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01-08-16, 03:07 AM | #1651 |
Willing Webfooted Beast
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That shooting of survivors was brutal
Although I don't see it being an issue - personally, I'm never going to do such a thing. Moral considerations aside, it's just a waste of ammo. Still, damn good of you to have the option available. Keep up the good work
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01-08-16, 10:54 AM | #1652 | |
Chief of the Boat
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Quote:
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01-08-16, 04:17 PM | #1653 |
Gefallen Engel U-666
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Right out of Murphy's War with Peter O'Toole and Horst Janson as the murderous U-boat commander; a great flick IMHO.
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01-09-16, 12:24 AM | #1654 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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Quote:
A very appropriate way to handle it, I think. Quote:
Yes, that was a memorable movie. |
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01-09-16, 02:47 AM | #1655 |
Shark above Space Chicken
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Horrid, but nicely, and aptly put. I can't wait but I have loads of patience at the same time.
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01-10-16, 05:45 PM | #1656 |
Mate
Join Date: Oct 2012
Posts: 53
Downloads: 137
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Wow that is brutal.
I hope that, the gunners will not automatically engage any lifeboats or survivors! Captures the horrors of war really well. Good work. Sure stirs up emotions, I hope I will never accidentally ram or hit any survivors. And since we are on this topic, will there be options for positive/honorable actions? Here are some ideas: - Stopping a ship, which puts the crew into life boats before sinking the ship. - Option to give your own life boat to the survivors. - Fire a flare at night so other ships can come to aid the survivors. - Sending a S.O.S message for the survivors via wireless, giving away your position in the process. - Giving first aid supplies. And by doing any of these, the U-Boat commander receives a few renown points. Essentially the opposite of killing or doing any violent actions towards survivors. Last edited by Xall; 01-10-16 at 05:56 PM. |
01-13-16, 08:38 PM | #1657 |
Medic
Join Date: Apr 2008
Location: Albany,NY
Posts: 160
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Maybe perhaps make Survivors as Neutral Units?.. I don't believe the AI Automatically fires upon Neutrals unless specifically told to.
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01-18-16, 05:04 PM | #1658 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
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Are there some news?
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01-19-16, 05:27 PM | #1659 | |
Silent Hunter
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Quote:
With respect to allowing crews to abandon ship first, some ships carrying contraband will automatically lower lifeboats once your submarine approaches. You will get neither a penalty nor a bonus when this occurs. Late in the war, most enemy ships will be armed and camouflaged, and can be sunk without warning.
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01-19-16, 05:30 PM | #1660 |
Silent Hunter
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Interesting fact I just discovered... SH4 non-player units will not fire on enemy lifeboats...the developers apparently built "chivalry" into the AI behavior.
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01-20-16, 12:16 AM | #1661 |
Silent Hunter
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Yes actually! I'm having a little trouble uploading the screenshots but when photobucket is back on line I think you'll like them.
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01-20-16, 03:25 AM | #1662 |
Best Admiral in the USN
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Whats the bit of code that prevents them from doing so? Because I may wanna remove that myself. Though i'll probably put it right back in the moment my gunners waste 5 shell on a lifeboat after sinking a ship even though the rest of the convoy is still sailing around.
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01-20-16, 04:38 AM | #1663 |
Silent Hunter
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@ Adm Halsey - If you change the unit type to maybe 102 (Merchant Ship) I think the AI might attack lifeboats.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 01-20-16 at 05:16 AM. |
01-20-16, 04:39 AM | #1664 |
Willing Webfooted Beast
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01-20-16, 04:39 AM | #1665 |
Silent Hunter
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Part 1 - Crippling the enemy with the deck gun, to destroy the engine room...
Reversing to a safe distance.... Issuing additional orders...
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 01-20-16 at 04:56 AM. |
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