SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-20-16, 06:57 PM | #1711 |
Silent Hunter
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Soon...you'll hear these big guns talk!!!
Skin is very rough and far from complete...but it's getting there. And do not worry; the final version will have real casemates for the medium-caliber guns...they will not be fakes "painted" on the hull skin. I will be doing models of the 5.9" and 88mm German warship secondary guns soon. EDIT: Model and texture have been updated.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 04-18-16 at 08:01 PM. |
03-21-16, 08:41 AM | #1712 |
Stowaway
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nice. but i think the gun turrets are too small
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03-21-16, 08:59 AM | #1713 | ||
Gefallen Engel U-666
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Welcome aboard!
mate_98!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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03-21-16, 09:08 AM | #1714 |
Stowaway
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ahhh!
ok i see |
03-22-16, 04:25 PM | #1715 |
Watch
Join Date: May 2015
Location: Poland
Posts: 20
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may I join the team?
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03-23-16, 04:02 PM | #1716 |
Silent Hunter
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Sure; I would be happy to have you. How much time can you spend? And what do you know how to model? Ships, Aircraft, Buildings...?
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03-23-16, 08:42 PM | #1717 |
Watch
Join Date: May 2015
Location: Poland
Posts: 20
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I can modeling basically everything.
In addition, 2D graphics, sound and modifications in S3D. Greetings
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Last edited by W.A.R.D.C_sOnar; 03-24-16 at 06:01 AM. |
03-24-16, 02:19 PM | #1718 | |
A-ganger
Join Date: May 2009
Location: North Carolina
Posts: 77
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Oh I have nothing to do with this mod's development, I just thought I would volunteer you.
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
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03-24-16, 03:16 PM | #1719 |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
03-25-16, 03:32 AM | #1720 |
Pacific Aces Dev Team
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RE the always complicated AI subs, wonder if this other way of making them work would be of some use?
Based on the usual peri depth "destroyer" unit, attach a series of surfaced submarines to it at different depths, that become visible only at certain distances. So as you approach you will see it "sink", and as you open the distance it will "surface". This could work for AI hunter killers, so that if you are able to spot them in time you can evade or go chasing them.
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One day I will return to sea ... |
03-25-16, 04:23 PM | #1721 | |
Silent Hunter
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You are SO Hired! My rules for modeling are simple - WWI units only, of course, and no fictional units. With a preference for ships from the major powers (Germany, Britain, France, Austria, and maybe Russia/USA/Italy). Ships, WWI town buildings, vehicles, deck cargo, aircraft, low-poly human figures, and weapons are all needed. I have many profile drawings of German WWI destroyers and a big library of images - I will be in touch with you. As for the mod - work has been crazy, but I took a day off and I will be modeling weapons, deck fixtures, & more for the German battlecruisers. Destructible battleship/battlecruiser gun turrets will be done again - this project's files were destroyed in the hacking incident, but I will bring it back. Also some work on the modeling schedule, awards/special items, and the U-31, which has been sadly neglected for too long. Last, but not least, a major secret project central to the mod that I'm not revealing yet....I don't want to promise something that may take too long, but it is under consideration. I just want to reiterate we are going for total transformation here - not just tossing WWI subs in a Pacific Theatre game. @Hitman - I was planning on using separate surfaced and submerged models...interesting idea; I may try to see if it works well ingame.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 03-25-16 at 04:37 PM. |
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03-26-16, 10:53 PM | #1722 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
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are there going to be any units for Japan? Japan was a fairly powerful naval power, but it is really far to the east so I understand if there wont be, but just curious.
Last edited by avers; 03-27-16 at 02:33 PM. |
03-29-16, 09:02 AM | #1723 |
Watch
Join Date: May 2015
Location: Poland
Posts: 20
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Thanks
Sorry guys for the silence from my side but it hit me something really nasty... it's called: periosteal inflammation This battle has been going seven days and perhaps begin to win. Give me a few days. I regain my severed head and I start to help
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03-29-16, 11:32 AM | #1724 |
Silent Hunter
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Hope you feel better. Re Japan, my policy for most navies will be a few generic units like patrol boats and armed trawlers, to save time...maybe 1 or 2 Japanese Destroyers classes. In other news I decided to redo the Von der Tann because I don't like certain features of the model and the gritty texture... Once it is progressed I will let you guys know.
And my day off work was a disaster! There was a power outage while I was modeling German battlecruisers...my computer wasn't damaged but little work got done. Better luck this evening? Lol.
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03-29-16, 04:20 PM | #1725 | |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
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But would you want some British/German/Russian/Hellenic/Portuguese... destroyers? IABL, I'm sorry for your computer :was: but Would you want other ww1 u-boats paintings and pathos and the map of the dardanelles campaign ?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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