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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Navy Seal
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And I'd love to join, but unfortunately my time's a bit short right now. But what config do you guys use? I'm a bit worried about going MP since my GWX 2 setup is a little customized. By the way, one mod that this one has no trouble with: Sergbuto's cameras. It's really cool to wander around the S-boat deck - if only we could get those railes fixed up a little ![]() |
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#182 | ||
Stowaway
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![]() I'm off all this week so it's no big deal to stay up late or be on during the day. So if you (or anyone else) wants to give this a go just give me a holler. Until you've played an MP game with these you've no idea what a hoot, or how insane, that is! ![]() ![]() |
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#183 | |||
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
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#184 | ||
Navy Seal
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![]() I can't speak much traffic-wise, but you do have the advantage that you can chase down contacts a lot more effectively based on reports - and besides, in career mode you don't have to get the big prize every time. The boat does 2000km at 18kt, which is a pretty respectable range for it. And with a theater like the Med with lots of friendly ports to supply from - should be a breeze! An oh, in terms of SHIII Commander - I think that's definitely something that needs to be looked into from Commander itself. Great if JScones can indeed do something; While it can be worked into existing campaign structure, it would be great if S-boats could be a commander option where Commander could overwrite S-boat files needed for careers, and likewise bring back U-boat files when needed. |
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#185 | |
Stowaway
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Once that copied over I installed GWX, selecting the C:/Program Files/Ubisoft/GWX path as the location of the Silent Hunter files. Now, once you have error-free installed GWX, before doing anything else, create another new folder; mine is named GWX MP (path is C:/Program Files/Ubisoft/GWX MP). This time, copy the entire contents of the GWX folder and paste it into the new GWX MP folder. Then go get some coffee and smoke a few cigs, cuz it's gonna take a long while to copy 'em over. I then install JSGME into the root folder of each one. Just make sure that they are set to modify the correct folders; the one in C:/Program Files/Ubisoft/GWX must only modify files in that folder, and the one in C:/Program Files/Ubisoft/GWX MP must only modify the files in that folder. Then just copy the S-boot mod and paste it into the MOD folder in the C:/Program Files/Ubisoft/GWX MP folder. Run JSGME and install the two S-boot mods. I find this --once done! ![]() ![]() |
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#186 | ||
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
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.../Ubisoft/SHIII stock .../Ubisoft/SHIII GWX .../Ubisoft/SHIII GWX MP ...is that ok? I've got a MODS folder I got out of my old SHIII install, can I just drop that back into my GWX SP folder, JSGME em and go? And only take the S-Boot mod into the MP folder? Once I start copy and pasting the GWX MP folder over I'm gonna go run downstairs and get something to eat...something to look forward to ![]() |
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#187 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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A very very cool mod though!
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 02-06-08 at 08:30 PM. |
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#188 |
Navy Seal
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A couple of cool deck views of it courtesy of Sergbuto's cam mod
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#189 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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![]() ![]() work of art ![]()
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#190 |
Navy Seal
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Alas, my first "career" ended sadly.
I ran into a merchant very quickly just south of greece, and it being 1941, it was naturally armed. It was A LOT of fun dodging its shots - the accuracy/risk seemed just right! The damage balancing so far seems fantastic. Extremely fun. I fired off my torpedoes, scored a hit, and proceeded to try and finish it off with my gun. Unfortunately while manuevering around the ship's bow to stay out of its gun's firing arc, I really misjudged something and rammed the ship squarely in the engine compartment. We both died in a fiery explosion :rotfl: (btw, at those kinds of speeds, collision modeling seems quite realistic!) |
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#191 |
Stowaway
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I will, always and forever, be a U-boat Commander first. But these S-boots . . . hoooo! ::grins::
I'll have a GWX MP game up at 20:40 Eastern. Same server name and password as usual. |
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#192 | ||
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
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It's there if you want to use it, but I'd probably clear it with the Akella folks first. |
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#193 | |
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
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#194 | ||
Stowaway
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![]() To join an MP game you have to select the "play on ubi.com" option. That requires you to have an account with ubisoft. That's easy to do if you don't already have one. When you select "play on ubi.com" when that page loads you'll see an option to create an account. Once you've created one you just use that username and password to log on to play online multiplayer games. |
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#195 | |||
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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