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07-05-17, 05:01 PM | #136 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
It is a game, after all, and not meant to be an accurate simulation... I think most people are more concerned with fun than accuracy, and those who do want ultra realism can edit their own files however they want.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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07-05-17, 05:14 PM | #137 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
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Quote:
I am re-reading the book at the moment (very good by the way - haven't read it for about 25 years) In the book Skip Tyler does a computer analysis of the Caterpillar drive and discovers that the Octobers most likely speed using the silent drive is in the 10-14 knot range
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07-05-17, 05:49 PM | #138 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Hey everyone, I'm adding something new to the main post:
When Sending Contributions... If you send me something to add to the mod, please adhere to the following guidelines, so that it makes integration MUCH easier. (You can send contributions via email to timdgraham at sbcglobal dot net or PM them to me via the CW Discord here: https://discord.gg/caD9q9c )
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-06-17, 11:08 AM | #139 | |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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Quote:
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07-06-17, 11:18 AM | #140 | |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Quote:
Also, I have been thinking about the 206, but it is very unique looking and we do not have a matching model in game at this moment. |
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07-06-17, 02:22 PM | #141 |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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Beleve it or not before joining the navy i wanted to joind the tank division ^^. but it pulled me out to the waves....
well most stuff isn't that classyfied. sure some things are but much can be taken from official sources like jane's. there are also some good documentations on youtube showing some things from the 212a. i would guess some of them could be used to work on a proper model for CW. In comparison to the other subs from CW the biggest disadvantage of the 212a would be its ridiculous speed. It is to slow to hunt a nuke sub or a convoy at full speed. Top speed can only be maintained for some time until they have to recharge...a kingdom for a reactor. but thats all to technical for this thread. so long good work on that, hope modders will have some day the possibility to mod the 3d models .
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07-07-17, 03:03 AM | #142 |
Watch
Join Date: Jun 2013
Posts: 20
Downloads: 45
Uploads: 0
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Absolutely great to have more subs added, how about including the Oscar II submarine in future?
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07-07-17, 06:25 PM | #143 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED!
This is a MAJOR update, so please be patient if you spot bugs and report them to me so I can nail them down. Thank you. Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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07-07-17, 06:50 PM | #144 |
Sailor man
Join Date: Jun 2017
Posts: 45
Downloads: 5
Uploads: 0
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Can't get enough of this mod. Seriously, the devs need to let you do your own models.
Can we please please please have stinger SAM launchers, and a conventional subroc now please, I wanna depth bomb those pesky shallow running diesel- electric boats. Also, does the ADCAP have two different speeds? Flat out it can do 60 knots no? |
07-08-17, 06:58 AM | #145 |
Nub
Join Date: Jul 2017
Posts: 3
Downloads: 6
Uploads: 0
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Is this compatible with the 2004 campaign mod? If so can you tell me how to make it compatible or make make it compatible yourself? With the akulas now in your mod, the 2004 campaign looks like fun with them.
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07-08-17, 08:54 AM | #146 |
Gefallen Engel U-666
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welcome aboard!
Galaxy_Canon!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-08-17, 06:22 PM | #147 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-09-17, 04:42 PM | #148 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated again :-)
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-09-17, 09:07 PM | #149 |
Navy Dude
Join Date: Mar 2007
Posts: 177
Downloads: 151
Uploads: 0
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will there eventually be a Russian campaign where you set out from Murmansk rather than Holy Loch?
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07-10-17, 02:41 AM | #150 |
Nub
Join Date: Jun 2017
Posts: 3
Downloads: 17
Uploads: 0
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Not working mod
New version of mod is not working..only showing one mission..and unable to play..please fix this..my game version is 1.0
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