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04-20-23, 06:19 PM | #1531 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
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No Kal, in the last 2 nights been busy, so I've only put about 2 hours into SHIII (NYGM Enh. v3.8). I'm on my way to AO59, but before I get there, I'm going to spend some off the North Coast of Poland or whats left of it. I'll keep my eye out though.
I do have a Non-Mod, Historical question for you or actually anyone is welcome to answer. This early in the war, 16 September 39. I noticed a lot of German traffic, mainly patrol boats. It's hard to believe that Poland tried to save what naval assets that they had remaining with a Naval "Breakout". With several choke points in the Baltic and entering the North Sea, how did they think they were going to pull this off ? And how sucessful were they ? I mean not only the choke points, there were several German Naval Bases close by, Not to mention Keil, Their task was very difficult to put it mildly. Thanx
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI Last edited by Doolar; 04-20-23 at 07:11 PM. |
04-21-23, 12:55 AM | #1532 | |
Navy Seal
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I think Polish did the best they could with their poor equipment, but soon as Hitler had the idea to invade them, their fate was settled anyway. I know they had some small land success on some rare points, but on sea… dunno.
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04-21-23, 04:56 AM | #1533 |
Navy Seal
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I have fixed the head/hair weird looking when crew has no hat (couldn't stand it anymore)
Before Now Furthermore they look a bit younger (to me anyway) Also files are very slightly lighter For next update...
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04-21-23, 05:39 AM | #1534 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Dang Handsome
Just had a battle with another submarine which wrecked my deck cannon.NYGME fixed this right? The model was all damaged? |
04-21-23, 07:44 AM | #1535 |
Navy Seal
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Don’t catch what you asked
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04-21-23, 08:38 AM | #1536 |
The Analyst
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The current version works fine for me and I haven't any problems until now. But it was not possible to activate the torpedo impact fire column addon while I was on patrol. So I can test it just on my next patrol and hope everything woks fine like now.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-21-23, 08:51 AM | #1537 | |
Navy Seal
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04-21-23, 11:20 AM | #1538 |
The Analyst
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The torpedo impact fire column addon works fine too. Perfect work from you FiFi!
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-21-23, 12:35 PM | #1539 | |
Navy Seal
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04-21-23, 02:49 PM | #1540 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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iirc you said you had fixed the issue where the deck gun damaged model would not show up when it was destroyed?
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04-21-23, 05:03 PM | #1541 | |
Argentinian Skipper
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Could you add a little mod for "hats ever look"? There was a mod for that compatible with GWX. I don´t know if it works with FiFi NYGM. And: Could you add an optional mod for different clothes for the crew on deck? Those black clothes with eagles and swastikas look so "Waffen SS" to me. Pascal made a mod (years ago) for a more informal look of the deck crew, Das Boot movie style. All working fine with 3.8, starting campaign from Wilhelmshaven. Many thanks for all the work. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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04-22-23, 01:11 AM | #1542 | ||
Navy Seal
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As the damage decals on hull disappearing on loading saves, destroyed deck gun could be the same … dunno, never tested on saves. If not appearing destroyed looking, it’s a bug… like destroyed periscopes you still can use…and like few others SH3 bugs unfortunately we have sometimes… we have to live with them and enjoy what we have After testing again, it works as it should: Quote:
You’ll understand I can’t satisfy everyone’s clothes tastes here…knowing I have less & less time for SH3 each day actually … Keep in mind I was just sharing my SH3 game at first
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Last edited by Fifi; 04-22-23 at 02:08 AM. |
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04-22-23, 07:29 AM | #1543 | |
Argentinian Skipper
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With hats ever I mean a mod for the crew using their hats forever, on deck and inside the boat. I will try an old mod for that. Also for the crew clothes. I'll post if they work with this supermod. I changed some sounds, too. No issues until now. Best regards Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 04-22-23 at 05:46 PM. |
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04-22-23, 07:53 AM | #1544 | |
Ocean Warrior
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If you want the crew to always have hats, it's a simple .cfg file edit. Just replace the line "HasHelmet=No" to "HasHelmet=Yes" in the crew.cfg file(s) you want changed. This can also be done in the same files in a career folder.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 04-22-23 at 08:19 AM. |
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04-22-23, 08:38 AM | #1545 | |
Navy Seal
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