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07-25-08, 05:48 PM | #196 | |
Wild Night in Bangkok
Join Date: Mar 2006
Location: San Diego, CA
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My solution, as with all MG/Cannon armed planes is to use your MG's to spot your shots and help you land your cannon. That way you're only firing your cannons when you'll know they'll hit. Cannon armed planes, especially with two in the early war is quite rare so its definitely an advantage that has to be used to its full extent. Other than a patched IL-2:1946 is there anything else I need to play with you guys? I've had TeamSpeak for years.
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07-25-08, 06:36 PM | #197 |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Krhmm... Adolf Gallands eight thesis on gunnery:
It is well known - from gun camera footage and combat reports - that a number of errors, with regard to aiming and shooting are made on a regular basis. It is likely, you have the same issues:
MGs have different trajectory than cannons, and MG tracers have a different one than "normal" AP ammo. |
07-25-08, 09:11 PM | #198 | |
Wild Night in Bangkok
Join Date: Mar 2006
Location: San Diego, CA
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It also sounds like you're suggesting that the cannon shells are going somewhere completely different than the machine gun rounds. It's been quite a long time since I've playing IL-2, but the convergence point for your weapons should not be so much different from each other that they are coming together at widly different places making this method a waste.
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07-26-08, 06:49 AM | #199 |
Ace of the Deep
Join Date: Apr 2007
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From the first sortie last night: I got jumped by three hurri's, I was taking a bit of a beating-up so i decided to try flying low...too low it seems :rotfl:
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07-26-08, 07:00 AM | #200 |
Lucky Jack
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Beh, know the feeling, I jumped a Hurri only to find he had two other friends My engine got shot up but I managed to follow one back over enemy lines and knock him down, only to get a Triple A to the cockpit on the way back
Oh, and "Yo Schultz! Pick up da phone!" |
07-26-08, 07:02 AM | #201 |
Silent Hunter
Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
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What realism setting are you boys playing at? I get worringly interested of your stories
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07-26-08, 07:03 AM | #202 | |
Ace of the Deep
Join Date: Apr 2007
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WHY WHAZZZZZZZUUUUUUP !!!!! :rotfl: |
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07-26-08, 07:11 AM | #203 | |
Ace of the Deep
Join Date: Apr 2007
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07-26-08, 07:23 AM | #204 |
Navy Seal
Join Date: Apr 2008
Location: Banana Republic of Germany
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Minimap-pathes on and externel camera on. Everything else on full real.
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07-26-08, 12:29 PM | #205 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
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The Speedbar is on too
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Current Eastern Front status: Probable Victory |
07-26-08, 01:13 PM | #206 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Check out this tool: Sniper's corner. It's really really useful for visualising different targeting situations and comparing different weapons. |
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07-26-08, 01:19 PM | #207 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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Ahh, who cares about all this "aiming" nonsense
Just fill the air with bullets and maimdestroykillkillkill!
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Current Eastern Front status: Probable Victory |
07-26-08, 01:35 PM | #208 | |
Admiral
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Location: Suomi, sauna, puukko, perkele
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07-26-08, 01:57 PM | #209 |
Rear Admiral
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Tonight, I'm out so there is no flight planned for tonight.
we'll continue our campaign full throttle on monday have a good weekend all. HunterICX
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07-26-08, 02:09 PM | #210 | |
Ace of the Deep
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