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Old 10-08-10, 07:57 PM   #136
Venatore
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TheDarkWraith & Trevally.

Check your PM's

Kind Regards

Ven
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Old 10-08-10, 07:59 PM   #137
SashaKA001
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I'm sorry, but I'm dumb or lick or do not go, why I do not work like the image from the post # 119. WHY?.
I hear the sound fine, but why no "starshell 'flare".
what am I doing wrong?
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Old 10-08-10, 08:02 PM   #138
Venatore
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Quote:
Originally Posted by SashaKA001 View Post
I'm sorry, but I'm dumb or lick or do not go, why I do not work like the image from the post # 119. WHY?.
I hear the sound fine, but why no "starshell 'flare".
what am I doing wrong?
SashaKA001,

Matey that is not the official mod. It was uploaded for a couple of us modders to understand the data inputting etc.

I haven't even used it; as I'll wait for the official release ....... it's not what you probably wanted to hear

Regards

Ven
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Old 10-08-10, 08:08 PM   #139
SashaKA001
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Quote:
Originally Posted by Venatore View Post
SashaKA001,

Matey that is not the official mod. It was uploaded for a couple of us modders to understand the data inputting etc.

I haven't even used it; as I'll wait for the official release ....... it's not what you probably wanted to hear

Regards

Ven
I know that this is a demo mode but still, I made a written TheDarkWraith, but when I load a training demo mission that ship only shining searchlights and hoots but not for long, and fires me. Yet for some it has appeared.
I want to light at the end of the tunnel. Give light.
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Old 10-08-10, 08:54 PM   #140
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Old 10-08-10, 09:37 PM   #141
SashaKA001
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I translate from English to Russian to write here from Russian into English using "translate.google" (that's all) google rocks. Yes, sometimes words are not clear there, but most important is to grasp the meaning of written material. Sorry if that is not true.
Or I'm wrong!
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Old 10-08-10, 09:53 PM   #142
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
I know that this is a demo mode but still, I made a written TheDarkWraith, but when I load a training demo mission that ship only shining searchlights and hoots but not for long, and fires me. Yet for some it has appeared.
I want to light at the end of the tunnel. Give light.
not sure why. Do you have a mod enabled that has changed and/or modified the stock particles.dat file and/or the stock materials.dat file? Try this: as soon as the demo mission starts, start firing your deck gun at the merchant. See if that doesn't work.
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Old 10-09-10, 06:32 AM   #143
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
not sure why. Do you have a mod enabled that has changed and/or modified the stock particles.dat file and/or the stock materials.dat file? Try this: as soon as the demo mission starts, start firing your deck gun at the merchant. See if that doesn't work.
particles.dsd -- what is this file? and whether it is you can remove it? it lies in the Library folder

particles.dat -- 425 КБ
Materials.dat -- 6,66 МБ

try If you can then skinte on any file exchanger, these two files.
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Old 10-09-10, 07:32 AM   #144
THE_MASK
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I am sorry but this thread reminds me of this .
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Old 10-09-10, 07:39 AM   #145
DavyJonesFootlocker
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'Allo 'Allo! Ah, man the good old days! Where is my little tank?
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Old 10-09-10, 09:45 AM   #146
SashaKA001
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A. A AA AAA to work, for some reason I had ParticlesDetail = 0, put ParticlesDetail = 6 and worked.

Last edited by SashaKA001; 10-09-10 at 02:55 PM.
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Old 10-14-10, 02:34 PM   #147
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TDW,

Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?
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Old 10-14-10, 05:19 PM   #148
THE_MASK
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Quote:
Originally Posted by Antar View Post
TDW,

Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?
I adjusted the splash wave on the deck gun and it worked pretty good .
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Old 10-14-10, 06:42 PM   #149
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Been working on the visual damage for the sub and conning tower. Coming along nicely:


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Old 10-14-10, 07:07 PM   #150
DavyJonesFootlocker
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With that kind of damage it still floats?
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