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04-23-07, 01:45 PM | #181 | ||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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04-23-07, 02:46 PM | #182 | |||
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
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By the way, I found the SS radar (and the ST) SS = An X Band (3cm) surface search radar installed on a few boats at war's end. ST = A microwave surface search radar with it's antenna in the periscope. It used the SJ installation to give range, but the bearing information was a function of the periscope's pointing. my previou post link ; http://www.subsim.com/radioroom/show...&postcount=175 |
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04-23-07, 02:54 PM | #183 | ||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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SS is a surface radar then... Quote:
That was... ! we have a "periscope Radar" entry into the file too ! May be you can fix the names info onto the tweak file for them ? In example instead SV ??? SV air search SS surface search Periscope Radar Directional for range only |
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04-23-07, 03:03 PM | #184 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
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Quote:
Open the Sensors_sub_US.txt file with NOTEPAD and scroll down to the DropDownName and change the name, save it. |
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04-23-07, 03:38 PM | #185 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Edit : I change for this : periscop_radar Directional Rangefinder NSS_SS Advanced Air Search NSS_SV Advanced Surface Search |
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04-24-07, 12:00 AM | #186 |
Chief
Join Date: Jul 2006
Location: Utah
Posts: 314
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it would seem that there is a lot of missing cool stuff in sh4, such as periscope radar, stuff like that would really make sh4 stand out, i hope they implement it, unfortunatly all I can do is hope
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05-11-07, 10:55 AM | #187 |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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So I'm confused - do we have a mod for the radar that works? Or not? If we do, which one is it?
If we have one that has issues but which works better than the stock SH4 one I'll happily settle for that.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
05-11-07, 11:02 AM | #188 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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HAHA! I have also thought about asking "which one actually works" here :p...to shy to ask but...
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05-11-07, 11:08 AM | #189 |
Sparky
Join Date: Apr 2005
Posts: 152
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I'm temporarily satisfied by the solution used in Ducimus's FTT mod. Disable SD, make SJ detect both aircraft and ships, and make SJ available at the start of the war.
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05-11-07, 02:27 PM | #190 |
Swabbie
Join Date: May 2007
Posts: 14
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Hallo,
I was very satisfied as well with this solution. Now with the exceptance of a GATO class boat my radar is gone. It is noted in the equipment list, however the pushbuttons are black. No radar anymore! What now? Help! Please!!! |
05-11-07, 03:02 PM | #191 |
Pacific Aces Dev Team
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Yup since you don't have a proper SD radar display I guess the next best thing is to be able to see both ships and aircraft in the SJ display. I noticed it was like that when I first saw a "blip" closing in at huge speed first thing I thought was, admitingly, "BUG! RUSHING SHIPS!" but then I realized that FTT had done that.
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One day I will return to sea ... |
05-11-07, 03:42 PM | #192 |
Swabbie
Join Date: May 2007
Posts: 14
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Thanks Hitman but my problem is, that the equipment list tells me, there is functional
radar on board. However, nothing is working. All displays and switches are dead. But seems to me, there is a basic problem. Starting a new carrier for test purposes, same result. Looks to me, that the change from Sargo class to Gato did some basic change within the files. I will deactivate all mods, check the result and if that works fine " mod it up" again. Who says, lonely evenings are boring??? |
05-11-07, 04:01 PM | #193 |
Sparky
Join Date: Apr 2005
Posts: 152
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I'm in a porpoise class right now and the SJ radar is working fine...maybe yours is a special case because of other mods that have been installed.
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05-11-07, 10:01 PM | #194 | |
Samurai Navy
Join Date: Mar 2005
Location: Fort Worth, Texas
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Quote:
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05-11-07, 10:47 PM | #195 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
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Quote:
Regarding the original problem of no contacts when the sub is heading on a southern course is solved ... Ducimus FTT, minelevation=0,maxelevation=360. Regarding the next problem... SD not detecting aircraft, no current mod to fix. We're stuck with either having the SD detect everything (v1.1) or nothing at all (v1.2). Ducimus turned his SD off to prevent spamming. I've been doing some extensive study on how to make it work, where it detects aircraft only ... no luck. My results ... 1. MinHeight variable - apparently this value is being read the same as MinSensorHeight, ie... values above 9 minheight exceed the height of the sensor above the surface of the ocean, no contacts above 9. Even if we put an SD radar 200 meters above the ocean it won't matter, it still detect's everything. 2. MaxHeight variable - same as maxsensorheight, values below 6 work only if the sub submerges slightly. However, maxheight does work at detecting a/c if set above 100, but, you detect everything again. Between 0-80, ships only. 3. Surface variable - It's possible to "tone down" the contacts by applying an off the wall value of 4500+ , however, everthing is effected. I've tried to find hints in some files to possible fool the program into thinking a zero has a surface area of 4500 but to no avail, it's all in the polygons (my guess), One would have to build a zeke the size of an aircraft carrier to detect it at long range without detecting other ships. 4. Min/Maxelevation - still affects the boats compass heading. As a matter of fact, I tested it so much I was able to flip the original problem and have the boat lose contact's when heading north! I still don't know what the dev's had in mind for this data. Conclusion .... The SH4 (SH3?) world is truely 2D. You detect everything, or nothing at all, regardless of altitude. Ducimus attempted the "metox" idea with no luck. In SH3 we either detected radar signals or had a visual sighting on the aircraft. Hopefully the developers are slowly going to introduce an SD that detects aircraft only ... but who knows, we can only cross our fingers. At any rate, appears having an SD to detect aircraft only is, at the moment, beyond tweaking. Rob |
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