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08-29-17, 05:08 PM | #181 |
Sea Lord
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For me Rubinis solutions is almost perfect!
I mean.... in campaign there show torpedo planes up... they drop torpedos and sometimes you will be hit. Great addition to me! |
08-29-17, 06:05 PM | #182 | |
Navy Seal
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Quote:
A whila ago, I had suggested to Kendras a little trick for making this to happen with the virtual rocket launchers. Unfortunately the first tests weren't promising (the plane was destroyed rather than the under-wing rocket models removed), but I am optimistic that with some fine-tunings my idea can still work |
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08-29-17, 06:17 PM | #183 |
CTD - it's not just a job
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Rubini's torps work better is SH3 than they do in SH4 (translation problem??), but even if they're buggy, it's still a serious threat to a submarine. Since you cannot "see" what weapon a particular airplane carries from an initial spotting distance, you have to think to yourself: does he have rockets, or does he have torpedoes? Well, punk? Do you feel ~lucky~?...
so, you crash dive and hope for the best... gap, if you can make the torps or the rockets - or both, disappear, you'd be "even more world famous-er" in my book, brother... |;^) |
08-29-17, 07:04 PM | #184 | |
Navy Seal
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Quote:
This is the theory. In practice the plane gets damaged anyway, I still need to understand why |
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08-30-17, 04:51 AM | #185 | |
Stowaway
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Quote:
http://www.subsim.com/radioroom/show...9&postcount=75 |
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08-30-17, 12:36 PM | #186 | |
Navy Seal
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Quote:
The muzzle shouldn't be internal to the destroyable models though: tests by Kendras show that SHIII might not detect collision between a 3D mesh/damage box and and a piece of ammonition, if that ammonition is originating within the boundaries of the mesh/box. All in all, it is better if a destroyable, invisible model (a 'trigger' as Kendras called it), is placed close to the muzzle (but not overlapped to it) and the dummy torpedo/rocket models linked to it as child models. |
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08-30-17, 12:46 PM | #187 |
CTD - it's not just a job
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There are quite a few applications for this, if you can get it to go... But this is definitely worlds and planes above my skill and understanding... I could bring the plane down easy enough, I could probably link a thermonuclear detonation to a launch, make a big flash probably also, but to make the weapon disappear without destroying the platform... I dunno. I am gonna look though it though, thank you very much. I'm sure we're all awaiting LGN1's reply here:
http://www.subsim.com/radioroom/show...26#post2509426 |
08-30-17, 01:07 PM | #188 |
Stowaway
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09-03-17, 11:01 AM | #189 |
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RP-3 Rockets
I've added the british RP-3 rocket to the rockets library.
Testing them on Hawker Hurricanes, which have a new texture (Sea Hurricane texture) : |
09-03-17, 11:45 AM | #190 |
Ocean Warrior
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09-04-17, 01:22 PM | #191 |
Stowaway
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p51 - new texture ...
8 hours of work, and still not finished ...
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09-04-17, 03:32 PM | #192 |
Navy Seal
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09-04-17, 04:46 PM | #193 |
Stowaway
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The problem is that I have to create a new texture for a 3D model already mapped with an old bad looking texture ...
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09-04-17, 04:49 PM | #194 |
Navy Seal
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If you think it is worth it, I can help you creating a totally new UV projection
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09-04-17, 05:24 PM | #195 |
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