SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-14-13, 01:54 PM | #1681 |
Black Magic
|
Link at post #1 changed to reflect newest version - v 1.1.277.1
|
01-14-13, 02:37 PM | #1682 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
01-14-13, 04:20 PM | #1683 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Just tested the new version of the editor/viewer.
The background of the preview window is grey instead of the usual black. And when I tried opening a file nothing appeared, no matter what fill mode (point, wire, solid, etc.) I selcted. Meshes are shown as a white silhoutte only when fixed rendering mode is selected instead of 'Programmable (Shaders)'. I tried recompiling shaders, but not joy. Tested with several ship units; always the same result. |
01-14-13, 04:44 PM | #1684 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
|
Quote:
TheDarkWraith, GREAT!!! I'll test new version - of course I'm still waiting for PIFT by Privateer . Maybe you'll repair bug with AO-texture coordonates? But, THANK YOU EDIT Unfortunatelly, I also have this bug - I loaded file, and... gray background . TDW, If you have any time, please repair it . EDIT 2 When I selected "Fixed mode" in rendering tab - it's OK, but without textures - If I do sth bad, please give me tips. EDIT 3 Sorry for my fail , about gray background - everything is OK - I had to change SH5 install folder .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 Last edited by silentmichal; 01-15-13 at 09:58 AM. |
|
01-14-13, 06:02 PM | #1685 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
The procedure I've followed: - I opened NAGC_C2Appalachian.GR2 - I checked and selected node: cfg#C01_NAGC_C2Appalachian - I right clicked on it and selected 'Clone' from the cotextual menu - I renamed the cloned bone to cfg#R01_NAGC_C2Appalachian - I saved the GR2 |
||
01-14-13, 06:17 PM | #1686 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
Quote:
Dunno which of my tricks helped, but tis time, after saving the file, the FX dummies were still at there place. I Checked it in Goblin Editor Last edited by gap; 01-14-13 at 06:33 PM. |
|||
01-14-13, 06:24 PM | #1687 | |
Black Magic
|
Quote:
|
|
01-14-13, 06:26 PM | #1688 |
Black Magic
|
Didn't know there was a problem with AO texture coordinates. What is the problem? Tell me how I can try and duplicate the 'problem' so I can see for myself. I'll need a detailed step by step procedure including the file to open.
|
01-14-13, 06:37 PM | #1689 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
|
|
01-15-13, 08:33 AM | #1690 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Another idea for keeping you busy during your flights: data/Objects/Guns; have you ever looked into these files?
They contain guns' models and the information for their animation. Goblin Editor displays these animations, but not your Editor |
01-15-13, 08:35 AM | #1691 |
Black Magic
|
Yes that is correct. I have not figured out how animations are stored in the GR2 file yet. I know where they are located in the GR2 file but I don't know how to decipher the data.
|
01-15-13, 08:41 AM | #1692 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Editing these files with your editor, would screw up the stored animations in any way?
|
01-15-13, 08:49 AM | #1693 |
Black Magic
|
Not at all. I know where they are in the file thus I read in all the data associated with them. I then write the exact same data back to the file when it comes time to write the file
|
01-15-13, 08:58 AM | #1694 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
01-15-13, 10:01 AM | #1695 |
Black Magic
|
I'll do a write-up of how to change geometry via points and scaling later today because I don't think anyone understands this/knows how. Anything else anyone is wondering how to do/is possible to do?
|
|
|