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Old 06-09-13, 12:48 PM   #1996
SgtPotato
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Originally Posted by sober View Post
Start a new campaign , not a new patrol .
I did. I asked the commander and clicked to start the patrol, then ctd. I started the new campaign "coastal waters"
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Old 06-09-13, 01:09 PM   #1997
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Quote:
Originally Posted by SgtPotato View Post
I did. I asked the commander and clicked to start the patrol, then ctd. I started the new campaign "coastal waters"
disbale the Orbint Listener from TDW generic patch

edit: i did a mistake

Last edited by Sjizzle; 06-09-13 at 01:37 PM.
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Old 06-09-13, 01:19 PM   #1998
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disbale the Orbint Listener from TDW generic patch

Both are already disabled. Let me try to see if turning it on causing it.
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Old 06-09-13, 01:36 PM   #1999
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ups disable in the rander patch all and try then was my bad i miss read your post
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Old 06-09-13, 04:58 PM   #2000
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What ship, German or British?
It is a Polish ship, from the first mission you can choose. I've gone after both destroyers and merchant ships in the area.
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Old 06-09-13, 06:17 PM   #2001
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Playing the eastern british coastal mission with not a single ctd . Game loads fine . I have no problems playing .
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Old 06-09-13, 08:02 PM   #2002
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Default Game running good...

Got two hits on First Polish freighter both duds, a cobbled together "plan B" got me a miss. I monitored the long distance warship contact while I leisurely
surfaced and shelled the freighter until it sank. I can't help but wonder as the campaign goes on "Will they all be duds" At what point do I decide I have a buggy game, or is the Fatherland letting me down.
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Old 06-09-13, 08:11 PM   #2003
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Originally Posted by hanx91 View Post
I can't help but wonder as the campaign goes on "Will they all be duds" At what point do I decide I have a buggy game, or is the Fatherland letting me down.
Can be 50% of fired torp, depending speed (the slowest the better chance) and what kind of impact choosen.
Impact should be closest to 90° AOB, while magnetic is mainly depending of sea roughness.
But sometime even in calm sea magnetics are defecting.
Usually i fire one magnetic and one impact setted, both on different speed to increase the chances.
So far, not that bad results.
Nevertheless, i noticed more impact setting defecting...
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Old 06-09-13, 09:10 PM   #2004
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Default Thank you

So happy to hear game not working is normal. I just attacked again , 4000 meters rough sea acute bow angle, I swear they were gonna hit..... three preemies all blew up at about 2000 m . The sea was choppy and I had them all set on high speed with magnetic detonators (due to the angle). Is there a tactics thread to go along with the new realistic torpedoes? Is there a way to get one tangled up in their propeller, or can we ram em, Deck gun works. I'm gonna take your advice and get up close on a calm day
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Old 06-09-13, 10:43 PM   #2005
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Anyway, if all patches torpedoes in generic patcher are activated, and you picked up the FX Update torpedoes (modified for torpedoes patches) in MODS folder of generic patcher (and activated last in your list), all should be fine.
Try torpedo slow speed, and see result!
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Old 06-09-13, 10:55 PM   #2006
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Default Aha!!!!!

Your a fine Person!!! Just fired another eight or nine, none exploded, one bounced off the target as a dud and then exploded, and another bounced off the target then went around and hit it again, no boom. I see now I made an error. the fx update torpedoes download link was dead and read something like update is included in patcher, That means its this one right here.. and is not as I understood it to be included in one of the many patches. Thank you for your help Im off to fix this thing again.
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Old 06-10-13, 12:35 AM   #2007
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Originally Posted by hanx91 View Post
Your a fine Person!!! Just fired another eight or nine, none exploded, one bounced off the target as a dud and then exploded, and another bounced off the target then went around and hit it again, no boom. I see now I made an error. the fx update torpedoes download link was dead and read something like update is included in patcher, That means its this one right here.. and is not as I understood it to be included in one of the many patches. Thank you for your help Im off to fix this thing again.
disable all torpedo patches and see if work ....
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Old 06-10-13, 12:50 AM   #2008
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Patroling eastern british coastal waters , heavy fog .
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Old 06-10-13, 12:57 AM   #2009
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Default Still the same freezing problem.

OK so I uninstalled everything then put it all back together. Same issue occurs. If I sink a ship and check my captain's log it will freeze. I have read around for a good couple of hours and have not found an answer. I have seen others with a similar problem but it didn't seem like their problems were solved. Any help would be appreciated. And if I need to deactivate any mods to get this thing working could someone give me an idea of which one could be causing the issue so I could deactivate only that one? Thanks again guys.

The last thing the Debug thing says is "SH_ServerOrbitProtocol.cpp (111) :failed to read packet from client".

Would it be a good idea to disable those two patches?
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Old 06-10-13, 01:18 AM   #2010
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Quote:
Originally Posted by loukylouk View Post
OK so I uninstalled everything then put it all back together. Same issue occurs. If I sink a ship and check my captain's log it will freeze. I have read around for a good couple of hours and have not found an answer. I have seen others with a similar problem but it didn't seem like their problems were solved. Any help would be appreciated. And if I need to deactivate any mods to get this thing working could someone give me an idea of which one could be causing the issue so I could deactivate only that one? Thanks again guys.

The last thing the Debug thing says is "SH_ServerOrbitProtocol.cpp (111) :failed to read packet from client".

Would it be a good idea to disable those two patches?
Everything works , i am playing it now . I have no other ideas .
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