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10-06-19, 04:16 PM | #1711 |
Sub Test Pilot
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How the heck did he get a ban ?
I’ve uploaded the mission into download section Baltic ops
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10-06-19, 04:28 PM | #1712 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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Uploads: 6
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RA change dangerouswaters.exe - its forbiden by licence. So Subsim decided to ban developer even if this game still lives mainly because of RA mod
Scenario downloaded. Its late for me so i will test it tomorrow. |
10-07-19, 08:44 AM | #1713 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Ok, i know what's going on.
This mission is too "heavy" for DW engine - especially with RA mod (where missiles are faster, every polatform or weapon use more sensors, and overall systems are more sophisticated and works closer to real ones) It means - this scenario is too complex tor DW engine - computer cannot compute all factors so: - Link shows incoming missiles as land objects or allied ships - Not all incoming missiles are shown on map - ESM contacts aren't updated - and many other bugs including CTD (like in my test) Main reason are: - too big allied AI surface group - too many aircracts (DW is very bad optimalized for engaging aircrafts) Also you shouldn't make player platform as leader of formation because it causes really big mess if you turn - and turning is essential for good TMA work. My game crashed - i think playing this mission + recording video was too much to oblolete DW engine. Game just droped some events. This mission is would be better for Fleet Command than DW. I suggest decrease surface group and engaging aircrafts - and all should work fine. It needs some experience with mission designing. In MP scenarios this problem is resolving by decreasing AI warships - especially Frigates, destroyers etc. Better is to make AI control only for LPD, LST, AOR etc (ships with low number of sensors and weapon) I would like to make mission similar to you (because i like very much tough fighting) but i know this mission will have many errors, bugs and probably crashes only because DW engine is too obsolete for big battles |
10-07-19, 12:18 PM | #1714 |
Sub Test Pilot
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Ahhh so that’s what’s causing it, I will decrease the platforms and see how that goes
My mission designing skills are some what limited to the basics I have a plan of what I want to do but I’ve never set triggers or things like that dynamic location works though that’s about it Thanks for testing it I’d like to make more complex missions with triggers etc and once I get the internet play online again I’m currently doing a working up so getting back into the swing of DW
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10-07-19, 01:41 PM | #1715 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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No problem - i always tries to help with missions. More missions = more fun for DW community
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10-07-19, 03:15 PM | #1716 |
Sub Test Pilot
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Just want to learn how to make some proper missions using triggers etc
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10-07-19, 04:15 PM | #1717 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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It depends what you want to do with triggers. Not all works good. For example some triggers doesn't work in MP while working in single player. But overall triggers aren't difficult to learn. Not all missions needs complicated solutions
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10-07-19, 05:59 PM | #1718 |
Sub Test Pilot
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So my goal is to work up in the Udaloy, i used to drive the FFG a lot as well as the Akula.
Now i use differing missions to work up in different areas so i make missions that range from simple to complex. I have areas of focus that i work on too the mission i uploaded was what id consider intense and complex as it focuses all types of combat. and weather. I turn out basic missions for like 1 v 3 ASW so i have to hunt down 3 submarines say in perfect weather then bad weather then i may encompass a surface unit so on so forth. Right now i'm re learning mainly ASW ops in the DDG as i've forgotten the sonobuoys and what types they are etc, so right now and tonight i am focusing on working up ASW drills then move on to ASuW and AAW drills
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10-08-19, 04:42 AM | #1719 |
Seasoned Skipper
Join Date: Nov 2006
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In RA 1.49 Udaloy will have decreased rangoe of gauntlet missiles to more realistic.
Also new playable surface ships appear - Charles F. Adams (version before modernization) DDG - Grisha V FFL and probably playable Ivan Rogov because this LPD is very often used in MP missions. Charles F. Adams will be good choice for early era scenarios - as opponent for Victor I & II Juliett etc. This DDG haven't towed array and keel sonar will have limited range. Adams don't use sonobuoys. Grisha - corvette with VDS similar to dipping sonar from ASW helos - detection possible only at 0-1 kts Ivan Rogov - LPD with short anti-missile defence - where main feature will be using large varitey of helo types - able to start in pair almost simultanously (unfortunately simultanously start is curently not possible). |
10-08-19, 06:13 PM | #1720 |
Sub Test Pilot
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Sounds intresting but will they introduce the QE class carriers? and the stuff thats come along the last year or two?
Also do you think they could get a workable type 23 ffg? given its probably as complex as a udaloy?
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10-08-19, 07:27 PM | #1721 |
Seasoned Skipper
Join Date: Nov 2006
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DW is not universal naval game engine. It was made for narrow range of time. RA expands it but still engine limitations are effect. QE is not necessary for rest of playable ships (Perry with MK-13 SM-1 launcher was in service until 2005-2009).
Problem is, DW not allows to make "new"stations" (including types of weapon) because many factors are in dangerouswaters.exe. For example, SM-1 warming time is wiriten in dangerouswaters.exe and changing this value will affect all playable surface ships. It means Type 23 (I would love to play this frigate) will not be realistic. More realistic would be Broadsword class or italian Maestrale class frigate. For example: Udaloy is not good simulated in RA. Its compromise of: - missile range - sonars effectiveness - lacking osf some systems/weapons (like RBU) - not correct work of TA (Udaloy use VDS + long range passive) But Udaloy was made long time ago, when not all solution for resolving problems were discovered. From UK platforms i would like to see playable Oberon class submarine - this sub was complete many spying tasks near Soviet teritorial waters in deep Cold War Era. At Beginning UK made more this kind of missions than US. So Oberon would be good choice for older era scenarios. For working tougether with Adams class vs Victor I & II and Juliett. |
10-08-19, 09:43 PM | #1722 |
Chief
Join Date: Nov 2012
Posts: 325
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Btw, how do I bring back the default original DW main screen music?
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10-08-19, 10:25 PM | #1723 |
Sub Test Pilot
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I defiantly would like to see an Oberon as a controllable boat they were good subs and i have been on a couple of them, they could also easily make a swiftsure class they were extremely similar in nearly every way to the trafalgar's.
The broadswords would be a great frigate too, you could make quite a few frigates from that sort of era maybe even a Krivack class but hey im not mod guru i can just about turn the computer on and off
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12-13-19, 07:07 PM | #1724 | |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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New RA 1.49 has been released!
Quote:
Check link below: Red Rodgers forum |
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07-12-20, 12:55 PM | #1725 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I recently finished a new scenario about an imaginary conflict between the US and China over Taiwan. The scenario is 100% compatible with the latest RA mod. Just some teething problem:
1. There is a bit problem with Chinese Type 52D DDG and its YJ-12 ASM. The missiles would perform some crazy and erratic fly pattern then dip into the sea. It doesn't happen all the time though. I would say out 100 missiles fire, 70-80% would drop into the sea. 2. American SM-2ER missiles. Similar problem to YJ-12. I would say about 40-50% missiles would get wasted like this. 3. Aircraft CMs are so powerful. I would say out of 100 AAMs launched. 90% got spoofed by CMs. Aircraft are so hard to shoot down. Sometimes, hornets launched from the carrier would go strafe enemy destroyers even though the ships are shooting SAMs at them crazily Let me know if any of you wanna try this new scenario. It is a lot of fun. I played it a lot, myself. |
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