in whole/full sentences, not parts of it. Just a suggestion, I'm not complaining! I'll be off now, I will look very forward to give you feedback when I'm back, if I'm allowed to help you! I will probbably give you more compliments than criticizm....the first impresssion is stunning! |
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