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10-27-20, 09:02 PM | #2071 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
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ok. semantics FOTRS Ultimate v1.24 (not upgraded just yet) Installed in ...Steam/Steamapps/common/Silent Hunter Wolves of the Pacific I running a "Gar" class boat out of Midway, with a Bow mounted Gun, currently in the Inland Sea northeast of Kyushu, Japan on April 28, 1942. Extreme target rich environment. Bug observation as stated above seemed to be occurring when I was somewhat overwhelmed with "Ship sighted" dialog boxes. When I restarted the same save, that gave me the bug a couple of minutes earlier, I immediately went to Periscope depth before anything else to preclude any "ship sighted" dialog boxes, which I get when on the surface or even in the sonar room. By staying in the control room at save startup, it seems to prevent the "ship sighted" dialog box popups/input and a byproduct was that the bug did not manifest itself. Not entirely sure that the two things are related but it's the first time I've been able to get around the bug without reloading the saves and entire user/name/documents/sh4 files. as for mods The first time this occurred the only mods running were the FOTRS Ultimate v1.24 and the Bigger Better Protractors Mod.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-28-20, 07:11 AM | #2072 | ||
CTD - it's not just a job
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I don't really follow your comments Gray Lensman of "... somewhat overwhelmed with 'Ship sighted' dialog boxes ..." and "... it seems to prevent the 'ship sighted' dialog box popups/input ..." I take it then that you close the dialog box between "crew warnings" etc?... Your crew will report "Ship Sighted ..." until all ships have been reported. If you are using high levels of Time Compression, it might take the que a few to "empty" if you will, as the game "catches up" from the TC. If you are getting a lot of those reports, and there are no ships, or just a few, and you continue to get that message, then something is not right in the configuration, either from the install, or the Save. Are you getting just a lot of such messages, or do you get multiple text boxes displaying the message? Is there surrounding traffic to justify the number of reports? Also, you have to go below Periscope Depth to prevent "communication" with the surface in this game. Again, just re-iterating, but do NOT shell-out to Windows while playing the game. All sorts of different game aspects get out-of-whack when doing that, including odd behavior and graphics glitches. Window itself will interrupt the game sometimes, so if using it, and even Windows 8, you sometimes have to pre-empt the OS prior to playing the game, by checking for Windows Updates and the like prior to playing, to minimize Windows interruptions. We are also now recommending to not add any mods to the FotRSU activation, including ones in the Extras folder, until after we look further (again) into all of them - including the seemingly "simple" ones. Once a mod package is "set" and a person starts playing the game, the mod list should not be changed. If it is changed, a new career should be started. So if you are playing a career now, do not change the mod list at this time, unless you have issues. So we need 1. Full install path of the game (ie: "C:\Games \SH4" or "C:\Program Files (x86)\Steam \SteamApps \common \SH4"We have been testing this mod since before its first beta release, and have only run into stationary ships that were either dead in the water from storm damage, or combat damage. Ships standing near locations such as Eniwetok or other such harbor locations are to be expected. In the middle of the ocean, they are not expected. The only thing found in the files thus far that might explain the standing ships is a bad waypoint setting, or series of waypoint settings, where a given set of ships as an example, capable of 10.5 knots MaxSpeed encounter a Waypoint set to say 12 knots. This might be capable of "breaking" group, resulting in the "confusion" observed. Similar convoy behavior is seen if the "Leader" unit is sunk, though one would think that the game would then assign the "Leader" functions to the next ship in a group, but... Anyway, more details please, as we try to track down these last few issues reported. |
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10-28-20, 09:33 AM | #2073 |
Sonar Guy
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Updated:
USS Balao out of Midway, latest assignment in Area 5, encountered a stopped merchant on 3/19/44 just north of our position when we resumed course from a lengthy pause. Despite being out of torps and shells, and fully expecting to find a stalled Split Freighter, we investigated and found a Small Personnel Carrier right on the inner boundary of our patrol zone. There were no indications of other ships at any time. Approximate location: 32' 46" N; 139' 18" E Generic Mod Enabler - v2.6.0.157 [C:\Games\steamapps\common\FotRSUE\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.21p_EN 301_MoreDifficultAI01 302_MoreDifficultAI02 399_NoScrollNavMap 452_MoonlightzSonarLines 901_Strategic_Map_Symbols 101_Patch_v1.2To_v1.26p LAA engaged; Win 10 Pro, 16 GB RAM; no shelling...although I have seen SH4 start in a separate window while I remain on the WinExp window. Also, the inability to move the 5" gun forward while retaining crew slots remains. Last edited by Mios 4Me; 10-28-20 at 10:12 AM. Reason: Yup, just realized I should have probably removed the extras before installing the patch. |
10-28-20, 09:45 AM | #2074 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
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Continuing problem with Balao missing deck gun
USS Gato out of Midway, arriving from 6th Patrol on 4/14/1943 from Caroline Islands with 112,000 tones; offered new boat, a Balao. From the Office on game day 4/15/1943 I found No deck gun, no crew slots. Went back to a previous save and declined the new boat on arrival at Midway so I could continue the career.
1. Installed game: G:\Ubisoft\Silent_Hunter_IV 2. LAA Active for SH4.exe 3. Activated Mods: 100_FalloftheRisingSun_UltimateEdition_v1.24_EN 101_Patch_v1.2To_v1.26p 399_NoScrollNavMap 450_Lite Fog v2 + 300' Underwater Visability 452_MoonlightzSonarLines 801_UMark Invisible 901_strategic_map_symbols This morning I reloaded FOTRSU, having exited the game entirely last night. Loaded a Save file taken at a point 100 NM out of Midway. On arrival to Midway was offered the Balao again - no deck gun, no crew slots. I really don't want to have to alter game files to get the deck gun properly, so I'll wait to see if anyone can come up with a real fix. In my opinion, this is relatively new bug that popped up in FOTRSU somewhere around v1.2, but that is only anecdotal and based on a very sketchy memory. Note: I do not shell out of the game except when I am in the office or at the Main Menu.
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10-28-20, 10:19 AM | #2075 | |||
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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I'm saying I was overwhelmed with a multitude of "ship sighted" dialog boxes when there were 4 ships to sight. Time compression was at 1 (one) since this occurred right as I loaded the save. If I managed to do something that stalled the amount of "ship sighted" dialog boxes for a bit as the save finished its initial loading, the sonar mouse issue did not manifest itself. Quote:
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-28-20, 01:10 PM | #2076 | |
CTD - it's not just a job
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Edit: Does this look about right for your location above? Last edited by propbeanie; 10-28-20 at 02:04 PM. Reason: added pik |
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10-28-20, 01:28 PM | #2077 | |
CTD - it's not just a job
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10-28-20, 01:50 PM | #2078 | |
CTD - it's not just a job
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Going back to your first statements above, how much RAM do you have in your computer, and / or how many background applets are running in your systray in the lower-right by the clock / calendar on the taskbar? Going low on usable RAM is a problem with the game. Also, one of the idiosyncrasies of loading Saves of this game is the replaying of past events as it loads into memory. This is why if you have a radio station playing, the game has to play the last event played, even if it is from 15 weeks ago, or of the radio messages received sometimes repeating, any encounters with an anti-sub net results in a banshee scream when loading, a torpedo being fired sounds, repaired damage reports repeating, etc. but yours does "sound" to be overly rambunctious... |
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10-28-20, 04:20 PM | #2079 |
Sonar Guy
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Longitudinally, yes, but the latitude is too far south. Look for twin seamounts, then go 12-15 km north to find the SPC's location.
For future reference, how are you capturing and posting these pics? Through the Win Snip accessory? |
10-28-20, 04:34 PM | #2080 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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LOL, I was cautioning people about Program Files usage back before it was even popular. (2007 maybe?) No, I have nothing in Program Files except crud that wouldn't let me have the choice not to install it there, I actively seek to minimize background apps/applets which I have absolutely no need for while gaming. Occasionally, I temporarily run the Core Temp heat monitor in the background to check for peak internal temperatures when I have a game that makes the fans go into overdrive. I don't run it constantly and SH4 doesn't make the fans go into overdrive like other games. Okay, since you asked... My set-up M-Tech Laptop (actually a mainframe equiv. motherboard) with an Intel i9 9900k CPU 3.60 GHz, 32.0 GBytes DDR4 Ram @ 3.00 GHz nVIDIA GeForce RTX 2080 w 8 GBytes GDDR6 Ram 3 SSD drives... Main C: drive is 1 TByte SATA III Samsung 860 EVO Secondary D: drive is 250 GByte SATA III Samsung 860 EVO Third E: drive is 250 GByte Samsug 970 EVO Plus NVMe Main C: drive is for Windows 10, programs, and game installations... minimal on Program Files (that includes the Steam main folder) I actively keep less than half this drive occupied for efficiency reasons) Secondary D: drive is for remapped /users/name/... content so Windows can write to it simultaneously while doing its normal program and gaming thing. Third E: drive is dedicated to the Windows 10 Cache file so it can expand/contract dynamically without affecting storage or efficiency of the Main C: drive. Also contains a Win10 Backup image so I can restore Win10 in a snap. FYI, It takes a whopping 13 seconds from the moment I click the SH4 Wolves of the Pacific Icon and clicking thru the Ubisoft/Yamamoto splashscreens, to load to the main SH4 menu. Yes, this is an expensive laptop, but the initial price doesn't reflect the overall quality and years of usage at relatively high performance levels. I figure approx 9 years of usage at a cost of less than $500 a year is a bargain compared to money spent on trashy TV and lousy modern movies.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-28-20, 11:03 PM | #2081 | |
CTD - it's not just a job
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The next segment up from this is the coastline of Honshu, with Suruga Wan, Sagami Wan, and Tokyo Bay. What do you mean by "twin seamounts"? What I do for a lot of screen grabs is to use the <Shift><PrntScrn> key combination to "capture" the screen to the clipboard (as above), then open PhotoShop Elements (similar can be done with Paint.net) and paste the clipboard in, then crop and re-size. Save as a jpeg and post to imgur dot com, then copy the bbCode link, and paste that here. Easy peasy. |
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10-28-20, 11:12 PM | #2082 |
Planesman
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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Got an issue playing the 1.24 FOTRSU (with 1.26 patch installed). Dec 7 1941 scenario. Maybe one of you might help and guide me, please?
Got a secondary mission to go take photos in the Guam Apra Harbor area, West of the island. However, I cannot find the target anywhere in the vicinity. I've been near the Piti Harbor and took a look around... then tried again at the mouth of the harbor's entrance, but nothing. No ship to target, no lock, nada. Manual targeting. I tried also to look into the SH4 files but couldn't find it. Thanks! |
10-28-20, 11:26 PM | #2083 | |
CTD - it's not just a job
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Back on topic, your computer is way more than strong, and should not have an issue at all with the game ("Thank you, Captain Obvious!"). One question though: Do you have write caching enabled on the SSDs? Write-Through would be the one to use if you are using it, but I'm not certain what would happen with Write-Back when playing SH4, if it gets out of whack or fails. But what are the chances of that anyway?... |
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10-29-20, 12:02 AM | #2084 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Write caching is enabled on all 3 SSDs. I have a backup UPS and the normal laptop battery so it's virtually impossible that I would lose any RAM writes in a power outage. It's not recommended to have RAM caching enabled if you don't have a power backup of some sort. You could end up with garbled crap on the hard disk if the RAM writes did not get transferred to the disk because of a sudden power loss.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-29-20, 07:24 AM | #2085 | |
Mate
Join Date: Mar 2018
Posts: 57
Downloads: 554
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Quote:
In the single-player mission "Supplies For Betio" this August 1943 Balao also has no guns. After applying this mod, the guns appear. In this mod, the 4-50 cannon is placed only in the nose, there are no 3-50 cannons at all, and 5inch .25cal Twin Cannons (Bow and Stern) will not appear until June 1945-06-01 - so it was in real life. |
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