SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-07-09, 03:08 PM | #1576 |
Watch
Join Date: Sep 2009
Posts: 20
Downloads: 30
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09-07-09, 04:09 PM | #1577 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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09-07-09, 05:28 PM | #1578 |
Watch
Join Date: Sep 2009
Posts: 20
Downloads: 30
Uploads: 0
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Thanks it worked
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09-07-09, 10:09 PM | #1579 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
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Thanks, at this point I haven't actually begun a campaign yet, still setting up, typical me!!
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Sub captains go down with their ship! |
09-08-09, 04:35 PM | #1580 |
Stowaway
Posts: n/a
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WOW, you really put alot of effort into this.
I'm looking forward to this, downloading now! |
09-08-09, 04:38 PM | #1581 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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To lurker_hlb3:
I don`t know if you could help me but I at least try Caustic effects seems to be a bit strong during night. Could you please tell me which chunks should I mess with in *.dat files (each sub has 2 *.dat files, one for coning tower one for hull) to make them less visible during night (subs are like glowing during night)? I understood that removing "caustic" chunk removes them completely, but I need to know which chunk makes them less "shiny". Even when I dive to around 180m they are still nearly as strong as near the surface. I think you know what am I talking about, so let me know which numbers should I change in which chunks in *.dat files to change this, thank you. |
09-08-09, 05:01 PM | #1582 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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09-08-09, 05:44 PM | #1583 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Ok, thx anyway
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09-09-09, 07:22 PM | #1584 |
Loader
Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
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This is my first time encountering it, and a quick scan of this -64 page- thread did not reveal an answer to me.
I took the U-503, a Type IXC, out of Lorient on a cruise of the US coastline. I was forced to dive repeatedly due to enemy aircraft, but still managed to sink two nice and juicy freighters. Unfortunately, after being chased by aircraft again, I was unable to surface sufficiently to get my crew to open hatches and vent the air. My boat went down somewhere in the atlantic desperately attempting to return to base for fresh air. What causes the game to not acknowledge a proper surfacing? Diesels were running fine, but air would not purge. Unfortunately, like Korvettenkapitän Otto Gericke before me, my first cruise was my last for the U-503. Edit: On a second run through, I found my boat was unable to keep a steady depth when attempting to evade enemy destroyers. October, 1939, and I am commanding a Type IX from Wilhemshaven. Engaged a large convoy off Portugal in heavy fog, sinking three large freighters. When the escorts appeared, I took her to 150m, and then 200m in desperation, and she would not keep station once I exceeded about 170m. I increased speed to give the planes more effect, to no avail. I made it to 220m before the hull cracked. Not the kind of pressure test I had envisioned. Just out of curiousity, is the thermal layer still active in OM+Stock? I don't hear reports for it, and the enemy seems to have no trouble locking my position even at extreme depth. Last edited by Wijbrandus; 09-09-09 at 10:52 PM. |
09-10-09, 09:42 PM | #1585 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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How come there are no IX-D2's assigned to the 33th flotilla in late 44 early 45? I wanted to play as one, but there is none.
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09-10-09, 10:22 PM | #1586 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
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IIRC the 33rd flotilla is the constanza(black sea) flotilla, which only fielded type II's
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
09-11-09, 06:33 AM | #1587 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
http://www.uboat.net/flotillas/30flo.htm |
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09-11-09, 06:45 AM | #1588 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
go to Data\UPCDataGE\UPCCampaignData open CareerStart.upc to to line 1356 change the following IDLinkUserPlayerUnits= F14VIIC, 4, F14IXC, 2, F14IXC40, 2 to IDLinkUserPlayerUnits= F14VIIC, 4, F14IXC, 2, F14IXC40, 2, F14IXD2, 2 save file You can now start in a IXD2 on 1 Sept 44 |
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09-11-09, 08:36 AM | #1589 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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Okay thanks
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09-11-09, 08:40 AM | #1590 | |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
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Quote:
2. It`s actual game mechanics that is built for about 500-550 feet (about 160m - just approx. calculation) which can hold actual depth w/o engines running. So if you run deeper you also need to run faster. And this is serious problem for VIIC 41 where you can dive down to 250m... |
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