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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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If many of us will buy it, or end up buying it anyways, where's the motivation to try and implement it in? ![]() ![]() As much as I HATE the idea of no FSAA, I love Sub sims. Will it adversely affect my opinion of the game? Most definately. But I did pre-order it anyways knowing this. In fact, I think I may have been the first to start the "No FSAA?" line of questioning. lol
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#137 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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#138 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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I'll buy it even without anti-aliasing. Firstly it still looks good, and secondly, graphics aren't important to me anyhow.
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#139 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
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This is very important, although I would prefer for multiplayer server client damage bug from sh3 to be fixed, then I will be happy.
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#140 |
Swabbie
![]() Join Date: Jun 2005
Location: Bucharest, Romania
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http://ati.de/products/radeonx1k/imagequality.html
Seems like Ati X1000 series support HDR and FSAA at the same time |
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#141 | |
Electrician's Mate
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#142 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
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So I've just realized something and I have a question. I know it's not yet confirmed if there is AA available in game or if it can be forced, but if it is present or can be forced, would a Radeon X800 XL be able to run with HDR and AA at the same time? I ask this because I know that the X1000 series can run it, and that it is a big advantage for ATI and I always hear about it. But my X800 XL isn't in the X1000 series, and yet, I can play HL2: Episode 1 with both HDR and AA! So do ATI cards that aren't in the X1000 series support both HDR and AA simultaneously?
This is probably just some paranoid, anxious thought I just had, but hey, it would be awesome to have HDR and AA at the same time instead of sacrificing one for the other.
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U-36, "Cutlass"-- Stealing from the Brits and giving to Davy Jones since 1939. |
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#143 | |
Samurai Navy
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Location: Fresno, CA.
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Apparently, so can the 8800 series from Nvidia. However, if the engine won't support it, new drivers more than likely won't change that. *GRAW* lol
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#144 | ||
Swabbie
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Location: Bucharest, Romania
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#145 | |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
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Last edited by Nightmare; 03-09-07 at 01:56 PM. |
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#146 | |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
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That aside, I hope AA is available in SH4. It really is nice to have.
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U-36, "Cutlass"-- Stealing from the Brits and giving to Davy Jones since 1939. |
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#147 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
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I cant wait for a review because it seems noone from UBI or dev wants to talk about this issue(after i asked whether aa will work in sh4 on ubi ask the developers thread - they locked it and ended the questions). I truly hope aa can be used on sh4.
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#148 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
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Theky locked it and ended the questions?
What an unhealthy way to handle future-customers! ![]() Still I hope it's possible, to force through driver-settings, just like SH3 and Red Orchestra. In fact, I run both games at the exact same settings.
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#149 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#150 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
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Ok. I posted this in another thread, but it was really meant for this one...
I will now take this time to kneel before our god, Neal Neptune Stevens, who's spirit is always with us just below our keel... Oh father who art below us, please do not let Ubi deliver unto us a Kracken from the depths. Give us this day our daily FSAA, through SHIV our Sim, Amen.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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