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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Black Magic
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I can't send you a PM currently due to Subsim maintenance. Once we are able to send PMs again I'll send you the link to my WIP on this
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#152 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#153 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ TDW, Rongel and everyone who cares
Yesterday and the day before yesterday I've tested your advanced sailboats. I am posting here the report, so to allow people to take part in the discussion, if they want. First, my modlist: Quote:
Quote:
![]() The black spot in the center is a lifeboat. If any passing through airplane gets this raft within its visual range (red circle), it gets alerted: it calls in other units within x minutes from the raft position -as defined by the lost contact time setting in sim.cfg- and starts patrolling the area within a radius of let's say 25-50 km from the raft (orange circle), for the same "lost contact time" duration. This routine should repeat every time an aircraft "spots" the raft, and as long as an enemy unit is within the sensors range of the lifeboat (spotted circle). This range, should be at least as big as the orange one. Last edited by gap; 05-23-12 at 08:53 AM. |
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#154 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 2
Uploads: 0
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For some reason, lifeboats never spawn in my game. even the warships don't spawn any.
Is there a way to increase the chances of them spawning? |
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#155 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I just happened to run across this. Nice mod! Once I return to Keil I'll get it installed.
Oh, and for the first time that I can remember for a long time, I could download from GameFront. ![]() ![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#156 |
Nub
![]() Join Date: Jul 2012
Posts: 4
Downloads: 21
Uploads: 0
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Let me start by saying thank you to all the moders here at Subsim... you guys are amazing!!! And of course, thank you for this awesome lifeboat mod!
Unfortunately the SH5Lifeboats mod is completely muting motor_Diesel_LOOP.wav... I'm assuming it has something to do with the Sh.sdl changes, but to be perfectly honest, I have no idea what that file does ![]() Just an FYI i ran some tests with all other mods enabled except the lifeboats mod and the engine sounds were there... which is why I've concluded this mod is causing the issue. Is anyone else experiencing similar problems with this mod? Or better yet... does anyone know how I can fix this? For now I'm going to delete the sound files from the lifeboat mod ![]() My Mod list: ========= Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Undersea (tropical) V2.1 Dynamic Environment SH5 v2.1 - Skycolor Hotfix #1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA MightyFine Crew Mod 1.2.1 Alt w beards Speech fixes and additions (english version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith Reworked Morale and Abilities v.1.01 TDW FX Fix for Sobers chimney smoke Grossdeutscher Rundfunk sobers NO water drops V1 Trevally Tutorial - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 MightyFine Less Annoying Footsteps 1.0 EQuaTool 01.01 by AvM - Large Style Shadow Improvement ModLR SubFlags_0_0_8_byTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 |
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#157 |
Ocean Warrior
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Hi Creeden!
Here - http://www.mediafire.com/download.php?kvb8sz0yvk9kc30 That sh.sdl included all sounds from almost all mods (SubFlags, SH5Lifeboats, FX Update, new OHIIv2.0, Harbour Addition etc.).. you can enable it via JSGME after all your mods.. And Welcome to subsim Volodya
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#158 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Does anyone know if Wooden Lifeboats + Crew in Water Mod is compatible with this mod?
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#159 |
Ocean Warrior
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I think Uekel includ it into his megamod - http://www.subsim.com/radioroom/show...&postcount=812
Ask him.. Volodya
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#160 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#161 | |
Nub
![]() Join Date: Jul 2012
Posts: 4
Downloads: 21
Uploads: 0
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#162 |
Willing Webfooted Beast
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I new that the lifeboat sounds would have music from that scene off Das Boot.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#163 | |
Willing Webfooted Beast
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#164 | |
Willing Webfooted Beast
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#165 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gap, there is a Wooden Lifeboat mod that's for SHIII. Make sure it's not the one your're trying to use in SH5 as it won't work. It could even screw up other SH5 mods that are installed, as it did for me.
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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