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09-03-20, 05:57 AM | #1726 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
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Thanks, Prop. That answered my question above "Is this part of a future change?" Great work guys!
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09-03-20, 07:47 PM | #1727 |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
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I love the idea of the player selecting the difficulty of the AI. I think Fall of the Rising Sun looks outstanding. I have two issues..
First the aforementioned ease of the AI and I can't raise my SD antenna while at periscope depth. As a player of TMO being able to do that has saved my bacon on a number of occasions. When FOTRSU offers me the choice to have a tough fight and the eye candy I'm going to be all over it. The new ship models are mouth watering and the periscope gui is really nice. Nice job and thank you for all of the work! BRAVO ZULU!! |
09-04-20, 08:24 AM | #1728 |
CTD - it's not just a job
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You can raise to radar depth and activate the SD antenna, and SJ if you have it, for the same functionality. But this is another shortcoming of the game. There are a total of 3 rise / lower controllers in the conn. Those are generally used for Attack Periscope, Observation Periscope and the SD Radar antenna in some mods. It could be used for the V-Class diving / surfacing periscope pre-war if desired. The FotRSU Team, during development decided it would be better to have the radars able to be turned on and off. The SJ was generally left as it was, other than it will turn on automatically such that if you are at radar depth, and a wave washes over your radar antenna, it will turn back on as soon as the "wave" clears. Once fully surfaced, the player can turn it off so as to minimize their electronic footprint. The SD antenna was done the same way. You can have it either Rise / Lower or On / Off. Not both, So we chose the On / Off with it defaulted to "Off" so that you can enter and leave the home port without having your TC interrupted by radar messages every 2 seconds by airplanes and ships.
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09-04-20, 08:36 AM | #1729 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
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So mr Beanie Friday has come Can we expect too play version 1.2.1 this weekend?😅
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We are at war,”. and now we are caught right in the middle of it - Capt. Rahn |
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09-04-20, 12:25 PM | #1730 |
Admiral
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I doubt that very much, Mr beanie is not known for having an accident free week, expect it some time in the near future and that's only if Mr beanie can contain himself for once.
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09-04-20, 12:47 PM | #1731 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
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But I hope your wrong Mr Moonlight I am ready to depart Manila and go hunting🤞
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We are at war,”. and now we are caught right in the middle of it - Capt. Rahn |
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09-04-20, 01:04 PM | #1732 | ||
I break things
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He has also delivered a very stable batch of files to my inbox, for which i am fine-tuning a few of my own works. Please standby.
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09-04-20, 01:43 PM | #1733 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
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Wow! Sounds good ! Ill stay tuned😀
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We are at war,”. and now we are caught right in the middle of it - Capt. Rahn |
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09-04-20, 01:53 PM | #1734 | |
Mate
Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
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I was referring to the Single Missions - Fleet Boat Quick Missions for the Battle of Midway if I hadn't been specific enough. Also, I must have missed the previous mention of the psychedelic Shinano while scrolling through the numerous messages in the thread but I did see the beast's reference, message # 911, page 61, in regard to a similar appearance found on another vessel. BTW, I too noticed the 'magic' wake in front of my sub. I thought it was either a special 'invisible' hydrofoil added to increase surface speed or a new camouflage scheme designed to fool enemy aircraft. Those zany 'devs', at it again! Nevertheless, it's all good so, thanks for the update. Navelintel |
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09-04-20, 03:40 PM | #1735 | ||||
CTD - it's not just a job
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But seriously, I have made a list of sensors used by the escort vessels. I am not so worried about the DD, since they were not called upon too often for escorting convoys, and they were a mis-mash of even more-varied gear than the escorts, so actually, beefing the escorts up a pinch will naturally add some variety to the DD with the Troop Transports and Task Forces. These changes will become a part of the mod. There will be a sim.cfg that will then alter the AI response. We will need comments on how well we've done with this. I keep turning down the response for the AI response, so definitely you will have to let us know what you think after the release. I hope to finish testing the files here in a couple of hours, and passing those changes to s7rikeback for his review and final assembly. I hope release happens within 24 hours, maybe sooner... Quote:
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09-04-20, 04:31 PM | #1736 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
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The boat he is sailing is definitely a S-Class submarine I will make sure to report back what I’ll learn when trying out the new patch Very exited to try out the new AI and if I understand correctly more enemy dd’s? Thank you again for your awesome work with fotrsu Your truly making this game exited to play now 13 years after release 👏
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We are at war,”. and now we are caught right in the middle of it - Capt. Rahn |
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09-04-20, 05:22 PM | #1737 | |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
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In TMO I can raise and lower my SD air search. I can raise and lower both of my periscopes and I can go into the conning tower and turn off the SJ surface search radar by clicking the little switch on the radar console. Is the issue that you prefer a "keystroke" to toggle the surface search radar and not have to click a button in the GUI? I've been into this sim for a just a little bit (2007) I have never had an enemy escort home in on me via the Air Search radar, turning it off or on is a moot point. The Surface search radar is a different rabbit all together. The will come find you.. But there is a switch built into the GUI to turn that off. And when you use the radar to get in front of the target and submerge there is no radar emissions at all , on or off makes no difference. You're underwater. Last edited by 4H_Ccrashh; 09-04-20 at 05:35 PM. |
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09-04-20, 08:07 PM | #1738 | ||
CTD - it's not just a job
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09-05-20, 11:39 AM | #1739 |
Mate
Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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09-06-20, 12:03 PM | #1740 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
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Hello all
I concluded my 13th or 14th patrol a few days ago, and I docked on December 5, 1944. I was offered a new boat, which, I accepted. I received a Tench class boat, USS Tench. I upgraded the boat and I gave out medals and promotions and then I recieved my orders, I was to patrol in Area 10 in the Sea of Japan for 5 days. I started the mission, only for it to get to 25% on the loading bar and then it CTD'd without warning. I used to have the Fleet Boat Officers Quarters mod installed, but seeing that the Tench interior wasn't modeled I disabled it and tried again, only for it to crash again. My guess is that I recieved the boat too early and I didn't have a mission that would run for me so it CTD'd. This is my modlist: Generic Mod Enabler - v2.6.0.157 [C:\Games\Steam\steamapps\common\SH4-FORTSU\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 101_prBetaPatch_v1.1 FOTRSU_Traffic_and_Contact_Reports_Increased Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU SH4_original_4k_light_gray_less_rust I am running a copy of the game as well. TIA
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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