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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1696 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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My machine is running on 2gb, on an xp machine. LOL. No memory issues. The docks vanish with enabling MO. Vanilla has harbor.
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#1697 |
Ace of the deep .
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#1698 |
Watch
![]() Join Date: Mar 2007
Posts: 21
Downloads: 24
Uploads: 0
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sorry to be a pain, but i am still having problems getting the message options button to appear.
i have installed the UI mod (but none of the individual mods that appear within jsmge, i will try doing that now to see if that adds the radio message options/filter button). i have copied the data/documentation folder from the patch into the main UI folder and enabled the mod within jsgme to no avail. any ideas why the message radio options button doesnt appear guys? i've been playing around with it since sunday with no joy ![]() ![]() i suspect it maybe a specific ui addon... any pointers? (added all the UI options, still no joy ![]() |
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#1699 | |
Black Magic
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#1700 |
Watch
![]() Join Date: Mar 2007
Posts: 21
Downloads: 24
Uploads: 0
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Hi,
I've downloaded and installed the verification mod - results below! Validating mods... Validating C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1 C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Anti-Lag C:\Ubisoft\Silent Hunter 5\MODS\Anti-Lag\data doesn't exist! Validating C:\Ubisoft\Silent Hunter 5\MODS\nVidia missing lights C:\Ubisoft\Silent Hunter 5\MODS\nVidia missing lights installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Original map colors C:\Ubisoft\Silent Hunter 5\MODS\Original map colors installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Manos Scopes-patch for 16x9 C:\Ubisoft\Silent Hunter 5\MODS\Manos Scopes-patch for 16x9 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_jimimadrids_map_tools C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_jimimadrids_map_tools installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator installed correctly nVidia missing lights conflicts with Magnum_Opus_v0_0_1 \data\Textures\TNormal\tex\bec_submarine.dds -D -A -W -S Original map colors conflicts with Magnum_Opus_v0_0_1 \Data\Terrain\Pal\gradient.tga -D -A -W +S Shadow Improvement ModLR conflicts with Magnum_Opus_v0_0_1 \data\Cfg\Shadows.cfg -D -A -W -S \data\Textures\TLowRes\tex\Shadow.dds -D -A +W +S \data\Textures\TLowRes\tex\Shadow.tga -D -A +W +S \data\Textures\TNormal\tex\Shadow.dds -D -A +W +S \Documentation\Shadow Improvement Mod Readme.txt -D -A +W +S Manos Scopes-patch for 16x9 conflicts with Magnum_Opus_v0_0_1 \data\Library\cameras.cam -D -A -W +S NewUIs_TDC_6_7_0_jimimadrids_map_tools conflicts with Magnum_Opus_v0_0_1 \data\Menu\Gui\Layout\Hud3.dds -D -A -W +S NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator conflicts with Magnum_Opus_v0_0_1 \data\Menu\Gui\Layout\OfficerA.dds -D -A -W -S \data\Menu\Gui\Layout\OfficerB.dds -D -A -W +S but still no radio/messages interactive button ![]() on a different note, i've tried reinstalling SH5 afresh - does a new game need to be created each time to test a new mod installation, or is a 'in dock' save ok? |
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#1701 |
Watch
![]() Join Date: Mar 2007
Posts: 21
Downloads: 24
Uploads: 0
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belay last, got it working. dunno how but now i have the button!
thanks for your patience fellas! now to start sinking stuff! ![]() ![]() |
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#1702 |
Swabbie
![]() Join Date: Sep 2011
Posts: 5
Downloads: 10
Uploads: 0
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If I apply the mod, my whole UI is messed up. Everything seems to be popped up in the moddle, like 30 layers of tools, and whatever windows.
Is this a known bug, anyone that might want to help? |
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#1703 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hallo Das Basti
Welcome to SubSim ![]() Have you patched the SH5 to v1.2? If not: 1. Disble the mod with JSGME 2. Start C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe. This will update SH5 with the patch. 3. Try to run SH5 again. /Silent Steel |
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#1704 |
Watch
![]() Join Date: Mar 2004
Location: Ankara
Posts: 23
Downloads: 2
Uploads: 0
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hello friends,
how can I reach the the latest version of the MO ? thx for the help Anakonda
__________________
regards, Anakonda 14th U-Boot Flotilla, Narvik, Norway |
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#1705 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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First post of this thread http://www.subsim.com/radioroom/show...72&postcount=1 TDW has his UI mod in the MO. But MOs UI is outdated so you will want to install his latest UIs after MO found here http://www.subsim.com/radioroom/showthread.php?t=166093 Can always check my signature link to links to mods I run and order they are installed. |
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#1706 |
Watch
![]() Join Date: Mar 2004
Location: Ankara
Posts: 23
Downloads: 2
Uploads: 0
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thanks a lot Mia .. will check them thoroughly..
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__________________
regards, Anakonda 14th U-Boot Flotilla, Narvik, Norway |
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#1707 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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So, after much uninstalling and re-installing, I have gotten a stable submarine simulator
![]() Every now and then it will crash when on high TC. But that is no issue. Now I just have to configure it so that when a fraggin plane arrives on the scene the TC goes to one. LOL The sim is back so far so good, and this mod is amazing. |
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#1708 |
Watch
![]() Join Date: Sep 2011
Posts: 26
Downloads: 19
Uploads: 0
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Sorry if this has been discussed, but this thread is freaking long
![]() Does this mod contain all of The Dark Wraith's other mods? It seems to have a version of the Random AI one and the UI mod but there seems to be about fifty seperate mods floating about and I'm getting a bit confused. Is this a meant to be a standalone mod (sort of like TMO or RFB for SH 4) or should I be looking for other mods as well? Also, I'd like to say thanks very much to The Dark Wraith and any other modders who might read this, it looks like you folks have done a great job so far. ![]() Cheers. |
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#1709 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#1710 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Welcome to the forum Phil,
![]() The TDW has created lots of other mods as well that can be added and many other mods of your taste can be added - Not all are compatible with The MO/New UIs_TDC so to get most out of them read the documentation for each of them closely. If you'd like a few recommendations I'd say; - Dynamic Environment by stoianm and gap. Here: http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environm ent If you're into increasing immersion with German speech and many other sound improvements - SDBSM by Stormy. Here: http://www.subsim.com/radioroom/showthread.php?t=164552 If you're suffering from lagging FPS or just want to get a more smooth gameplay try the d3d Antilag mod. Here: http://www.gamefront.com/files/user/BadgerFinn ![]() Regards |
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