SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-16-17, 08:21 AM | #2071 | ||
Chief of the Boat
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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05-16-17, 08:56 AM | #2072 |
CTD - it's not just a job
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Don't sneeze while holding that thang...
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05-16-17, 09:43 AM | #2073 |
Seaman
Join Date: Apr 2012
Posts: 34
Downloads: 87
Uploads: 0
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Did we see a release of this beuty Mod this year?
I Follow your Mod since 2011 |
05-16-17, 10:11 AM | #2074 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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impressive, most impressive
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
05-19-17, 05:02 AM | #2075 |
Silent Hunter
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Little bit of concept art, while waiting for the next screenshots.
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05-21-17, 09:28 AM | #2076 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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I can't wait
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
05-22-17, 08:39 PM | #2077 |
Sonar Guy
Join Date: Oct 2013
Posts: 380
Downloads: 64
Uploads: 0
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I just want to say that this mod is some amazing work. Well done!
I can't believe the detail. I am a huge WW1 enthusiast. So this mod gets me goin'. Last edited by Sailor Steve; 05-23-17 at 03:26 AM. Reason: Language rules |
05-29-17, 04:57 PM | #2078 | |
Silent Hunter
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I decided to spend some more time on WWI merchantmen...the Collier "Birnamwood", still incomplete at the moment. Hull sections can be blown away, hatch covers can break off, and boilers will spray steam or burst, based on enhancements to the game's particle effects. Portholes and windows are 3D with a glass material layer, unlike the "painted on" fake portholes used in tga or DDS files. Like many other ships, this merchant may really be a Q-Ship with concealed weapons.
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05-30-17, 01:26 PM | #2079 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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IABL one question, are you going to add some bulk carriers in the mod? I know that the B.C. existed during ww1 and one (the italian "Milazzo") was sunk by an austro-hungarian sub.
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
05-30-17, 01:47 PM | #2080 | |
Silent Hunter
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Fun fact: "Milazzo" was sunk by my High School friend's ancestor (yes, Ritter von Trapp, the "Sound of Music" guy). Her sister ship "Volturno" was also torpedoed and sunk, shortly before the war ended. As you said, there were bulk carriers back then. Often they looked a little bit like oil tankers, with a superstructure way up front and the smokestack all the way at the back. Italy, Holland, and Great Britain all had this type of bulk carrier. "Milazzo" and "Volturno" were technological marvels for their time; they were huge (11,400 GRT) and had very advanced cargo handling equipment. They had dry cargo space and tanks for oil. There was even a miniature railroad installed to unload cargo. It's too bad they did not survive the war.
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06-05-17, 07:54 PM | #2081 |
Silent Hunter
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Collier is now skinned; more pictures at the Facebook page.
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06-16-17, 08:48 AM | #2082 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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wonderful ship
are there any news?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
06-16-17, 10:25 AM | #2083 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Wonderful ships... And wonderful work!!!!
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
06-16-17, 08:01 PM | #2084 |
Seaman
Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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Yeah, this needs to be released, things can always be added at a later date, as long as the core is ready.
iambecomelife, if you need help, just ask for it here. |
06-17-17, 08:58 PM | #2085 | |
Silent Hunter
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I have a huge amount of items in the pipeline! My mind is working at a mile a minute with new ideas, content, and units to be included.... right now I have four Wings3d windows open! lol. Projects for advertising the mod take time - for instance, the "Lusitania" video took about 4-5 months. On the two days before the 100th Anniversary I literally got about 1 hour of sleep; every hour (aside from work) was spent getting that video out! I do not want to go too heavy on advertising to the point where content creation suffers. For that reason, advertising video #2 (which was to have been about the Live Bait Squadron) is on hiatus. However, there will be more images coming soon, and more Facebook updates. I am truly amazed, as always, at the potential for replayability and new campaign features that the SH4 campaign engine offers. More news later, and thank you for your interest!
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