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01-06-14, 11:13 PM | #151 |
XO
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01-06-14, 11:31 PM | #152 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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Well some are available. The campaign start date is 1939-08-31 and the emblems show a start date of 1939-09-01, so they are available after coming back from first patrol. At least I hope so.
I really hope so. I would hate to loose that mod too. I already miss my Sub Flag mod. Last edited by Raven_2012; 01-06-14 at 11:49 PM. |
01-07-14, 01:23 AM | #153 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
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Quote:
Yes, I remembered at least: 'SH5 longer repairs' mod is not compatible with AFFOE |
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01-07-14, 11:28 AM | #154 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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01-07-14, 12:49 PM | #155 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
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Emblems settings are found in two files. UpgradePacks.upc contains all is needed for making the emblems displayable in the upgrades interface (upgrade ID, name displayed in game, notes, availability dates, etc.), and Equipment.upc is used for setting some emblem properties, including the dds files connected with each emblem. From your description, it seems you forgot to update the latter file. When doing it, make sure to match upgrade ID's with the corresponding ones in UpgradePacks.upc, and to use a progressive numbering for Equipment/UpgradePack definitions (the headers between square brackets). Anything which alters the two files I have mentioned before, will break the mod. |
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01-07-14, 01:40 PM | #156 | |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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If thats the case, I found problem with Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 that comes with the equipment mod. The IDnumber with Equipment.upc doesn't match that of UpgradePacks.upc
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01-07-14, 01:54 PM | #157 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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I see R.S.D changes the equipment.upc too. AFFOE needs to be reworked from another angle. Since there is two mods doing in it, i might just start at AFFOE and make the changes to the mod and add it last after those mods.
So much work! I will upload two versions for you guys when I get done, one for just Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober and one for both Sobers and R.S.D |
01-07-14, 02:37 PM | #158 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
UpgradePacks.upc: Code:
[UpgradePack 175] ID= UpackEmblem119 NameDisplayable=Gunfighter Emblem 21 Info=Gunfighter Emblem 21 Notes=Custom emblem made by Gunfighter, who had 10 of his emblems in the top 24 in the Emblem Contest from Ubisoft. FunctionalType= UpFTypeEmblem UpgradePackSlotType= UboatEmblems Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 0 IDLinkUpgradePackElements= EqpEmblem119 TrackingID=901 Code:
[Equipment 174] ID=EqpEmblem119 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf21.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 Quote:
All you need to do is copying/pasting AFFOE's entries, and adjusting their sorting numbers so that no numbers are missing/duplicated, and that they are sorted in ascending order. Boring task, but without complications |
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01-07-14, 03:28 PM | #159 | |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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Yeah I know what you are taking about, but it seems the Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 in the Equipment mod download aren't matching with same files in the download. I just downloaded a fresh copy to check. Those two files in Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 don't match up. I didn't see it at firsts in WinMerge. You have to open each one in notepad, thats when I saw it.
EX: Equipment.upc ;################################################# ################## ;#########BEGIN ADDITIONS BY FISTFUL OF EMBLEMS MOD################# ;################################################# ################## [Equipment 86] ID=EqpEmblem31 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-281.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 87] ID=EqpEmblem32 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-287.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 UpgradePacks.upc ;################################################# ################## ;#########BEGIN ADDITIONS BY FISTFUL OF EMBLEMS MOD################# ;################################################# ################## [UpgradePack 103] ID=UpackEmblem6 NameDisplayable=U-30 (Julius Lemp Emblem) Info=U-30 was a Type VIIA U-boat, commissioned on 8th Oct 1936. Notes=This boat sank the first ship in the war when she sank the 13,581 ton passenger ship Athenia by mistake (taking her to be an Armed Merchant Cruiser). On 29 April 1940 in the North Sea the boat rescued four crew members from a crashed German Dornier Do 18 airplane of 2nd Staffel Küstenfliegergruppe 906. The boat was already inbound to port and reached Wilhelmshaven the next day. U-30 was the first U-boat to make use of the newly captured French bases when she landed in Lorient on 7 July, 1940. FunctionalType= UpFTypeEmblem UpgradePackSlotType= UboatEmblems Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 0 IDLinkUpgradePackElements=EqpEmblem6 TrackingID=901 [UpgradePack 104] ID=UpackEmblem7 NameDisplayable=U-47 Info=U-47 was a Type VIIB U-boat, commissioned on 17th Dec 1938. Notes=On 14 Oct, 1939 U-47 made an incredible raid on the British Navy base at Scapa Flow sinking the Battleship HMS Royal Oak. This transformed her Kaleun Günther Prien into an instant War Hero. U-47 made 10 war patrols with the 7th Flotilla, sinking an impressive 30 ships for a total of 162,769 GRT. She was lost with all hands on or about 8th March 1941, possibly due to mines, British corvettes or her own torpedoes. FunctionalType= UpFTypeEmblem UpgradePackSlotType= UboatEmblems Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 0 IDLinkUpgradePackElements= EqpEmblem7 TrackingID=901 The Equipment.upc counts from 30 when the correct one start at 6. The 6 works also, because last one is stock game is named EqpEmblem5. So EqpEmblem6 is correct and not EqpEmblem31. There will be 30 emblems missing, that most of us haven't seen in a while. Those two files in download that are suppose to be compatible with AFFOE, actually removes 30 of the emblems. Quote:
Last edited by Raven_2012; 01-07-14 at 03:49 PM. |
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01-07-14, 03:46 PM | #160 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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So I think the Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 fix will allow those missing emblems to show up.
My problem was that R.S.D. broke mine, even though I made a sober capability one. I made compatibly for both mods, I just need to fix the Equipment mod one. |
01-07-14, 06:00 PM | #161 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
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Alright I got everything squared away with AFFOE mod. I made it compatible with two current popular mods. I haven't tested them, but they should work. Let me know if they work.
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober & R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 ***Made compatible by Raven_2012 ***I am not taking credit in mod creations, just in making AFFOE compatible with other mods. ================================================== ======== I renamed the folders so it wont get confusing on which ones to use and which ones you have. They are all compatible with Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix There are 3 folders to pick from. In each is the AFFOE mods with optional weathered ones. Just choose the one that matches the mods you have installed. Right now they are if you using: Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 Or Both. I ended up doing a seperate one for Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober just in case someone isn't using that mod. Personally I think it should be a no brainer addition. The most common options to choose from are: 1). AFFOE_v1.51_EUF(available by date) V9 by sober Or 2). AFFOE_v1.51_R.S.D.&EUF(available by date) V9 by sober ================================================== ======== The folder you want to use should be installed last in JSGME or in this order: Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 AFFOE_v1.51_R.S.D.&EUF(available by date) V9 by sober A Fistful of Emblems v1.51 (Weathered) Disable this mod if you have it: Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 Its already integrated in this download. ================================================== ======== ***Credits: etheberge - for making A Fist full of Emblems for all of us to enjoy. sober - for his Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 mod. TheBeast - for his Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix =========== http://www.mediafire.com/download/58...ems%20v1.51.7z =========== Last edited by Raven_2012; 01-07-14 at 09:43 PM. |
01-07-14, 07:15 PM | #162 |
Navy Seal
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01-07-14, 08:01 PM | #163 |
Ace of the deep .
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Be aware that if you are using the latest OH mod then the first campaign starts before the war starts . So some items like these extra emblems wont be available while at Memel base . They will be available from Kiel base onwards . cheers .
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01-07-14, 08:47 PM | #164 |
Commander
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Thanks, I will keep that in mind. I am using OHII 2.2
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01-08-14, 11:58 AM | #165 |
Grey Wolf
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Location: NY
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Thanks for working on this raven 2012.
Something else bugged me about upgrade pack equipment dates. I can not dedicate any time for it. According to the picture by the beast in the original mod TheBeast - Equipment_Upgrades_Fix, availability dates of alberich impoved, tarnmattte, tarnmattte improved are showing up earlier than expected in a campaign. Sober fixed a lot in Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 mod, but do others see dates still wrong for the sound coatings, like I do? My related mod order just for equipment: Equipment_Upgrades_Fix_v1_4_main mod Equipment_Upgrades_Fix_v1_4_Patch_1_& then HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 mod. Would you have time to fix this if there is no mistake on my part?
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