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Old 01-21-10, 06:46 PM   #1921
Ducimus
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Quote:
Originally Posted by Armistead View Post
One of my mod's repeats the orders, not the yes sir part, but whatever is said is repeated...
Yup, looks like Vickers may have already done this bit.
http://www.subsim.com/radioroom/show...&postcount=108
http://www.subsim.com/radioroom/down...o=file&id=1453

Not sure what the status is on it, but if its complete, ill just toss in the towel and go work on something else thats been bothering me.
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Old 01-21-10, 06:57 PM   #1922
vickers03
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Quote:
Not sure what the status is on it, but if its complete, ill just toss in the towel and go work on something else thats been bothering me.
it's not really finished and i'm not sure when i will
pick it up again, so feel free to take over
there are some additional voices and the telegraph
bell included.
i didn't want to do much more with it, maybe some
repeated orders from the diving planes crew.
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Old 01-21-10, 08:01 PM   #1923
cgjimeneza
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Default will it be........

Ducimus, great to have you around...

will they say "yes, sir"

or "aye, aye"

?

anyway... finish it!

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Old 01-21-10, 08:11 PM   #1924
Ducimus
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Quote:
Originally Posted by vickers03 View Post
it's not really finished and i'm not sure when i will
pick it up again, so feel free to take over
there are some additional voices and the telegraph
bell included.
i didn't want to do much more with it, maybe some
repeated orders from the diving planes crew.
Okay. I'll see what i can do then, thanks!

Quote:
Originally Posted by cgjimeneza View Post
will they say "yes, sir"

or "aye, aye"

?

Yes sir. Mainly because getting an "aye aye sir" in 3 different states for 9 different voices might be a bit much. Where as "yes sir" already exists.
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Old 01-22-10, 05:22 PM   #1925
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As crew vocalizations go, im going to try to do what i can finish and post before Feburay 3. Im having lasik done on the ole peepers on the 3rd, and won't be able to sit down and read crap on a computer screen for a week afterwards.

Status thus far:
Helmsman,
I was far enough along on with i had, so i pressed on with my current WIP. He responds to all horizontal surface directional changes. He doesn't respond to throttle or speed commands yet (not sure how i want to work that in yet since i removed the throttle animations from the helmsman after moving him to the CT ages ago.)

Examples:
New course, 281. - "Yes sir, 281."
25 degree's to port - "yes sir, 25 to port"
Hard to starboard - "Yes sir, hard to starboard"
Rudder amidships - "yes sir, 0"

Bow planesman,
Have it prototyped, and the normal state (stalker) done. Extra vocalzations are in for his alerted state (IE, seen the enemy, internally this is called "hunter") but i ran into a problem with him repeating crap on a loop. Worked out a fix, prototyped it, tested and found it to work, now i just have to implent this fix accross the hunter state and they prey state (yelling). Hopefully will finish this weekend. He will respond to all vertical directional changes.

examples:
Crash dive - "Yes sir, dive planes set to steep dive".
Radar depth - "yes sir, radar depth"
Periscope depth, "yes sir, periscope depth"
Surface - "Yes sir, surface the boat"
New depth 250 - "yes sir, 250"

once he's finished, not sure who's next, but i'll let ya know.
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Old 01-22-10, 05:46 PM   #1926
sergei
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This is all sounding very interesting.
I think sound is a very important part of this game.
Looking forward to it.
Keep up the good work
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Old 01-22-10, 05:58 PM   #1927
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Oh, as a heavy coffee drinker, i am so blatantly stealing that picture you got there. Me likey!
http://img696.imageshack.us/img696/1...upidcoffee.jpg

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Old 01-22-10, 06:15 PM   #1928
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Quote:
Originally Posted by Ducimus
He doesn't respond to throttle or speed commands yet (not sure how i want to work that in yet since i removed the throttle animations from the helmsman after moving him to the CT ages ago.)
you can check out how it's done in my mod and take it
over to TMO, complete with telegraph bell if you like.
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Old 01-22-10, 06:49 PM   #1929
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Quote:
Originally Posted by vickers03 View Post
you can check out how it's done in my mod and take it
over to TMO, complete with telegraph bell if you like.
Im gonna have to i think. Cause i gotta tell ya, im already seeing why you put this project off for another day. It is something of a PITA.

The thing is, the helmsman and planesman are the easy parts. Whats going to be a royal PITA is the Chief engineer graph. Ive been wanting to seperate torpedo's from him and put them somewhere else. Not sure if its possible but i'm gonna try.
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Old 01-23-10, 04:22 AM   #1930
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Quote:
Originally Posted by Ducimus View Post
Oh, as a heavy coffee drinker, i am so blatantly stealing that picture you got there. Me likey!
Yeah it made me damn near wet my pants with laughter when I first saw it.
You may also enjoy these
http://www.marahmedia.com/blog/wp-co...fee-poster.bmp
http://g-ecx.images-amazon.com/image...fee_poster.jpg
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Old 01-23-10, 07:06 AM   #1931
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GRRRR I think I messed somethin up. I get a CTD when starting a narwhal career.

How can I see if TMO is loaded? other intro? etc etc..

IIRC with TMO there is no. orange submerged direction marker, all the hydrophone and radar lines are dashed. plus no direction tales in the contacts correct?

If so my tmo file is incorect redlling to be sure.

UPDATE

Re downloaded the mod and it looks better now. at least I get another intro screen.

Looks good still, I think I must have cracked it

P.s. How can I change controls ENTER for "x1 time compression" instead of firing torpedo ???

Last edited by looney; 01-23-10 at 08:39 AM.
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Old 01-24-10, 02:33 AM   #1932
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I though Duci changed it in TMO. Enter is 1X tc and i think Control Enter is fire.

If not go to Sh4\data\cfg\commands
It should read like this.

[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0d,,"Enter" This is the line that's different.

I moved fire torpedo to this:


[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x46,,"F" This is the line that's different.
Your hand is right there to cycle tubes (W & E) and fire (F)

I've been using this set up for so long cant remember what duci did.

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Old 01-24-10, 03:56 PM   #1933
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Quote:
Originally Posted by Ducimus View Post
Oh, as a heavy coffee drinker, i am so blatantly stealing that picture you got there. Me likey!
http://img696.imageshack.us/img696/1...upidcoffee.jpg

I'm glad I'm not the only heavy coffee drinker...shame to admit how much..I did switch some to decaf...
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Old 01-24-10, 04:32 PM   #1934
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Ducimas or others TMO1.9RSRD.

Chasing a large convoy in Formosa. It's dark and stormy, so decided to get in the screen of DD's. I have radar on, but not picking up any radar detection from them. At about 7000 yards, 4 of the escorts head my way, couldn't ID them, but the one in the SS was a larger DD.

So I figure they're picking up my radar, cut it off, change course away.
Still they come right at me from 5000 yards or so away until one rides up on my stern, course I was blasting him with the 40, but he never fired.

How are they finding me?

Which leads to another problem which I have no clue. Twice now in these wild conditions, storms, ships, 50 contacts or so, my screen goes black and locks up. This only started after I loaded the recen Jan Nvidia drivers so thinking that may be it.....just not sure....course I think I was getting ready to die anyway.
Edit...never mind...After the black death screen, went back to my save..they had radar detection and dd's had radar obviously.. guess I didn't pay attention or something is fubar...hope old video drivers work.


Last edited by Armistead; 01-24-10 at 07:21 PM.
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Old 01-25-10, 04:05 AM   #1935
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Ok, updated the patch. There is more i could do, but i have a week before surgery, and i'll be damned if im gonna spend that week putting hours on this 2nd job as it were.

So, here's what we got in this patch update:



- Depth running problems for the MK 14 and MK 23 torpedo will be resolved at the end of aug 1942, as is historically correct. This means your fish will run at the correct depth starting in sept 42.

- GREATLY reduced JP type22 surface radars max range. (I intended this adjustments to be in TMO 1.9 but for reasons unknown the file changes i made back then were not present in the published version.)

- Slightly lowered range of mid and late war JP passive sonar. (also intended for 1.9 but was cut for unknown reasons)


- adjusted radar equipment type & date on some tincans. Should now only come with type 22 after mid to late 1944.

- crew should now properly repeat orders for directional and depth changes.

Please note: I am aware that acknowlegement of telegraph orders is missing. I'm simply out of gas on this right now, i'll add them in later. But as the old saying goes, good things come in small packages. Hope you enjoy the adjustments to crew speech.

As always, this patch is cumulative. Use the latest patch. Do not use the old one.

D/L here:
http://www.filefront.com/15420647/TM...h_25012010.7z/

and at bottom of first post of this thread.
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