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08-18-22, 05:39 AM | #1726 |
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I played this mod mainly for the detailed full interiors but it is a real biatch to make it work... yesterday it worked almost flawlessly. Today, with the exact same setup it CTD all the time, no exceptions, whenever i want to try a single mission (I didn't even bother with career mode)
I know there is the full interior mods for the VIII out there but I really love the IID and IX, it's such a pity this megamod is sooooooo temperamental |
08-18-22, 08:48 AM | #1727 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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It is a temperamental beast, agreed. But when it does work, it is a visual gratifying experience.
I just run single missions when I do play WAC, the CTD issue foregoes trying to do a career. This mod really needs some TLC on a revamp, needs to be placed on a diet of sorts.
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08-18-22, 09:32 AM | #1728 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
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I start and run early war careers on this Mod. I also have a Black Sea Career in progress too. Haven't had any issues with this MOD SOUP set-up :
Generic Mod Enabler - v2.6.0.157 [D:\SHIII-WAC5.02\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 M.E.P v6 M.E.P v6 - VisualSensors for WAC v5.2 M.E.P v6 - FSF WAC5.0 Subpens_Ambient_Light WAC5.2 Black Contacts WAC5.01 Realistic Hull Damage WAC5.2 H.sie Supplement to V16B1 WAC5.2 Campaign_Black_Sea WAC5.2 Campaign_Black_Sea_WS_Loading_Pictures DGUI_1920x1080_for_WAC5.2_ProPo DGUI Black Sea When I first set WAC 5.2 up, I had the "black terrain" bug (that's what I call it).I tried many solutions but someone suggested that I use M.E.P. v6, and presto, it was fixed. On another note, arn't the ports just amazing !!!
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI Last edited by Doolar; 08-18-22 at 07:43 PM. |
08-18-22, 10:49 AM | #1729 |
Sea Lord
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Hey
I totally agree.. Han Solo an exceptional modder at the time my favorite WaC 4.1 |
08-18-22, 10:53 AM | #1730 | |
Sea Lord
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Quote:
DGUI_1920x1080_for_WAC5.2_ProPo but I have never succeeded in a total career without encountering problems.. |
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08-18-22, 11:06 AM | #1731 | |
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Quote:
I'm using this one, the problem seemed to be the 5.2 patch somehow. Haven't managed to get the black sea campaign to work yet |
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08-18-22, 01:02 PM | #1732 | |
Sea Lord
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Quote:
I got it to work but not completely... maybe jerry can help you Because I haven't played it for a long time... Hansolo no longer seems active on the project... if I can give any advice, skip over a few cooler things, don't waste your time with WaC 5.2... switch to Onealex mod... or Fifi's fabulous NYGM which continues to improve.. or Enhanced GWX from Toyotagt86 ... these mods are perfect is easy to use and they work perfectly I recommend NYGM by Fifi, moreover, he is currently working on the Black Sea version as well as the Mediterranean.. that is to say.. Fifi is a very experienced modder and I weigh my words... you won't regret it... Sincerely Kal Maximus U669 |
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08-18-22, 01:58 PM | #1733 |
Expert Shipsinker
Join Date: Feb 2007
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After talking about WAC5.2, I figured I've got a few hours to play my Black Sea career in WAC5.2. I mainly play OneAlex, NYGM Enhanced (can't wait for the new campaign files) and Toyotagt86. I must a jinxed myself. I'm stuck at 0 degrees N/S and 0 degrees E/W. Basically at the corners of the Equator and the Prime Madeiran. The only thing I did (that I can remember) is delete non-Black Sea careers. I'll try to figure this out tonite.
Kal Maximus has great advice
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
08-18-22, 06:49 PM | #1734 |
Expert Shipsinker
Join Date: Feb 2007
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Re
Got it fixed. I started a non-Black Sea Career, Saved. Added the Black Sea Mods, back via JSGME. On my 2nd patrol. All is good. I don't know, but it works. Come on Fifi ... LOL.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
04-02-23, 08:42 AM | #1735 |
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Does the SHIII CMDR files go into SHIII CMDR or the game?
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04-02-23, 07:39 PM | #1736 |
Expert Shipsinker
Join Date: Feb 2007
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Mizzou55
Mizzou55, I read your post earlier, and spent a few hours reinstalling WAC 5.2 on my experimental PC. It's been a long time since I installed WAC 5.2. I do have it on my Gamer. I kinda forgot how I handled SH3 Commander and I didn't want to mess you up. To me "WAC Commander Lite" activation was a bit confusing or if it's needed. This might or might not be right, but it works perfectly for me. I ...
1. Installed SH3Commander to my WAC/SH3 Game folder (inside). 2. Installed JSGME inside the SH3 Commander Folder. You should already have JSGME installed inside your WAC/SH3 Game Folder. This is for Commander Mods not SHIII Mods. 3. Set both the Cmdr.exe and the newly installed JSGME.exe (the one inside Commander) to run in a capatibily mode of WIN 7 and run as Administrator. 4. I downloaded a mod called "WAC Commander Lite" from the first or second post in this thred. Uncompressed it and placed it into the WAC/SHIII/Commander/MODs Folder. 5. Activated it with the Commander's JSGME. I'm not very clear on what this does, but I gave it a try. All works GREAT. As mentioned above I was a bit confused and This is what I did. Any comments from other SubSim members are more then welcome. I find other Super Mods have very clear documentions. I do use DGUI's 1920x1080 for WAC 5.2 ProPo. which I recommend, and if you have issues with a black or a void terain, feel free to PM me. No problem, it's an easy fix. That's where Commender's JSGME will come handy again. My WAC 5.2 install runs great and is stable. Well hope this helps and keep me posted. Jerry (Baltimore Md)/ Doolar (CA45)
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
04-02-23, 08:29 PM | #1737 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Doolar,
The SH3 Commander Light has but 3 files and 1 text file, nothing else. I was just discussing WAC over on NYGM and saw this. Anyway, here is my mod list for WAC : Generic Mod Enabler - v2.6.0.157 [C:\Silent Hunter III WAC 5.2\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.2 H.sie Supplement to V16B1 WAC5.2 Stiebler4C_Addon_for_V16B1 WAC5.2 Optimized ARB WideGui 1920x1080 for WAC5.2 WAC5.2 Enhanced Addon Mod WAC5.2 Fifi_Enhancement_Mod WAC5.2 Emblem_Flag_Mod WAC5.2 Emblem_fix WAC5.2 Depth Charge Noise - Rev A WAC5.2 Fuel Economy Tweak WAC5.2 Reduced Merchant Visual Mod WAC5.2 New _hydrophone _layers for SH3 v2.0_WAC WAC5.2 Radio Message and Config Radio Message - Morse Code and Speech Scirè-Tikigod- repeated order Offizier Faces Consolidated Thomsen Dockside WAC5.2 Poor Man Enigma V2 WAC5.2 Sounds and Gramaphone WAC5.2 Full_Interior WAC5.2 Torpedo trail and wake fix mod Rev A WAC5.0 TDW Enhanced Damage Mod WAC5.2 TDW Ship Plane Fire Damage_v1.4 Without Labels OFF Head Mod 3 U97 Winter Crew Uniform I EnvSimAct_10 This current arrangement has worked well and is stable to a point, just make regular saves if running a campaign career. Single missions do not seem to be an issue. Some mods are of my own making. The Campaign files need some cleaning up and corrections, that help greatly in reducing the CTD's. But there are other things that need to be looked over and fixed to stabilize even more. Fifi's enhancement, if I remember correctly, also stabilized WAC a bit. It is visual stunning when running correctly. Lighting, enviroment and sound are about the best. I do recommend a "at sea start", the harbors can really slow things down, frame rate drop from 60 down to 20 and very laggy if your machine can not handle it. I do not think that HanSolo will return to reprise WAC 6.0. Someone else would need to pick up the mantle on a revamp. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. Last edited by FUBAR295; 04-02-23 at 08:37 PM. |
04-02-23, 08:38 PM | #1738 |
Expert Shipsinker
Join Date: Feb 2007
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Thank you
Thank you, Wow thas a really impressive mod list. And yes The harbors can slow things down a bit, so I take it real easy spining the camera around, sight seeing. so far so good. But arn't the harbors beautful though !
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
04-02-23, 08:49 PM | #1739 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Those harbors are stunning, but I hate those locks. What a pain to maneuver through. I did find the Mediterranean Sea campaign underwhelming. Never did the Black Sea.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-02-23, 09:41 PM | #1740 |
Expert Shipsinker
Join Date: Feb 2007
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Re
never did the Med but I've done quite a few Black Sea Patrols. The Eastern Coast has quite a few more Soviet ports and is tuff. I get hammered !!! LOL
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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