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Old 12-10-09, 12:56 AM   #181
ZeeWolf
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Quote:
Originally Posted by frinik View Post
Thank you very much for answering my quesiton so quickly Zee Wolfe. What about the last one?
My last question would be how do you expect to release the game? Online?How would people pay you?Will you offer technical support with installation and a user manual?

I will relay your answers to other fora where your project has generated a lot of excitement. And btw everybody was of the opinion that your honest labour deserves a honest reward!

You mentioned releasing yoru sequel before Xmas.Are you still optimistic that it can be done?

Cheers!

Frinik
Sorry I missed that but I do not and have not announced a release date
for the addon. But I will have something in the form of a Christmas
present. Next week I will dedicate time toward that and then I will give
more details.

As for the method of release, online is my preferred way but no details yet.
That would include method of payment also. These are of course items that I
will give primary focus toward when I have something tangible ready for release.

Tech support yes, manual (for now) no!

Thank all your friends for their support for me on this project Frinik

Cheers and Merry Christmas!

ZeeWolfe
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Old 12-11-09, 01:26 AM   #182
frinik
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Default Kursk Mod/Sequel

Thank you ZeeWolfe!

I will relay your best wishes.

When you are talking about releasing something by Xmas do you have a demo in mind?

2) I read that you re a modder for Silent Hunter .I love subs or rather to use the English version of the German equivalent: Undersea Boats.Is Silent hunter a very complex game? I am debating whether to purchase the game as U Boote are my keenest interest after Tanks/Armour.
I have IL2 but while it's a beautiful game I just don't feel passion for it whereas sub warfare seems much more my thing.

Any advice?Does the game come with many mods? Can it be played form the surface side as well as form the U Boot one?

Cheers
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Old 12-11-09, 08:17 AM   #183
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Quote:
I am debating whether to purchase the game as U Boote are my keenest interest after Tanks/Armour.
The chief differences with a tanksim are IMHO:

1) You will now have to think in 3 dimensions, similarly to an aircraft simulator because you can submerge.

2) Everything is slower than in a tank sim and much slower than in an aircraft sim

3) Surprisingly enough, there is a major coincidence in the subsims and tanksims: Manually aiming and shooting is an art and a simulation in itself. A game inside the game. If you are one of those who enjoys calculating distances with a mills reticle, leading the target and making of every shot a work of art, then you will be delighted by a submarines game
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One day I will return to sea ...
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Old 12-11-09, 10:05 AM   #184
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Default Silent Hunter

You got me right Hitman!I love calculating distance, ballistic, point of impatc ,guess-estimates etc.So you have answered my question ,Silent Hunter is made for me! Thanks.
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Old 12-11-09, 10:35 AM   #185
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Zee

I know you are probably v busy but there has been bit of a Tank Porn drought.

Need some more piccies pls

Last edited by VAseMkIII; 12-11-09 at 10:39 AM. Reason: can't spell
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Old 12-11-09, 12:46 PM   #186
ZeeWolf
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Default General Gun Animation

Thanks Hitman for satisfying the question Frinik had. And here is a tech animation sequence VAseMkIII to kind of familiarize everyone with the attention to detail when it comes to "doing the little extras".

If you would notice the position of the slider in the animation popup window it will give you allot
of information about each frame.

This particular weapon posed a unique problem, like all pre-1930's cannons this unit had a
very limited horizontal traverse (common was 0.5-2.0 deg.).
So I animated the entire body to give a horizontal travel left and right of 20.93 degrees. As well as hand wheel rotation for effect









Stay tuned, more to come !

ZeeWolf
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Old 12-11-09, 05:27 PM   #187
ZeeWolf
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Default New Sky textures

The first day of Operation Zitadelle there was a severer summer rain. No rain
yet but the cloud cover looks somewhat menacing though.


At different angles



Rain or Shine, FORWARDS!

ZeeWolf

Last edited by ZeeWolf; 12-12-09 at 01:04 AM.
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Old 12-12-09, 02:16 AM   #188
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look good
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Old 12-12-09, 05:47 AM   #189
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I think I just gotta hard-on!
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Old 12-12-09, 09:28 PM   #190
ZeeWolf
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Default Upgraded to XP pro

Well guys I just finished upgrading to Windows XP Pro. I love Win 2000 Pro and have never been phased by the Microsoft OS hype about their new stuff.
Vista sucks and so does Win 7. Why? because it seems Microsoft is more interested in turning the OS (Operating System) into an AS (Advertising System) as well as a Snoop System.
My first OS was Dos 5.0, and yes we have come a long way no doubt about it. But it would
be far better for guys like us if MS would focus on just an industrial quality Operating System and welcome and encourage other companies to develop the software. But what do know?
Anyway, now I will be working on TvT in a OS compatible to more gamers out there.

And my new 3.16Ghz CPU is coming that'll help with the FPS.

ZeeWolf
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Old 12-13-09, 08:09 AM   #191
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Default Playable tanks?

Beautiful pics of those Tigers awaiting the hunt under the gloomy skies of a looming summer storm!

Another questions ZeeWolf. are all the new tanks that you have modded playable in your game?The Panthers, the Panzer III & IVs, the Stugs, the T34/76, the SU 76 or 152?
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Old 12-13-09, 12:01 PM   #192
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Quote:
Originally Posted by frinik View Post
Beautiful pics of those Tigers awaiting the hunt under the gloomy skies of a looming summer storm!

Another questions ZeeWolf. are all the new tanks that you have modded playable in your game?The Panthers, the Panzer III & IVs, the Stugs, the T34/76, the SU 76 or 152?
None of them are playable, I have yet to start that phase.
My methodical approach is based on a basic step by step progressive
move forward. As new things are discovered for example, adding new tracked vehicles,
the need to test and work out the bugs in them comes first.
The playable vehicles then will be much easier after the basics are more fully understood.
The major time investment will be in [playable units] their interior models.

ZeeWolf
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Old 12-13-09, 12:10 PM   #193
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Dude all you have to do is add in the camera positions locators and ensure they are correctly represented in the hierarchy and you are halfway there then sort the vehicle script.

Until the interior models are built you can test em withthe Tig or 34 interior

Last edited by VAseMkIII; 12-13-09 at 12:33 PM. Reason: still can't type
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Old 12-13-09, 01:44 PM   #194
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Originally Posted by VAseMkIII View Post
Dude all you have to do is add in the camera positions locators and ensure they are correctly represented in the hierarchy and you are halfway there then sort the vehicle script.

Until the interior models are built you can test em withthe Tig or 34 interior
Thanks VAseMkIII but I know that.

Patients,

ZeeWolf
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Old 12-14-09, 04:47 PM   #195
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Sorry dude not meaning to teach grandmothers to suck eggs (old english saying, not trying to tell someone who knows how to do it), my skills are way behind yours in this area.

Just can't wait for the goodies and yes I can be very impatient.

Anyways now waiting patiently

and looking forward to it

Last edited by VAseMkIII; 12-14-09 at 05:04 PM.
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