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Old 08-27-06, 01:45 PM   #136
The General
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Default He's a Big Boy

In that one exchange I learnt so much.

Thanks Big Boy. I hope I run into you online one day, maybe with SHIV.

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Old 08-27-06, 01:54 PM   #137
bigboywooly
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Quote:
Originally Posted by The General
In that one exchange I learnt so much.

Thanks Big Boy. I hope I run into you online one day, maybe with SHIV.

Oh I'll still be sinking merchants in the Atlantic then with GWX
But you never know
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Old 09-12-06, 12:32 PM   #138
thasaint
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Cdre Gibs
Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?

I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.

PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.

Thx
I would not call it "my mod" because the main part of this pack is very nice 3D models of the ships created by Greg Law. Most of thanks should go to him for letting the SH3 community to have them and for the help in preparations for their conversion to the SH3 engine. Unfortunately, it takes such a long time for me to complete the conversion/importing. I am almost ashamed.

Yes, I agree it would be quite reasonable to combine mods introducing new guns. No objections on my side.

As to crew on the player sub, I have not done any modding of them before but I would guess that DMY_ objects in the DAT files of conning towers (Turms in the data\Objects folder) are responsible for those. For AI-subs I have simple added "crew objects" from the surface ships without animations.
thanks to greg law and serg, i loved having these fine ships in CFS3, and it'll be even better in SH3, wewt

the k class is awesome
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Old 09-12-06, 10:02 PM   #139
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It's been a while since I have been here. Serg the ships are looking good. Your effort is been worth it. As far as the 2 Cruisers go. These were very early models and not up to the same standard as the ones Serg is using. I could improve them but don't have the time at the moment. I do have penelope that I might confert soon.

Greg Law
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Old 09-13-06, 09:59 AM   #140
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Hat's off to Greg and you Serg for a great looking mod. ~S!~ Can't wait.
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Old 09-13-06, 12:11 PM   #141
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Greg, my email got kicked back so I PMed you at MAW

Wulfmann
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Old 01-20-07, 09:14 AM   #142
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Hi serg any news about this atm hope you still work on it...
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Old 01-23-07, 06:49 AM   #143
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Yes defnitely worth a BUMP
i would love to see your main Ships folder as a screenshot, and then try to find out what every ship folder is what...
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Old 01-24-07, 09:56 AM   #144
subeye
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Default Super unit´s !

Hello Sailor´s !
I would like answer to these mod. Is Kriegsmarine mod downloadable ???
And if yeah wehre !
Thank´s !
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Old 01-24-07, 10:28 AM   #145
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Not yet, but we are patiently waiting. We've not heard from Sergbuto on this for awile, so not sure when it will be released.
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Old 01-24-07, 11:16 AM   #146
Woof1701
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Quote:
Originally Posted by GT182
Not yet, but we are patiently waiting. We've not heard from Sergbuto on this for awile, so not sure when it will be released.
or IF it will be released
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Old 01-24-07, 12:08 PM   #147
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Default German Navy Update

Sergbuto actually posted an update for this ship pack (and for the CV HMS Furious) in another thread on January 13th.

Quote:
Originally Posted by Sergbuto
Furious needs the rudder and screws, adjustment of gun rotations and damage/collision models. However, the level of the 3D model is not up to the standards by e.g. Gerome73.

As to Kriegsmarine mod, some of ships are ready but they need to come with the German guns pack which is not ready.
http://www.subsim.com/radioroom/show....php?t=103661\
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Old 02-12-07, 07:36 AM   #148
subeye
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Default Hello what´s new?

Hello sailors !
It´s after 13. january !
And are a some new in progress on Kriegsmarine Mod ??
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Old 02-12-07, 11:29 AM   #149
sergbuto
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Quote:
Originally Posted by subeye
It´s after 13. january !
Yes, but what year?

Quote:
Originally Posted by subeye
And are a some new in progress on Kriegsmarine Mod ??
No news. Still the same old ships.





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Old 03-12-07, 01:05 PM   #150
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Any News?
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