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04-12-07, 01:48 AM | #151 | |
Machinist's Mate
Join Date: Mar 2007
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Search forum for "crash dive blues" thread for more info from TeddyBar. Seems it's bug in game engine rather than NYGM bug..just more prevalent in NYGM for some reason. |
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04-12-07, 01:53 AM | #152 | ||
XO
Join Date: May 2006
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In v.2.2 the crash dive depth is set to 25m yes, but in 2.4 is return to 80m. For crash dive blues I found this thread http://www.subsim.com/radioroom/show...ash+dive+blues |
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04-12-07, 03:57 AM | #153 |
Ace of the Deep
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Anyway it's always possible to edit the sub files and set the crash dive depth to your liking...
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NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
04-12-07, 07:07 AM | #154 | |
Lieutenant
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04-12-07, 08:23 AM | #155 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
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Salvadoreno; Mines?
btw could someone point out where a good d/l for 2.4 might be please? Thanx.
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04-13-07, 01:37 AM | #156 |
XO
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To all, I've found one link might works http://www.jeuxdeguerre.com/index.ph...4&id=1009&op=4 Try It!
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04-13-07, 05:25 AM | #157 |
Machinist's Mate
Join Date: Mar 2007
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I just love this mod (despite the Crash Dive Blues and been unlucky with enemy aircraft..now I can avoid it). I especially like the realism combined with playability.
And IMHO fatigue model is very good. Not too daunting but offers good incentives to actually think about promotions, awards and qualifications. I can rotate crew every 12 hrs if good weather..which is good for long cruises...and rotate bridge watch every 4-6 hrs if having rough weather. I especially did like that after some combat lasting quite some time including torpedo reloads and moving torpedoes from deck to inside, I had to pass some contacts because my crew was just too tired for combat and I had to think ahead to get them back to combat readiness. Good stuff !! I hope that someone will continue the developement of NYGM. |
04-13-07, 09:28 AM | #158 |
The Old Man
Join Date: Jan 2007
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Someone was kind enough to post the file a few weeks back. I have been enjoying NYGM 2.4, I am beginning to see and appreciate the differences in this MOD to GWX.
I run three installs of SH3, (aren't these big HD's just great), the above posted link is working. I encourage all to try it....I think that with SH3 I have finally found a solid sim that can hold my attention for a long time. Cheers Wilcke |
04-13-07, 03:13 PM | #159 |
Grey Wolf
Join Date: May 2005
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Ack!! My first patrol back after a year using NYGM was terrible!! (a good way ) But i have another question...
Er.. I understand the crash dive blues, but my lil IID had some problems. Matter of fact LOTS of problems.. I try to crash dive but my boat gets stuck at 20m.. Then when i just go down manually i can go down as far as needed. But then my boats hull integrity started getting damaged at 50m!! Then my damn top speed was 10 knots!! Ugh. After that i was too scared to dive, and the plans came right off the Shetlands. So basically. 5 dead.. 0 tonnage. U-12 heavily damaged. docked... lol. Imma try a new patrol to see if this is a continuing problem. Okay tried a new patrol. Crash dive set at 20m i guess. But whats up with the top speeds? Im in a VIIC and my top is at 12-13 knots. I remember before it was 17!!! Last edited by Salvadoreno; 04-13-07 at 10:36 PM. |
04-14-07, 02:12 AM | #160 | |
Machinist's Mate
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04-14-07, 02:14 AM | #161 | |
Machinist's Mate
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04-14-07, 06:07 AM | #162 |
Machinist's Mate
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Are there actually Escorts that do not have 100 % capability of locating you underwater ?
Been chased by Destroyer and 3 Flower corvettes SW of England..cannot get deeper than 110 m. Tried every evasive manouver I know from Aces of Deep experience and get about minute before "enemy is pinging us" every time. Getting really frustrated after 18 hrs or something underwater. Unreal detection capabilities, I'd say. Hunter-killer groups in March 1940 ? Every time I get to like this mod, it throws another one at me... |
04-14-07, 10:07 AM | #163 |
Fuel Supplier
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My attention has been drawn to the fact that potential users of NYGM are having difficulty with downloads.
I have verified that you can still download NYGM2_2 and 2_4 correctly from the web-site given on the first page of this thread (FileFront/TeddyBar). The NYGM2_4.7z file is byte-identical to the original file I sent to FileFront. Thus, it cannot be corrupt. I have added to the same site a collection of bits and pieces that I am now using for NYGM. This collection is flattered by the title NYGM2_5, although it contains very little new, as follows: 1. U-boats placed under their concrete pens, where available. 2. Morale affecting crewmen made less obtrusive. 3. The 'Empire Freighter' by Iambecomelife included. 4. Small changes to default torpedo load-out (necessary when you depart from a base that is not the home base). 5. 'Torpedo Damage Mod' by Ocean Blue included. 6. Longer ranges for electric torpedoes Types II and III. The original ranges assumed no preheating was allowed. 7. Mediterranean theatre overhauled, and target density reduced. 8. SH3Patrol v2.0. The most useful addition is SH3Patrol v.2.0 (which can be run with any mod, not just NYGM). The original patrol grids assigned to a U-boat pay little attention to the type of U-boat that you have when assigned to the grid. SH3Patrol now allows random selection of patrol grids from a huge selection appropriate for your U-boat, based on a computer analysis of the options originally available in flotillas.cfg. All you have to do is just use SH3Patrol every time you are in port, after assigning crew medals. This trick will not function if you change U-boat type while in base. In that case, you can now head to sea, save the game, and use SH3Patrol to select a random patrol area that will now be appropriate to your U-boat type. Another valuable function of SH3Patrol 2.0 is that it will automatically provide you with the latest radar detectors when you are at a distant base, starting some three months after first release of each radar detector. So you can now consider a trip to Penang and back during 1943-45, without worrying too much about lagging radar technology. The existing functions of SH3Patrol remain, such as randomly setting a delay of 1-5 days for docking at a U-tanker. All the above is explained in more detail in the readme.rtf file. This post is just a public service for frustrated NYGM users, and I shall now return to my slumber. See you again in SH5 - if it's set in the Atlantic. Stiebler. |
04-14-07, 11:52 AM | #164 | ||
Grey Wolf
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04-14-07, 01:57 PM | #165 | |
Dominant Wolf
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Quote:
Please upload it one more time.
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