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Old 09-27-10, 07:10 AM   #166
Zedi
Sea Lord
 
Join Date: Mar 2010
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Since day 1 I was all over for realism. No lock target, no teleport, no dials on ma ui. So far I managed to gather up a list of mods that can help me to play with high realism, but is still a long way to go until I can achieve what I want/need.

Problem is that most of the map tools are included in UI packs and I just cant stand any UI mod built for SH5 so far. That's why when I do my maths for a fire/intercept solution.. I do it old style.. on paper :/ Hope that someday those tools included only in UI mods would be stand alone mods so I will not be forced to ruin my UI to have them.

Mods for realism:
U-boat Historical Specifications 1.4 (I can't imagine playing SH without this, an absolute must have one!)
Speech Recognition 1.4
SteelViking's Interior Mod V1.2 (for working dials and not only)
EnhancedRecManualContinued
The Elite Campaign 1.1
Lite Campaign LC 1.2
BRF 1.3 full
Critical hits 1.1 Torpedos
No crosshair
No lock text mod
Accurate German Flags
Capthelms Audio+SV Touch Ups
Cerberus62 Additional Merchant Ships 0.9
IRAI_0_0_26_ByTheDarkWraith
No magic skills v1.5 (can cause ctd's)

Eye candy mods:
AilClouds 3.0
AilRain 1.0
GreenUnderWater
Environment 3.7MOD (very unstable and can cause a LOT of ctd)
Enhanced FunelSmoke_by HanSolo78
AilBubbles 1.0
Dooms Decks for VIIABC41 1.4

Utilities:
Digital UI Clock 1.2 for SH5-1.2
MRP 1.3+OPCF light
RemoveLogoIntroTheDarkWraith
MightyFine Less Annoying Footsteps 1.0
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Old 09-27-10, 07:16 AM   #167
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
Problem is that most of the map tools are included in UI packs and I just cant stand any UI mod built for SH5 so far.
Have you tried my latest version of my UIs mod? If you've tried it and say you can't stand it then that's fine. But to say you can't stand it when you haven't even tried it is, well, not sure what the word is for that. You can get a clean HUD and items only appear when you mouse into their area. I suggest the SH5 Enhanced mode with everything that can scroll out of view enabled
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Old 09-27-10, 07:39 AM   #168
orengreen
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Hi TheDarkWraith,
Does your mod "New UIs with TDC v4.5.0" disable the "connect the dots" auto firing? If it does, is there a way to bring it back? I like your mod but I'm not a fan of manual firing.
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Old 09-27-10, 08:05 AM   #169
Zedi
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Quote:
Originally Posted by TheDarkWraith View Post
Have you tried my latest version of my UIs mod? If you've tried it and say you can't stand it then that's fine. But to say you can't stand it when you haven't even tried it is, well, not sure what the word is for that. You can get a clean HUD and items only appear when you mouse into their area. I suggest the SH5 Enhanced mode with everything that can scroll out of view enabled
I'm not used to check your UI topic, so I missed this one. I will head over to take a look, just to not be offtopic here. Thank's.
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Old 09-27-10, 03:51 PM   #170
SteelViking
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Hey magnum. You might want to try my underwater mod. It is not just for eye candy purposes. It really does limit your view underwater, and it makes things get even darker/harder to see at night. Plus it eliminates the silly stock jets of bubbles coming out of the submarine, and much more.
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Old 09-28-10, 02:16 AM   #171
Zedi
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Quote:
Originally Posted by SteelViking View Post
Hey magnum. You might want to try my underwater mod. It is not just for eye candy purposes. It really does limit your view underwater, and it makes things get even darker/harder to see at night. Plus it eliminates the silly stock jets of bubbles coming out of the submarine, and much more.
I already have hard time to see anything under water, GreenUnderWater + EnviroMod killed all my visibility. The pic shown in IRAI topic have the brightness increased just to make the torpedo visible, in reality the water is much more darker. Under 40m I can't see anymore my sub. I worked hard to "mod these 2 mods" to not crash my game and also gives the best result. For bubbles I use AilBubbles also a bit moded. Actually, I'm used to mod almost any mod for my personal use, so my game runs/looks a bit different than it should with the default mod settings
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Old 09-28-10, 11:52 AM   #172
Husksubsky
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Now I have a good basis to work from.
thx Magnum. I ll look in to that one underwatermod too Viking. thx you also.
regards
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Old 10-27-10, 11:27 AM   #173
Capt Sinbad
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Below is my mod list so far...any one able to recommend anymore must haves?

cheers guys


Lite Campaign LC 1.2
Capthelms SH5 Audio Mod
MCCD_1.04_MFCM_1.2.1_compatible

Environment 4.1 MOD
NewUIs_TDC_4_8_0_ByTheDarkWraith

is there a particular order in whci they should be installed? i have tried to install others but get error messages

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Old 10-27-10, 12:28 PM   #174
Captn Wilhelm
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I have a short mod list.. don't laugh.

I installed all these yesterday, haven't begun messing with the UI yet. Any suggestions? (Thank you to all the modders for your labor of love!)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SteelViking's Sky Banding Mod
Royale_Adio's Turm Emblems Package
Electric torp wake removal - wamphyri
SteelViking's Interior Mod V1.2
sobers multi color mod V2
Environment 4.1 MOD
Environment Sounds
LightFog
GermanFlags
ImprovedWaves_Improved Pitch&Roll
BRF 1.3 full
Conning Tower Compass Fix
Free Cam Tweak 1.1 - Regular
Critical hits 1.1 Torpedos
Critical hits v 1.2
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Old 10-27-10, 02:06 PM   #175
flymar
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Accurate German Flags
emblems
Cerberus62 Historical Ship Equipment 1.2
FX_Update_0_0_5_ByTheDarkWraith
FX_Update_0_0_5_BARF_1_3_Full_Fix
FX_Update_0_0_5_UHS_Fix
NewUIs_TDC_4_8_0_ByTheDarkWraith
NewUIs_TDC_4_8_0_6x_6x_7x_RAOBF_patch
NewUIs_TDC_4_8_0_alt_officer_wounded_by_naights
NewUIs_TDC_4_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_8_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_8_0_emtguf_rework_scopes
NewUIs_TDC_4_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_4_8_0_p2ByTheDarkWraith
NewUIs_TDC_4_8_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Environment 4.2 MOD
SteelViking's Interior Mod V1.2
Shadow Improvement Mod
AilClouds 3.0
AilSmoke 1.7
SteelViking&Com Underwater ModV1.0
IO_StrategicMap_MOD
IO_Fix_StrategicMap_for_TDW_4.8.0
Sound Mod
Ambient Underwater SFX
German U-Boat Hydrophone SFX
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot II SFX
Ferocious Fire SFX
U-boat Historical Specifications 1.4
IRAI_0_0_27_ByTheDarkWraith
IRAI_0_0_27_No_hydrophone_on_surface_No_Aircraft_s potting
Free Cam Tweak 1.1 - Regular

I guess the IO map is messed my side bar map tools and they are not visible in TAI once I use navmap.

Next mod of my chosing will be No Magic Skills and AilRain I guess

If there is avaiable some mod to make the walking through the hatch when banked I would load it immediately.
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Old 10-27-10, 02:19 PM   #176
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by flymar View Post
I guess the IO map is messed my side bar map tools and they are not visible in TAI once I use navmap.
that tells me you're using an older version of Obelix's IO map mod and/or you're not running patch 2 for my UIs mod. Redownload that mod/install patch 2 and you should have no problems.
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Old 10-27-10, 02:49 PM   #177
pascal4541
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Join Date: Mar 2010
Location: In France dept 26
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a functional list based on the environment and sound

W_clear Environment Sounds
Venatore German U-Boat Crew Language Pack
Venatore German U-Boat Hydrophone SFX
Venatore German U-Boat Internal Routine SFX
Venatore U-Boat Radio Room Telemetry SFX
Venatore U-Boat Watch Crew Routine SFX
Venatore Ambient Underwater SFX
Venatore Ferocious Fire SFX
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Stormys DBSM SH5 v1.2 MFCM optional remaining orig sounds converted to 22Khz
Venatore U-Boat Ballast Tanks SFX
Venatore Unterseeboot SFX
Venatore U-Boat Propulsion SFX
RADIO Grossdeutscher Rundfunk
DBSM_Music_1_0_4
BRF 1.3 full
FX_Update_0_0_5_ByTheDarkWraith
FX_Update_0_0_5_BARF_1_3_Full_Fix
Critical hits 1.1 Torpedos
Critical hits v 1.2
Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
W_clear Environment 4.2 MOD
W_clear LightFog
SV&Com Underwater Mod
SteelViking's Interior Mod V1.2
Terrain_harbour_flags_Mod_v1_2
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
NewUIs_TDC_4_8_0_ByTheDarkWraith
NewUIs_TDC_4_8_2_ByTheDarkWraith
NewUIs_TDC_4_8_0_jimimadrids_map_tools
NewUIs_TDC_4_8_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_8_0_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_4_8_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_4_8_0_WWIIInterface_by_naights
IO_StrategicMap_MOD_for_TDW_4.8.0
IO_MapCourseLine_sharp pencil_mod
OUTILS EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Menu - Das Boot Departure Theme
Das Boot Crew Mod Alternative
Corrected_Das Boot Crew Mod For Reaper7
CLAVIER SH5 FR v1.7 STANDARD SP
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Old 10-27-10, 03:23 PM   #178
flymar
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Quote:
Originally Posted by TheDarkWraith View Post
that tells me you're using an older version of Obelix's IO map mod and/or you're not running patch 2 for my UIs mod. Redownload that mod/install patch 2 and you should have no problems.
You are DA MAN! Thanks!
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Old 10-27-10, 05:29 PM   #179
[501]Otto
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Old 10-27-10, 05:32 PM   #180
TheDarkWraith
Black Magic
 
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@ Otto: You need to install IRAI v0.0.27 no hydrophone on surface no aircraft spotting after the UIs mod. As you have it now the UIs mod is overwriting that file and thus negating what you are wanting.
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