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Old 09-07-16, 06:41 PM   #1756
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Originally Posted by Jeff-Groves View Post
Well it wouldn't be the first vessel I boarded and made friends with.

(We'll leave any enemies out of this for now)


I do see questions that I can not answer without access to the files.
Strange how that works eh?

Like the cloned Units that CTD on you.
I need to know the original source and such to track those issues.
I finally managed to sort that issue out, I spent days trying to fix it. So i wiped all SH4 elements from the folder I was working on and started with a fresh install and bingo.... They all resisted slightly at first but then fell into place....
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Old 09-07-16, 06:59 PM   #1757
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Originally Posted by propbeanie View Post
That would be cool to have them all that way, but man, that's a LOT of work, even with Search and Replace...
I just saw max-peck's post:

It is rather adventurous, isn't it?


In the meantime, the ADD is ~bad~ today... but guess what well-known mod I'm playing, going by the picture below:



You get three guesses, but the first two don't count... Everything thus far drives fine, sinks fine, seems to work fine. Most of the text is in English, all the vocals are English. All we need is someone to start translating ~back~ to Deutsch for full immersion...

Imagine the possibilities cdrsubron7, to tap all that potential for mission after mission, created by you! If a skipper can survive the onslaught of the Allied navies in the two years remaining of the war, they'll be very fortunate indeed...

btw, this "testing" stuff is ruining me. I've gotta quite using that auto-targeting stuff. It's too big of a crutch, and now I'm spoiled again...
Let me see if I understand you correctly, pb. Are you referring to the German side of SH4? Otherwise, I'm showing my ignorance again and don't follow you.

Correct me if I'm wrong, isn't all that needs to be done for the warship naming is change the wording in the Names.cfg?
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Old 09-07-16, 07:13 PM   #1758
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Originally Posted by cdrsubron7 View Post
Let me see if I understand you correctly, pb. Are you referring to the German side of SH4? Otherwise, I'm showing my ignorance again and don't follow you.

Correct me if I'm wrong, isn't all that needs to be done for the warship naming is change the wording in the Names.cfg?
Yes & No... There is alot of ships missing from the roster, hence the very short names propbeanie mentioned a few posts back..

** denotes ship was not on name cfg.

  • BBYamato=SB Yamato Class
  • BBNewJersey=SB New Jersey Class
  • BBIowa=SB Iowa Class
  • BBMontana=SB Montana Class

  • BBAH=BB Germania Class
  • BBAlabama=BB Alabama Class
  • BBBismarck=BB Bismarck Class
  • BBColorado=BB Colorado Class
  • BBFuso=BB Fuso Class
  • BBIse=BB Ise Early War Class
  • BBIseConv=BB Ise Late War Class
  • BBKingGeorgeV=BB King George Class
  • BBKongo=BB Kongo Class
  • BBNagato=BB Nagato Class
  • BBNelson=BB Nelson Class
  • BBNevada=BB Nevada Class
  • BBNewMexico=BB New Mexico Class
  • BBNorthCarolina=BB North Carolina Class
  • BBPennsylvania=BB Pennsylvania Class
  • BBQueenElisabeth=BB Queen Elisabeth Class
  • BBRamillies=BB Ramillies Class
  • BBRevenge=BB Resolution Class
  • BBTennessee=BB Tennessee Late War Class
  • BBTennesseeEarly=BB Tennessee Early War Class
  • BBTirpitz=BB Tirpitz Class
  • BBWestVirginia=BB West Virginia Class

  • BCRepulse=BC Renown Class

  • CABaltimore=CA Baltimore Class
  • CADeutschland=CA Deutschland Class
  • CAFurutaka=CA Furutaka Class
  • CAKent=CA Kent Class
  • CALutzow=CA Lützow Class
  • CAMaya=CA Maya Class
  • CAMogami=CA Mogami Class
  • CAMyoko=CA Myoko Class
  • CANewOrleans=CA New Orleans Class **
  • CANorthampton=CA Northampton Class **
  • CAPensacola_II=CA Pensacola II Class **
  • CAPensacola=CA Pensacola Class **
  • CAPortland=CA Portland Class **
  • CAQuincy=CA Quincy Class **
  • CATakao=CA Takao Class
  • CATone=CA Tone Class **


  • CAPr26bis=CL Maxim Gorky Class
  • CLAgano=CL Agano Class
  • CLAtlanta=CL Atlanta Class **
  • CLBrooklyn=CL Brooklyn Class
  • CLCleveland=CL Cleveland Class
  • CLDido=CL Dido Class
  • CLFiji=CL Fiji Class
  • CLKuma=CL Kuma Class
  • CLNaka=CL Naka Class
  • CLOmaha=CL Omaha Class
  • CLYubari=CL Yubari Class **
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Old 09-07-16, 07:22 PM   #1759
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It's 01:22 here.

Good night All.
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Old 09-07-16, 07:24 PM   #1760
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Let me see if I understand you correctly, pb. Are you referring to the German side of SH4? Otherwise, I'm showing my ignorance again and don't follow you.
That, sir cdrsubron7, is the German side, campaign mode of FotRS Ultimate Edition running, with no hiccups encountered yet... ~yet~...

Quote:
Originally Posted by cdrsubron7 View Post
Correct me if I'm wrong, isn't all that needs to be done for the warship naming is change the wording in the Names.cfg?
Just to make sure though, does that propagate to the Rec Man?

Goodnight s7rikeback... we're at 8:25pm here, if you want to switch to that time zone...
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Old 09-07-16, 07:37 PM   #1761
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Originally Posted by propbeanie View Post
That, sir cdrsubron7, is the German side, campaign mode of FotRS Ultimate Edition running, with no hiccups encountered yet... ~yet~...


Just to make sure though, does that propagate to the Rec Man?

Goodnight s7rikeback... we're at 8:25pm here, if you want to switch to that time zone...

I think the RM is run from the Sea Folder files and the cfg file for each ship, not the Names.cfg. Dang, wrong again.
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Old 09-07-16, 07:46 PM   #1762
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Originally Posted by cdrsubron7 View Post
I think the RM is run from the Sea Folder files and the cfg file for each ship, not the Names.cfg. Dang, wrong again.
I know what ya mean, man... but it's right there:

Quote:
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... Battleships completed....

I mean, a Recognition Manual, is a Recognition Manual, whether it's in the Museum, or the boat, 60 foot under, right?...
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Old 09-08-16, 02:14 AM   #1763
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Default Ship Name System

Quote:
Originally Posted by propbeanie View Post
I know what ya mean, man... but it's right there:



I mean, a Recognition Manual, is a Recognition Manual, whether it's in the Museum, or the boat, 60 foot under, right?...

Good morning Subsim,

Basically there are two area's the Recognition Manual and museum will collect names from.

The first is within the Data / Roster / names.cfg.

As with this FotRSU beta, alot of the ship names are missing so...

The ship name will now be pulled from the Data / Roster / Nation / Sea / vessel cfg. and will use the class name as stated:

[UnitClass]
ClassName=DDShimakaze

This is also true for the Air names.

Hope that helps.
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Old 09-08-16, 09:27 AM   #1764
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Yes, thank you s7rikeback...


Good morning Rockin Robbins... lots of reading to catch up on, eh?...


I'm noodling with the "life boats" this morning, trying to adjust things a pinch. I wish there was an easier way to see what tweaking a digit by a thousandth at a time does to a lifeboat on the water...

In the meantime, does anyone know which boat is which, for certain? I'm "educated" guessing that NLifeboat_02 is the big wooden lifeboat, since that's what changes with Privateer's mod added-in, but I'm not sure about the NLifeboat_01, just guessing that it's actually the life raft that is carrying the survivors of a ship's sinking, and that the CMD_small_boat is the "Commandoes'" supply raft?...
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Old 09-08-16, 09:57 AM   #1765
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Your correct about the life boats.
CMD is the commando/supply unit.

Oh and yes.
The NLifeboat_02 is the one I modded long ago.
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Old 09-08-16, 10:33 AM   #1766
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Jeff-Groves is now a member of our happy crew. This ship porting from SH3 and the names craziness were the source of much friction between the GWX team and Aces of the Deep. Final analysis clearly shows that GWX got it right and we can now show that FOTRS.......well.......it kinda works, but not necessarily correct with ship names missing from rosters and the like.

Nothing unfixable! Thank God S7rikeback and Jeff-Groves are here to help sort it all out. Remember, for the core mod correcting is okay. Adding content or changing ship names isn't.

We'll have plugin mods for adding more ships, renaming existing ships and the like. Please keep mods single purpose and in JSGME format so we can mix and match with wild abandon.

Hey CapnScurvy! Haven't heard from you in awhile! Everything okay with you?

And again, thanks to the entire crew. Things are happening that I could never have done on my own and FOTRS Ultimate is shaping up to be greater than my vision of the mod ever was!
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Old 09-08-16, 11:18 AM   #1767
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Got the beta downloaded.
I suspect I should go through the Units and correct any that are not to SH4 standards 1st?

By that I mean the Units that do not have the proper render controllers and such.
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Old 09-08-16, 11:40 AM   #1768
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We kinda gotta hear from CapnScurvy in order to find out what all he worked on fershure fersertin in that regard... He worked on some of German capital ships, but I do not recall which ones (the skinless DD was one that's "fixed"), and I cannot find the post where he mentions it... maybe as much as halfway back, but probably closer to a third... I'll keep digging. btw, welcome aboard Jeff-Groves.
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Old 09-08-16, 11:53 AM   #1769
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I have the version dated August 11.
I can scan everything in about 2 minutes to give me a list of suspect Units.
Then I can bring in the big 'guns' to correct them in minutes.
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Old 09-08-16, 12:32 PM   #1770
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Quote:
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Jeff-Groves is now a member of our happy crew.
Nuff said FOTRS Ultimate will be a killer, looking forward to seeing it complete

Any chance of getting Nisgeis radar mod as compatible plug-in?
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