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09-12-16, 01:29 PM | #1846 | |
CTD - it's not just a job
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That is an interesting quote in your next post. I'd always suspected that the game did sensors the way it does auto-targeting, and that's by knowing where everything is, and only telling the player at the 'appropriate' time, as defined in the config files. |
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09-12-16, 01:32 PM | #1847 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-12-16, 01:37 PM | #1848 | |
Sink'em All
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Quote:
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-12-16, 01:39 PM | #1849 |
CTD - it's not just a job
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CapnScurvy, that '100' is the default value for the ships in any given group, but below that section cdrsubron7 quoted is the 'definition' of the particular groups, of which there are usually only 2 or 3 ever defined. There is also a '10,000' groups that could be spawned, that appears to only be restricted by the date time frame, and the clock ticks between spawns. Any slip-up while text editing, and you could have a runaway situation. I was trying to compare values between the different groups, and haven't found anything. The 'A' & 'B' sets are just used to define the differences in territory gained or lost in that particular year.
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09-12-16, 02:10 PM | #1850 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 209
Downloads: 290
Uploads: 0
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Not at all. Like to see dedicated people putting their skills into the project. Will wait for however long it takes. Once again, thank you to all who are involved.
Jack
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"Freedom is not owed, it is bestowed upon those who earn it!" by....ME / QM3 Jack Frost, USS IOWA BB61 - Precom 1983 - 1987 / CTR2 Jack Frost - NSGA Northwest Chesapeake, VA. 1987 - 1994! |
09-12-16, 02:22 PM | #1851 | |
Admiral
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I've uploaded to the Google site my modifications for the latest FOTRS_v.1Beta. It's called "FOTRS Air_Ship_Sound_2". It can be found in the "FOTRS Core Mod Some Assembly Required" folder.
I've got a small readme within the mod. Basically it combines the "Fotrs Addon Ships" and the "802 Emulate Stock" sound mod together with my additions/corrections for the beta. You should have a working Museum now, with all assets in game. Besides what I wrote in the Readme, the Hydrophone doesn't have the zoomed view as before with the mouse wheel. I'm also hoping the binoculars will have the compass bearing at the top of the view with all higher resolutions. I made some changes to the Names.cfg file by only changing the term "Big" to "Large" for those so named. Removed the Recognition Manual images of the red markings of OTC's on the "Fotrs Addon Ships" mod. Added the phrase "Rudder Amidships" when striking the appropriate keyboard key (sorry, my voice doesn't quite match, did the best I could). All planes have armament, which is one way for them not to attack when flying overhead. They will now if they haven't already lost their weapons. I'm not done with the sensors. I'm working on the Sonar/Hydrophone now. There are things that don't make sense, but I'm not surprised either. My first find is that the Sonar is non existent in-game without the Hydrophone. The Hydrophone does it all. When you have those grey lines drawn on the nav map showing a targets position....its the hydrophone doing the work. Sonar is non existent. Even when the targets are stationary....making no noise at all, the sonar doesn't find them......the Hydrophone does. I have no idea why the game has the sonar as a defined function.....the hydrophone does all the work. Even without the Sonar parameters in the game, the ping can still be made on a target. But without the Hydrophone...you've got nothing. Hopefully, I'll be done soon.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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09-12-16, 02:36 PM | #1852 | ||
Admiral
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Since there are over 70 different groups of at least 2 possible units (ships) each in the 43a grouping. AND, if all were spawned at the same time, you'll have 140 units created. That's over the limit of what the game expects. I don't know what anomaly may occur when you exceed the games listed limit (there are other game files that list limits on entries as well)......but, a never ending convoy might be the result.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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09-12-16, 03:22 PM | #1853 | |
CTD - it's not just a job
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09-12-16, 04:30 PM | #1854 | ||
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-12-16, 04:34 PM | #1855 | |
Pacific Aces Dev Team
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Basically it is a system of sensor bubbles, like onion peels. Each ship has three visual sensors: A long range one - Spots anything up to 20000 metres, but wont see anything that isn't at least 25 metres high. A medium range one - Spots anything up to 10000 metres, but wont see anything that isn't at least 15 metres high. A short range one - Spots anything up to 5000 metres, no matter if only one cm above the surface. Why 3 sensors, you might ask? Because that system accounts for earth curvature, and allows you to follow ships unseen from "behind" the horizon, while they will spot anything behind you that is really big (Like a battleship f.e.).
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One day I will return to sea ... |
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09-12-16, 04:42 PM | #1856 |
Village Idiot
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Bismark is now converted to Unifiedrender controller and works perfectly.
Dat size: before conversion 2,488 KB after conversion 1,675 KB It does not have any Bump map or AO mapping. That's a whole nuther can o'worms. A bump map can be made sort of. Danlisa did a write up on using Photoshop to create a usable bump map. AO mapping requires a complete export of the Ship in a way that is not possible at the moment. (That's why I'm working on a new exporter!) |
09-12-16, 05:09 PM | #1857 | |||
CTD - it's not just a job
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09-12-16, 05:17 PM | #1858 |
Village Idiot
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A bump map texture could be slightly smaller then the main texture.
AO mapping is not possible until a new exporter is created. Well it is possible if you want to export every part, then import them into a 3D program and set them in the proper position. Then burn the map, export every part and reimport each and every one. |
09-12-16, 06:20 PM | #1859 |
Village Idiot
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This might help track a Unit to the proper Roster folder.
Code:
American\BBIowa.cfg American\Air\DB_USDiveBomber.cfg American\Air\FBCorsair.cfg American\Air\FBP35.cfg American\Air\FBP38.cfg American\Air\FBP47.cfg American\Air\FBP51Mustang.cfg American\Air\FBWildcat.cfg American\Air\LBB17Fortress.cfg American\Air\LBB24Liberator.cfg American\Air\LBSPBY5.cfg American\Air\LBSPBY5A.cfg American\Air\TBAvenger.cfg American\Air\TB_USTorpedoBomber.cfg American\Sea\APDManley.cfg American\Sea\BBAlabama.cfg American\Sea\BBColorado.cfg American\Sea\BBIowa.cfg American\Sea\BBMontana.cfg American\Sea\BBNevada.cfg American\Sea\BBNewJersey.cfg American\Sea\BBPennsylvania.cfg American\Sea\BBTennessee.cfg American\Sea\BBTennesseeEarly.cfg American\Sea\BBWestVirginia.cfg American\Sea\CABaltimore.cfg American\Sea\CANewOrleans.cfg American\Sea\CANorthampton.cfg American\Sea\CAPensacola.cfg American\Sea\CAPensacola_II.cfg American\Sea\CAPortland.cfg American\Sea\CAQuincy.cfg American\Sea\CLAtlanta.cfg American\Sea\CLBrooklyn.cfg American\Sea\CLCleveland.cfg American\Sea\COFlower.cfg American\Sea\CVEnterprise.cfg American\Sea\CVSaratoga.cfg American\Sea\CVUSEarlyWar.cfg American\Sea\CVUSSEssexCV9.cfg American\Sea\DDBagley.cfg American\Sea\DDBenham.cfg American\Sea\DDBenson.cfg American\Sea\DDFletcher.cfg American\Sea\DDFletcherII.cfg American\Sea\DDGearing.cfg American\Sea\DDMahan.cfg American\Sea\DDPorter.cfg American\Sea\DDSims.cfg American\Sea\DDSumner.cfg American\Sea\FFTacoma.cfg American\Sea\FishingBoat2.cfg American\Sea\KLCSNagara.cfg American\Sea\KLSSHansa.cfg American\Sea\KMCSZinbu.cfg American\Sea\KMSSHogIsland.cfg American\Sea\KMSSWM.cfg American\Sea\KSQ.cfg American\Sea\KSS.cfg American\Sea\LL.cfg American\Sea\M35Hansa.cfg American\Sea\NCVW.cfg American\Sea\NL_B.cfg American\Sea\NL_C.cfg American\Sea\NL_T01.cfg American\Sea\NOTM_T2.cfg American\Sea\NPL_Hap.cfg American\Sea\OldCorvette.cfg American\Sea\OMPaula.cfg American\Sea\PLHorai.cfg American\Sea\STUG.cfg American\Sea\SubTender.cfg American\Sea\T07B.cfg American\Sea\T07US.cfg American\Sea\TUS.cfg American\Sea\USTug.cfg American\Sea\VV.cfg American\Sea\VV2.cfg American\Submarine\AIFleetboat.cfg American\Submarine\SSBalao.cfg American\Submarine\SSGar.cfg American\Submarine\SSGato.cfg American\Submarine\SSNarwhal.cfg American\Submarine\SSPorpoise.cfg American\Submarine\SSS18.cfg American\Submarine\SSS42.cfg American\Submarine\SSSalmon.cfg American\Submarine\SSSargo.cfg American\Submarine\SSTambor.cfg American\Submarine\SSTench.cfg Australian\Air\S_Sunderland.cfg Australian\Sea\DDCClass.cfg Australian\Sea\DDV&W.cfg Australian\Sea\DERiver.cfg Australian\Sea\FishingBoat2.cfg Australian\Sea\KLCSNagara.cfg Australian\Sea\KLSSHansa.cfg Australian\Sea\KMCSZinbu.cfg Australian\Sea\KMSSWM.cfg Australian\Sea\KSQ.cfg Australian\Sea\KSS.cfg Australian\Sea\LL.cfg Australian\Sea\M35Hansa.cfg Australian\Sea\NCVW.cfg Australian\Sea\NL_B.cfg Australian\Sea\NL_C.cfg Australian\Sea\NL_T01.cfg Australian\Sea\NOTM_T2.cfg Australian\Sea\NPL_Hap.cfg Australian\Sea\OldCorvette.cfg Australian\Sea\OMPaula.cfg Australian\Sea\PCTrawler.cfg Australian\Sea\STUG.cfg Australian\Sea\T07B.cfg British\Air\FBHurricaneMk1.cfg British\Air\FBMosquitoTsetse.cfg British\Air\FB_Beaufighter.cfg British\Air\S_Sunderland.cfg British\Air\TBSSwordfish.cfg British\Sea\BBNelson.cfg British\Sea\BBQueenElisabeth.cfg British\Sea\BBRamillies.cfg British\Sea\BBRevenge.cfg British\Sea\BCRepulse.cfg British\Sea\CLDido.cfg British\Sea\CLFiji.cfg British\Sea\COFlower.cfg British\Sea\CVIllustrious.cfg British\Sea\DDA&B.cfg British\Sea\DDCClass.cfg British\Sea\DDJClass.cfg British\Sea\DDV&W.cfg British\Sea\DERiver.cfg British\Sea\FFBlackSwan.cfg British\Sea\FFBlackSwanElite.cfg British\Sea\FishingBoat2.cfg British\Sea\KLCSNagara.cfg British\Sea\KLSSHansa.cfg British\Sea\KMCSZinbu.cfg British\Sea\KMSSHogIsland.cfg British\Sea\KMSSWarMelody.cfg British\Sea\KPMCSExpress.cfg British\Sea\KSQ.cfg British\Sea\KSS.cfg British\Sea\LL.cfg British\Sea\M35Hansa.cfg British\Sea\NCVW.cfg British\Sea\NL_B.cfg British\Sea\NL_C.cfg British\Sea\NL_T01.cfg British\Sea\NOTM_T2.cfg British\Sea\NPL_Hap.cfg British\Sea\OldCorvette.cfg British\Sea\OMPaula.cfg British\Sea\PCTrawler.cfg British\Sea\PLConteVerde.cfg British\Sea\PLHorai.cfg British\Sea\PPE.cfg British\Sea\PPQ.cfg British\Sea\STUG.cfg British\Sea\T07B.cfg British\Sea\TUS.cfg Canadian\Air\S_Sunderland.cfg Canadian\Sea\CLFiji.cfg Canadian\Sea\COFlower.cfg Canadian\Sea\DDCClass.cfg Canadian\Sea\DDV&W.cfg Canadian\Sea\DERiver.cfg Canadian\Sea\FishingBoat2.cfg Canadian\Sea\KLCSNagara.cfg Canadian\Sea\KLSSHansa.cfg Canadian\Sea\KMCSZinbu.cfg Canadian\Sea\KMSSWM.cfg Canadian\Sea\KSQ.cfg Canadian\Sea\KSS.cfg Canadian\Sea\LL.cfg Canadian\Sea\M35Hansa.cfg Canadian\Sea\NCVW.cfg Canadian\Sea\NOTM_T2.cfg Canadian\Sea\OldCorvette.cfg Canadian\Sea\OMPaula.cfg Canadian\Sea\PCTrawler.cfg Canadian\Sea\T07B.cfg France\Sea\FishingBoat2.cfg France\Sea\KLSSHansa.cfg France\Sea\M35Hansa.cfg France\Sea\NL_T01.cfg France\Sea\PCTrawler.cfg German\Air\FBMesserschmittBF109.cfg German\Air\FW190a5.cfg German\Air\JunkersJu52.cfg German\Air\SArado.cfg German\Sea\AuxSubchaser.cfg German\Sea\BBAH.cfg German\Sea\BBBismark.cfg German\Sea\BBTirpitz.cfg German\Sea\CADeutschland.cfg German\Sea\CALutzow.cfg German\Sea\DD1936A.cfg German\Sea\DD1936B.cfg German\Sea\DD1936C.cfg German\Sea\DDNarvick.cfg German\Sea\DDZClass.cfg German\Sea\ECTHansa.cfg German\Sea\FishingBoat2.cfg German\Sea\GeAuxCruiser.cfg German\Sea\KLCSNagara.cfg German\Sea\KLSSHansa.cfg German\Sea\KMCSHansa.cfg German\Sea\LifeboatLarge.cfg German\Sea\LifeboatSmall.cfg German\Sea\LUSBremen.cfg German\Sea\M35Hansa.cfg German\Sea\NACA3.cfg German\Sea\NCVW.cfg German\Sea\NKGHAN.cfg German\Sea\NKGHAP.cfg German\Sea\NPL_Hap.cfg German\Sea\OLSchliemann.cfg German\Sea\PCTrawler.cfg German\Sea\PLConteVerde.cfg German\Sea\PLHorai.cfg German\Sea\PTSchnellboat.cfg German\Sea\T07B.cfg German\Sea\TUS.cfg German\Sea\Whalechaser.cfg German\Submarine\AITypeIXD2.cfg German\Submarine\GermanSub.cfg India\Air\FBHurricaneMk1.cfg India\Sea\FFBlackSwan.cfg India\Sea\FishingBoat2.cfg India\Sea\KLSSHansa.cfg India\Sea\M35Hansa.cfg India\Sea\NCVW.cfg India\Sea\NL_T01.cfg India\Sea\NOTM_T2.cfg India\Sea\OldCorvette.cfg India\Sea\OMPaula.cfg India\Sea\PCTrawler.cfg India\Sea\T07B.cfg Japan\Air\ADB_D4Y3.cfg Japan\Air\ASW_B6N2.cfg Japan\Air\ASW_H6K4.cfg Japan\Air\ASW_H8K2.cfg Japan\Air\FBKi44.cfg Japan\Air\FBKi61.cfg Japan\Air\FBKi84.cfg Japan\Air\FB_A6M5.cfg Japan\Air\FS_F1M_Pete.cfg Japan\Air\G4MBettyTorp.cfg Japan\Air\LBS_H6K.cfg Japan\Air\LBS_H8K.cfg Japan\Air\LBS_Q1W1.cfg Japan\Sea\AuxSubchaser.cfg Japan\Sea\BBNagato.cfg Japan\Sea\CAMyoko.cfg Japan\Sea\CATone.cfg Japan\Sea\CLAgano.cfg Japan\Sea\CLYubari.cfg Japan\Sea\COKaibokan.cfg Japan\Sea\CVAkagi.cfg Japan\Sea\CVEKaiyo.cfg Japan\Sea\CVEShoho.cfg Japan\Sea\CVKaga.cfg Japan\Sea\CVShinano.cfg Japan\Sea\CVSoryu.cfg Japan\Sea\CVTaiho.cfg Japan\Sea\DASirtori.cfg Japan\Sea\DDAkatsuki.cfg Japan\Sea\DDAkizuki.cfg Japan\Sea\DDAsashio.cfg Japan\Sea\DDFubuki.cfg Japan\Sea\DDFubukiII.cfg Japan\Sea\DDHatsuharu.cfg Japan\Sea\DDKagero.cfg Japan\Sea\DDKamikaze.cfg Japan\Sea\DDMatsu.cfg Japan\Sea\DDMinekaze.cfg Japan\Sea\DDMomi.cfg Japan\Sea\DDMomiII.cfg Japan\Sea\DDShimakaze.cfg Japan\Sea\DDShiratsuyu.cfg Japan\Sea\DDWakatake.cfg Japan\Sea\DDYugumo.cfg Japan\Sea\DEAkikaze.cfg Japan\Sea\DEBType.cfg Japan\Sea\DEChidori.cfg Japan\Sea\DEChidoriII.cfg Japan\Sea\DECType.cfg Japan\Sea\DEDType.cfg Japan\Sea\ECTHansa.cfg Japan\Sea\JPAuxCruiser.cfg Japan\Sea\KLCSNagara.cfg Japan\Sea\KLSSHansa.cfg Japan\Sea\KMCSHansa.cfg Japan\Sea\KMCSHeito.cfg Japan\Sea\KMSSBiyo.cfg Japan\Sea\KMSSHogIsland.cfg Japan\Sea\KMSSJP.cfg Japan\Sea\KMSSKinposan.cfg Japan\Sea\KMSSWarMelody.cfg Japan\Sea\KSSYae.cfg Japan\Sea\M35Hansa.cfg Japan\Sea\MSNO13.cfg Japan\Sea\NACA3.cfg Japan\Sea\NCVW.cfg Japan\Sea\NKGHAN.cfg Japan\Sea\NKGHAP.cfg Japan\Sea\NKSS_CAT.cfg Japan\Sea\NL_B.cfg Japan\Sea\NL_C.cfg Japan\Sea\NL_T01.cfg Japan\Sea\NPL_Hap.cfg Japan\Sea\OLNippon2.cfg Japan\Sea\OLSchliemann.cfg Japan\Sea\OMBuzyun.cfg Japan\Sea\PSTyohei.cfg Japan\Sea\SCSubchaser.cfg Japan\Sea\STUG.cfg Japan\Sea\T07B.cfg Japan\Sea\TUS.cfg Japan\Sea\Whalechaser.cfg Netherlands\Sea\COFlower.cfg Netherlands\Sea\DERiver.cfg Netherlands\Sea\FishingBoat2.cfg Netherlands\Sea\KLSSHansa.cfg Netherlands\Sea\M35Hansa.cfg Netherlands\Sea\NKGHAP.cfg Netherlands\Sea\NL_B.cfg Netherlands\Sea\NL_C.cfg Netherlands\Sea\NL_T01.cfg Netherlands\Sea\OldCorvette.cfg Netherlands\Sea\PCTrawler.cfg NewZealand\Air\FBHurricaneMk1.cfg NewZealand\Air\S_Sunderland.cfg NewZealand\Air\TBSSwordfish.cfg NewZealand\Sea\CLFiji.cfg NewZealand\Sea\COFlower.cfg NewZealand\Sea\DDV&W.cfg NewZealand\Sea\FishingBoat2.cfg NewZealand\Sea\KLSSHansa.cfg NewZealand\Sea\LL.cfg NewZealand\Sea\M35Hansa.cfg NewZealand\Sea\NCVW.cfg NewZealand\Sea\NL_B.cfg NewZealand\Sea\NL_C.cfg NewZealand\Sea\NL_T01.cfg NewZealand\Sea\NOTM_T2.cfg NewZealand\Sea\OldCorvette.cfg NewZealand\Sea\PCTrawler.cfg NewZealand\Sea\T07B.cfg RedCross\Sea\M35R.cfg RedCross\Sea\NPL_RC.cfg RedCross\Sea\NSHOS.cfg Russia\PCTrawler.cfg Russia\Air\DBIL2.cfg Russia\Air\FBLa7.cfg Russia\Sea\CAPr26bis.cfg Russia\Sea\DDType7y.cfg Russia\Sea\FishingBoat2.cfg Russia\Sea\KLSSHansa.cfg Russia\Sea\KMCSAkita.cfg Russia\Sea\KSS.cfg Russia\Sea\M35Hansa.cfg Russia\Sea\NCVW.cfg Russia\Sea\NDD_SU1.cfg Russia\Sea\NL_T01.cfg Russia\Sea\OldCorvette.cfg Russia\Sea\T07B.cfg |
09-12-16, 06:30 PM | #1860 |
Village Idiot
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Check the NCA_Deutschland folder.
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