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08-23-16, 04:29 PM | #1516 | |
Sink'em All
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Myself, I'm like you TMO 2.5 would work for me.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 04:31 PM | #1517 | |
Navy Seal
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Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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08-23-16, 04:35 PM | #1518 |
Sink'em All
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We want the best to go into FOTRSU so it will be one of the top mods ever made for SH4. At least in my estimation using the sensors that Ducimus setup for TMO would be the best decision. When I get home tonight I'm going to play around with this idea among other things.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
08-23-16, 04:37 PM | #1519 | |
Sink'em All
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Quote:
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 04:44 PM | #1520 | |
Sink'em All
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Quote:
RR, the rest of you guys, what do ya say. I know he's expressed an interest in joining.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 04:46 PM | #1521 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
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Quote:
Anyway - I seem to remember CapnScurvy is working on the sensors for the next BETA build
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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08-23-16, 04:47 PM | #1522 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Quote:
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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08-23-16, 04:56 PM | #1523 |
Grey Wolf
Join Date: Jun 2011
Location: UK
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Just had another idea
We KNOW that FOTRS 1.3 was based on TMO 1.7 Does anyone at all KNOW what FOTRSU 2.0 was based on?? Because FOTRSU 2.0 is what we have just laid on top of FOTRSU 1.3 Who knows what they did to the sensors?? In reality - do we really know what version of TMO this is based on???
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-23-16, 05:33 PM | #1524 |
Sink'em All
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I know I miss things once in awhile, but I was under the impression that s7trikback was only beta testing for us.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
08-23-16, 05:34 PM | #1525 | |
Sink'em All
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Quote:
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 05:42 PM | #1526 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
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Quote:
Yes - lets get him involved
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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08-23-16, 07:21 PM | #1527 |
Sink'em All
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I hope RR will agree.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
08-23-16, 07:30 PM | #1528 |
Navy Seal
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Sending S7rikeback a PM now inviting him to join the team!
Edit: S7ikeback is now invited to join our evil team at the Dark Laboratory of Doom and Pepsi Cola.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-23-16, 07:48 PM | #1529 |
CTD - it's not just a job
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Paint me in agreement for S7rikeback to be on the "inner ring", as MS says for their stuffs... That way, cdrsubron7 and him could do that "Maru Ships Mod for FotRS Ultimate©" hint-hint-hint...
I also agree whole-heartedly with RR about the lopsided imbalance between the sonar and the radar. Re-read my diatribe on my last encounter prior to being cornered... I got sonar way ahead of radar. I sat at the radar screen, zoomed in, trying to read the scale and bearing in order to get me at least an imprecise place to place an "X" on the chart. By the time I got a couple marks on the chart, I realized that the lead DD was at 5900 and closing. YIKES! Like I said before, if it hadn't been for the fog that morning, I'd have died then. As it was, later that day, that same fog let them get me surrounded. Then using their super fog binoculars (S.F.Beez), they had me straddled before I was getting under water. I'm in the process of spreadsheeting the AI Levels Chooser that cdrsubron7 posted, versus "stock", and then I'll go look at my TMO 1.7 and 2.5, which I think I've still got, and go through some of them and see what I see. So far, nothing in the FotRS AI Levels looks wrong (and minimal changes @ Level #3). FotRS v2 is built on v1.3, built on TMO v1.7, at least going by the ReadMe. I do not recall having encountered this many DD groups in v1.3, which I played quite a bit. I've only played v2.0 a little, and mostly at the beginning of our endeavor here, in order to get a flavor of it for future comparison. Of interest from the ReadMe: What's new in V2.0? First of all is V2.0 you blow over all other SH4 Mods purely from the graphics side, many changes affected the 3D models, the atmosphere, the effects, the textures and everything so falls under the great word "immersion". Let überaschen you. The sinking behavior of the ships were completely changed, sink ships not as fast, which can sometimes depending on where the ship was hit already take an hour until the "Pott" flooded. The sensor system has been heavily customized, it can happen that you ever will you shelled out good 8000-10000 meters with a clear view of a destroyer / cruiser / battleship unless your boat was discovered. V2.0 forces you to really take the name of the game seriously, Silent Hunter is not only the name of the game but it should be your "Program". There are countless new ships, the number of Japanese destroyers / U-hunter has more than doubled compared to the previous version. Super Ducimus?... |
08-23-16, 08:21 PM | #1530 | ||
Sink'em All
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There are 6 files in the mis.files which are labeled Jap SubHunters. Looking at them through the ME would look like the one below from '42a Jap SubHunters This should get your adrenaline flowing, pb.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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