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09-27-10, 07:10 AM | #166 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Since day 1 I was all over for realism. No lock target, no teleport, no dials on ma ui. So far I managed to gather up a list of mods that can help me to play with high realism, but is still a long way to go until I can achieve what I want/need.
Problem is that most of the map tools are included in UI packs and I just cant stand any UI mod built for SH5 so far. That's why when I do my maths for a fire/intercept solution.. I do it old style.. on paper :/ Hope that someday those tools included only in UI mods would be stand alone mods so I will not be forced to ruin my UI to have them. Mods for realism: U-boat Historical Specifications 1.4 (I can't imagine playing SH without this, an absolute must have one!) Speech Recognition 1.4 SteelViking's Interior Mod V1.2 (for working dials and not only) EnhancedRecManualContinued The Elite Campaign 1.1 Lite Campaign LC 1.2 BRF 1.3 full Critical hits 1.1 Torpedos No crosshair No lock text mod Accurate German Flags Capthelms Audio+SV Touch Ups Cerberus62 Additional Merchant Ships 0.9 IRAI_0_0_26_ByTheDarkWraith No magic skills v1.5 (can cause ctd's) Eye candy mods: AilClouds 3.0 AilRain 1.0 GreenUnderWater Environment 3.7MOD (very unstable and can cause a LOT of ctd) Enhanced FunelSmoke_by HanSolo78 AilBubbles 1.0 Dooms Decks for VIIABC41 1.4 Utilities: Digital UI Clock 1.2 for SH5-1.2 MRP 1.3+OPCF light RemoveLogoIntroTheDarkWraith MightyFine Less Annoying Footsteps 1.0 |
09-27-10, 07:16 AM | #167 |
Black Magic
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Have you tried my latest version of my UIs mod? If you've tried it and say you can't stand it then that's fine. But to say you can't stand it when you haven't even tried it is, well, not sure what the word is for that. You can get a clean HUD and items only appear when you mouse into their area. I suggest the SH5 Enhanced mode with everything that can scroll out of view enabled
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09-27-10, 07:39 AM | #168 |
Watch
Join Date: Mar 2008
Posts: 24
Downloads: 25
Uploads: 0
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Hi TheDarkWraith,
Does your mod "New UIs with TDC v4.5.0" disable the "connect the dots" auto firing? If it does, is there a way to bring it back? I like your mod but I'm not a fan of manual firing. |
09-27-10, 08:05 AM | #169 | |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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09-27-10, 03:51 PM | #170 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey magnum. You might want to try my underwater mod. It is not just for eye candy purposes. It really does limit your view underwater, and it makes things get even darker/harder to see at night. Plus it eliminates the silly stock jets of bubbles coming out of the submarine, and much more.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
09-28-10, 02:16 AM | #171 | |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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09-28-10, 11:52 AM | #172 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Now I have a good basis to work from.
thx Magnum. I ll look in to that one underwatermod too Viking. thx you also. regards |
10-27-10, 11:27 AM | #173 |
Loader
Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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Below is my mod list so far...any one able to recommend anymore must haves?
cheers guys Lite Campaign LC 1.2 Capthelms SH5 Audio Mod MCCD_1.04_MFCM_1.2.1_compatible Environment 4.1 MOD NewUIs_TDC_4_8_0_ByTheDarkWraith is there a particular order in whci they should be installed? i have tried to install others but get error messages |
10-27-10, 12:28 PM | #174 |
A-ganger
Join Date: Oct 2010
Posts: 73
Downloads: 55
Uploads: 0
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I have a short mod list.. don't laugh.
I installed all these yesterday, haven't begun messing with the UI yet. Any suggestions? (Thank you to all the modders for your labor of love!) Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] SteelViking's Sky Banding Mod Royale_Adio's Turm Emblems Package Electric torp wake removal - wamphyri SteelViking's Interior Mod V1.2 sobers multi color mod V2 Environment 4.1 MOD Environment Sounds LightFog GermanFlags ImprovedWaves_Improved Pitch&Roll BRF 1.3 full Conning Tower Compass Fix Free Cam Tweak 1.1 - Regular Critical hits 1.1 Torpedos Critical hits v 1.2 |
10-27-10, 02:06 PM | #175 |
Loader
Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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Accurate German Flags
emblems Cerberus62 Historical Ship Equipment 1.2 FX_Update_0_0_5_ByTheDarkWraith FX_Update_0_0_5_BARF_1_3_Full_Fix FX_Update_0_0_5_UHS_Fix NewUIs_TDC_4_8_0_ByTheDarkWraith NewUIs_TDC_4_8_0_6x_6x_7x_RAOBF_patch NewUIs_TDC_4_8_0_alt_officer_wounded_by_naights NewUIs_TDC_4_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_4_8_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_4_8_0_emtguf_rework_scopes NewUIs_TDC_4_8_0_ERM_Reaper7_NightVision NewUIs_TDC_4_8_0_p2ByTheDarkWraith NewUIs_TDC_4_8_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Environment 4.2 MOD SteelViking's Interior Mod V1.2 Shadow Improvement Mod AilClouds 3.0 AilSmoke 1.7 SteelViking&Com Underwater ModV1.0 IO_StrategicMap_MOD IO_Fix_StrategicMap_for_TDW_4.8.0 Sound Mod Ambient Underwater SFX German U-Boat Hydrophone SFX U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Unterseeboot II SFX Ferocious Fire SFX U-boat Historical Specifications 1.4 IRAI_0_0_27_ByTheDarkWraith IRAI_0_0_27_No_hydrophone_on_surface_No_Aircraft_s potting Free Cam Tweak 1.1 - Regular I guess the IO map is messed my side bar map tools and they are not visible in TAI once I use navmap. Next mod of my chosing will be No Magic Skills and AilRain I guess If there is avaiable some mod to make the walking through the hatch when banked I would load it immediately. |
10-27-10, 02:19 PM | #176 |
Black Magic
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that tells me you're using an older version of Obelix's IO map mod and/or you're not running patch 2 for my UIs mod. Redownload that mod/install patch 2 and you should have no problems.
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10-27-10, 02:49 PM | #177 |
Officer
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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a functional list based on the environment and sound
W_clear Environment Sounds Venatore German U-Boat Crew Language Pack Venatore German U-Boat Hydrophone SFX Venatore German U-Boat Internal Routine SFX Venatore U-Boat Radio Room Telemetry SFX Venatore U-Boat Watch Crew Routine SFX Venatore Ambient Underwater SFX Venatore Ferocious Fire SFX Stormys DBSM SH5 v1.2 MFCM Basemod Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling Stormys DBSM SH5 v1.2 MFCM optional remaining orig sounds converted to 22Khz Venatore U-Boat Ballast Tanks SFX Venatore Unterseeboot SFX Venatore U-Boat Propulsion SFX RADIO Grossdeutscher Rundfunk DBSM_Music_1_0_4 BRF 1.3 full FX_Update_0_0_5_ByTheDarkWraith FX_Update_0_0_5_BARF_1_3_Full_Fix Critical hits 1.1 Torpedos Critical hits v 1.2 Conus' Graphic Mod 1.1 SubFlags_0_0_6_byTheDarkWraith W_clear Environment 4.2 MOD W_clear LightFog SV&Com Underwater Mod SteelViking's Interior Mod V1.2 Terrain_harbour_flags_Mod_v1_2 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_FRA NewUIs_TDC_4_8_0_ByTheDarkWraith NewUIs_TDC_4_8_2_ByTheDarkWraith NewUIs_TDC_4_8_0_jimimadrids_map_tools NewUIs_TDC_4_8_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_4_8_0_Waypoint_Contacts_Same_Shape_No_C olor NewUIs_TDC_4_8_0_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_4_8_0_WWIIInterface_by_naights IO_StrategicMap_MOD_for_TDW_4.8.0 IO_MapCourseLine_sharp pencil_mod OUTILS EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style Menu - Das Boot Departure Theme Das Boot Crew Mod Alternative Corrected_Das Boot Crew Mod For Reaper7 CLAVIER SH5 FR v1.7 STANDARD SP |
10-27-10, 03:23 PM | #178 |
Loader
Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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10-27-10, 05:29 PM | #179 |
Commander
Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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10-27-10, 05:32 PM | #180 |
Black Magic
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@ Otto: You need to install IRAI v0.0.27 no hydrophone on surface no aircraft spotting after the UIs mod. As you have it now the UIs mod is overwriting that file and thus negating what you are wanting.
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