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04-27-23, 12:49 AM | #1576 | ||
Navy Seal
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Could you post a picture to see the culprit exactly ?
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04-27-23, 02:01 AM | #1577 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Load in to the typeII interior and then scan the mouse around and the light behind the OBS scope will look normal and then suddenly the light will turn into a block shape where you can see the edge.
https://www.mediafire.com/file/nhgxu...3_715.bmp/file |
04-27-23, 02:42 AM | #1578 |
Navy Seal
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Fixed this bulb transparent square issue in type II
Had to deactivate the first bulb in the torpedo room up the door...just because it's at the limit of torpedo room and sonar room, and give side effect. In fact it was not only one square, but all of the torpedo room reflecting inside stock interior. This torpedo room was added, and the lighting too (not by me)...that's the problem of modding. PLEASE RE-DOWNLOAD VERSION 3.9. IT IS FIXED VERSION FOR TYPE II INTERIOR! Sorry for the convenience.
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04-27-23, 02:50 AM | #1579 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Great thanks Fifi
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04-27-23, 05:59 AM | #1580 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
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Re
Thanx, Off to work dutys today, but will use tonite
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
04-27-23, 10:00 AM | #1581 |
Navy Seal
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Added wonderful new DDJ Class from AlexB, in replacement of old model (next update)
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04-28-23, 02:52 AM | #1582 |
Navy Seal
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Corrected visual glitch in type II interior:
Also added missing needle on electronic item behind the hydro man.
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04-28-23, 03:35 AM | #1583 | |
The Analyst
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As new fix or new version or do you done it in you last fixed version 3.9?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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04-28-23, 04:35 AM | #1584 | |
Navy Seal
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Quote:
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04-29-23, 05:33 AM | #1585 |
The Analyst
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This one seems to be a wrong graphic at the backside in radio room in type II. I didn't check the other subs, because I saw it right now on patrol.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-29-23, 10:31 AM | #1586 | |
Navy Seal
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Problem of full interior I’m quite sure. Will try to fix it, but not sure… sometimes I can’t do anything to those numerous tgas giving headaches Interiors are very complex & complicated.
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04-29-23, 12:47 PM | #1587 | |
Navy Seal
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Checked others megamods (Onealex, WAC5 etc) and they all have this glitch …even stock SH3! Open type II interior CR.dat with S3D, and you’ll see
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04-30-23, 02:41 AM | #1588 |
Navy Seal
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Added new Goldenfel & Liberty skins by AlexB, so the game randomly choose it.
Waiting for VonDos release of German 1934 class DD to include in NYGM, and will release next version of Steel Coffin
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04-30-23, 05:33 AM | #1589 | |
The Analyst
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Quote:
Too bad. Thanks for checking. But that's not so wild, because you don't look at this point in the radio room anyway.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-04-23, 09:07 PM | #1590 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
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Got a question for you guys ... This is from post #1528, and has sparked my interest in the Polish Navy's submarines. I didn't even know Poland had submarines. So anyway, I did a Google search and found an artical in Wikipedia about the "ORZEL". I know it departed (escaped) Tallinn on Sept 18th 1939. I just happen to be patrolling grid AO59 at the current moment, which is Sept 18th 1939 too. Is this sub scripted in NYGM HC v3.9 ? If it isn't then, I learned something new and it's no big deal. If it is, then I'm gonna find her. Since this being Sept 18,39 already, Tallinn is to far to go and the "ORZEL" could easily slip past me. I'm in a Type IIa with 3 torpedos and about 50-60% fuel remaining and my speed is not all that great. Where I'm at currently the "ORZEL" could also easily sneak past via AO55 and since AO59 has kinda dried up, I did get a Polish Merchant early on in this patrol, but it's only friendly and neutral contacts now, I was thinking of sailing west to the choke point of AO76 and hang there until I'm almost out of fuel or out of torpedos, and see what comes along, I might get lucky. Well anyway I hope the "ORZEL" is in the game or my plan was just an idea that sounded good at the time.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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