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Old 03-18-07, 05:28 PM   #166
Arrowhead2k1
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Originally Posted by JamesT73J
I couldn't care less if it doesn't have FSAA. I seldom bother with it in most games anyway.
If you did bother, you'd notice that the difference between jaggies and no jaggies is night and day. Unless you need glasses or something.
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Old 03-18-07, 05:32 PM   #167
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Originally Posted by OneTinSoldier
I thought I heard some cluckin' when I was at Ubi.

The question had been asked several times whether or not the game supported AA on the Ubi forum, but they brought in some chickens that were scared to answer whether or not the game supported it!
Yea, they've been avoiding this question like the plague! Their silence is deafening...another hit game from Jaggiesoft.
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Old 03-19-07, 12:20 AM   #168
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The Battlefront combat games do not support AA. Sonalysts Dangerous Waters doesn't support AA, so UBI isn't the only one.

As some have mentioned, a close look at screenies posted so far LOOK like there is SOME AA going on with the larger angles on deck railings and turrets.

When a large number of us finally start opening the boxes this issue will get settled. Untill then...

ATI cards have different kinds of AA:
The standard 2x 4x 6x (which can be turned on-off by the game.)
Temporal (checkbox) which in my experience gets applied even if I turn off the AA checkbox in all my games.
Adaptive (checkbox) also seems to over-ride in-game option selection.

The problem with the two game makers I mented at the top is when AA of any kind is enabled by the card software, the games crash or have severe graphic anomalies.

Some here have speculated since IV is based on the modified III game engine, it's not likely requests will be answered to "add" AA to it. Well if any substantial portion of the III engine DOES exist in IV, that engine did not disable the Temporal or Adaptive selections on my cards.

So, among all the by-guess-and-by-golly speculation I would throw in:
1) It's possible the graphics engine has SOME AA built in for the larger pixel edges and the game makers think the presentation they aimed for is preserved with their technique, so no need for an in-game AA switch.
2) Unless the game makers have a way of disabling the optional AA techniques in cards, those may still work (I run Temporal in every game I play which I think looks fantastic.)
3) Any AA no matter what will crash the game so, the makers decided to disable it.
4) From the screen shots I've seen, although there appears to be monster jaggies in places and smoothing in other places, I'm not opposed to the look of the sim and I think I will enjoy it. Cables that do not look solid don't bother me.
5) From the massively upped poligons the devs bragged about, perhaps hardware AA would be sorely pressed and a compromised was reached for performance reasons.

In all this, we are only days away from a concensus eval now.
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Old 03-19-07, 12:32 AM   #169
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Quote:
Originally Posted by -Pv-
The Battlefront combat games do not support AA. Sonalysts Dangerous Waters doesn't support AA, so UBI isn't the only one.

As some have mentioned, a close look at screenies posted so far LOOK like there is SOME AA going on with the larger angles on deck railings and turrets.

When a large number of us finally start opening the boxes this issue will get settled. Untill then...

ATI cards have different kinds of AA:
The standard 2x 4x 6x (which can be turned on-off by the game.)
Temporal (checkbox) which in my experience gets applied even if I turn off the AA checkbox in all my games.
Adaptive (checkbox) also seems to over-ride in-game option selection.

The problem with the two game makers I mented at the top is when AA of any kind is enabled by the card software, the games crash or have severe graphic anomalies.

Some here have speculated since IV is based on the modified III game engine, it's not likely requests will be answered to "add" AA to it. Well if any substantial portion of the III engine DOES exist in IV, that engine did not disable the Temporal or Adaptive selections on my cards.

So, among all the by-guess-and-by-golly speculation I would throw in:
1) It's possible the graphics engine has SOME AA built in for the larger pixel edges and the game makers think the presentation they aimed for is preserved with their technique, so no need for an in-game AA switch.
2) Unless the game makers have a way of disabling the optional AA techniques in cards, those may still work (I run Temporal in every game I play which I think looks fantastic.)
3) Any AA no matter what will crash the game so, the makers decided to disable it.
4) From the screen shots I've seen, although there appears to be monster jaggies in places and smoothing in other places, I'm not opposed to the look of the sim and I think I will enjoy it. Cables that do not look solid don't bother me.
5) From the massively upped poligons the devs bragged about, perhaps hardware AA would be sorely pressed and a compromised was reached for performance reasons.

In all this, we are only days away from a concensus eval now.
-Pv-

The past 2-3 games published by Ubisoft do not support FSAA in any form. GRAW and Vegas case in point. Temproal and Adaptive AA didn't function either. FSAA just flat out does not function (It didn't even function when we modified the config files to completely disable HDR).

Disabling HDR and PPE apparently still has no effect. At least, that's the reports from people who own the product (it doesn't work in GRAW and Vegas either). Interesting you should mention the possibility of some form of integrated FSAA though. With GRAW, one of the patches included an option to enable "smoothing" or something tot hat effect (enough people complained about the lack of FSAA). It didn't do very much, but it s better than nothing. I wonder if this "smoothing" is included in SHIV, only not as an option but rather as a built in feature to sort of counter the lack of FSAA. Like you said, it's all speculation though.

The newer Nvidia cards are supposed to be able to handle HDR and FSAA with no problem, so we will find out very soon.

It is almost here, and a lot of people seem to be giving the product kudos despite the lack of FSAA, which is quite reassuring. I can't wait to get my grubby paws on it!
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Last edited by Ark; 03-19-07 at 01:03 AM.
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Old 03-19-07, 12:50 AM   #170
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Quote:
Originally Posted by -Pv-
The Battlefront combat games do not support AA. Sonalysts Dangerous Waters doesn't support AA, so UBI isn't the only one.
They do, but only when you force it via the driver.
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Old 03-19-07, 01:41 AM   #171
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Quote:
Originally Posted by -Pv-
The Battlefront combat games do not support AA. Sonalysts Dangerous Waters doesn't support AA, so UBI isn't the only one.

As some have mentioned, a close look at screenies posted so far LOOK like there is SOME AA going on with the larger angles on deck railings and turrets.

When a large number of us finally start opening the boxes this issue will get settled. Untill then...

ATI cards have different kinds of AA:
The standard 2x 4x 6x (which can be turned on-off by the game.)
Temporal (checkbox) which in my experience gets applied even if I turn off the AA checkbox in all my games.
Adaptive (checkbox) also seems to over-ride in-game option selection.

The problem with the two game makers I mented at the top is when AA of any kind is enabled by the card software, the games crash or have severe graphic anomalies.

Some here have speculated since IV is based on the modified III game engine, it's not likely requests will be answered to "add" AA to it. Well if any substantial portion of the III engine DOES exist in IV, that engine did not disable the Temporal or Adaptive selections on my cards.

So, among all the by-guess-and-by-golly speculation I would throw in:
1) It's possible the graphics engine has SOME AA built in for the larger pixel edges and the game makers think the presentation they aimed for is preserved with their technique, so no need for an in-game AA switch.
2) Unless the game makers have a way of disabling the optional AA techniques in cards, those may still work (I run Temporal in every game I play which I think looks fantastic.)
3) Any AA no matter what will crash the game so, the makers decided to disable it.
4) From the screen shots I've seen, although there appears to be monster jaggies in places and smoothing in other places, I'm not opposed to the look of the sim and I think I will enjoy it. Cables that do not look solid don't bother me.
5) From the massively upped poligons the devs bragged about, perhaps hardware AA would be sorely pressed and a compromised was reached for performance reasons.

In all this, we are only days away from a concensus eval now.
-Pv-
I've seen a lot of "hopefull" posts regarding this issue and a lot of people are going to work themselves into a frenzy only to be dissapointed.

There is no FSAA in SH4 of any kind. It cannot be forced...period. The reason I know this is that it's an Ubisoft title. The sooner everyone gets used to that simple fact...the sooner those who don't care about FSAA can have fun with their new subsim.

I myself, care very much. I'll still follow the fun posts on this forum about people's adventures in the South Pacific...but I won't be having any adventures myself. I would pay $500 for a copy of SH4 that supports FSAA...but I won't pay $10 for a copy that doesn't.

It's not supported and it's VERY safe to say that it never will be. This has been a problem with Ubisoft for some time now. If you care about FSAA (and MANY people do) you just have to stay away from Ubisoft.

BTW, I keep seeing these references to HDR+AA. HDR doesn't necessarily mean no AA. Many titles can do both. It depends on how the HDR was implemented. If they used post-processing to accomplish HDR, then there's a conflict with AA. However, there are other ways to do HDR. SH4 uses post-processing for a variety of dumb effects...all the "holywood experience" nonsense. It is likely that this "feature" is what is causing FSAA to not work.
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Old 03-19-07, 03:13 AM   #172
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Quote:
Originally Posted by nhall70

I myself, care very much. I'll still follow the fun posts on this forum about people's adventures in the South Pacific...but I won't be having any adventures myself. I would pay $500 for a copy of SH4 that supports FSAA...but I won't pay $10 for a copy that doesn't.
$500 is a bit to much. But I would pay 100Euro (the price is now around 50Euro). But without AA I wouldnt pay a cent. I will not support this. The hardware is getting better and better and the Devs are now beginning to degenerate the visual quality . Standards that we have for years now.

Yes, grahpics is not everything. But if I see those jaggies flickering over my screen, 50% of the immersion is killed because my eyes are the main interface between me and the computer.

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Old 03-19-07, 03:20 AM   #173
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Maybe I dont understand something here, but turning on your devices AA & AF from the control panel applies it to the game too. Atleast SHIII did and I didnt see any jagged edges.
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Old 03-19-07, 03:50 AM   #174
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Quote:
Originally Posted by Dowly
Maybe I dont understand something here, but turning on your devices AA & AF from the control panel applies it to the game too. Atleast SHIII did and I didnt see any jagged edges.
But those who have SH4 already say that they can not have AA, even if they force it in the driver.
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Old 03-19-07, 03:52 AM   #175
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Maybe I am being naif, but who cares about AA if the images look as nice as the posted screenshots.
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Old 03-19-07, 03:55 AM   #176
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Quote:
Originally Posted by Dowly
Maybe I dont understand something here, but turning on your devices AA & AF from the control panel applies it to the game too. Atleast SHIII did and I didnt see any jagged edges.
Yes, but only until you switch the "bloom" effect on (SHIFT / PAGEUP-PAGEDOWN or something)
Perhaps it´s possible in SH4 to turn off that "hollywood effect" stuff with the games .ini file, as soon as my copy has arrived, ill do some testing.
MAybe without any post-processing stuff AA will work...
Lack of AA is really a bit anoying, SH3 was perfectly running with AA forced due driver control panel or external tool on my machine (AtiX800XL)
I own a 19" TFT so especially the wires and masts on ships indeed are looking not so good without AA.
But hey, even it´s impossible to turn AA on in life will go on...
I had a really good time with Silent Service and Pirates! on C64 computer, even without AA
Graphics are less important for good game experience...
Hopefully they did the other stuff right.






AAARRRGGGG no, i wont dl with emule, No!! Stop talking to me, AAARGG

Anyone in germany already got it? I ordered the US import Version at okaysoft for 58 bucks ...
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Old 03-19-07, 03:56 AM   #177
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Quote:
Originally Posted by shell
Quote:
Originally Posted by Dowly
Maybe I dont understand something here, but turning on your devices AA & AF from the control panel applies it to the game too. Atleast SHIII did and I didnt see any jagged edges.
But those who have SH4 already say that they can not have AA, even if they force it in the driver.
Ah, ok. Thanks for clarifying. But that´s very weird as I use forced AA most of the time and it works in pretty much every game I can remember. :hmm:

Oh well, the game looks great anyway, so wont bother me too much.
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Old 03-19-07, 04:01 AM   #178
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Quote:
Originally Posted by Drebbel
Maybe I am being naif, but who cares about AA if the images look as nice as the posted screenshots.
That's what I said!
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Old 03-19-07, 04:34 AM   #179
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Quote:
Originally Posted by Drebbel
Maybe I am being naif, but who cares about AA if the images look as nice as the posted screenshots.
Maybe those who dont like broken wires and masts and ugly jagged edges. Especially in motion!

And in a simulator like SH you have much time to look around.
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Old 03-19-07, 07:17 AM   #180
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Quote:
Originally Posted by shell
Quote:
Originally Posted by Drebbel
Maybe I am being naif, but who cares about AA if the images look as nice as the posted screenshots.
Maybe those who dont like broken wires and masts and ugly jagged edges. Especially in motion!

And in a simulator like SH you have much time to look around.

Got to agree it dont look good at all
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