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03-03-17, 02:21 PM | #136 |
CTD - it's not just a job
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My fingers are crossed that it goes smoothly and comes out soon!... Very nice Wildcat there gap, and bomb too! great stuff. Chant: Hellcat hellcat hellcat... sorry, can't help myself.
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03-03-17, 07:40 PM | #137 | ||||||
Stowaway
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Are the different parts (wings, propeller ...) independent, so we could make them destroyable ? Quote:
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03-04-17, 11:17 AM | #138 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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By the way, 3DPack got a nice Bearcat model too. Pity that the plane didn't enter service in time for WWII... or rather my luck lol Thank you guys, you are too kind You might have noticed that my texturing work is slightly inaccurate though, in having roundels on both upper and under wings. In reality, mid-war US aircraft had roundels only on the left upper wing and right under wing. Unfortunately model's UV map uses the same texture for both wings, but I will mask the redundant roundels with some plain-colored faces that I will add to the model as equipments. Quote:
All the paint schemes described in this article will be featured. I use Wings Palette for getting high quality drawings of the camoufflages listed in the webpage above, that I base my paint work on (though not always illustrators get colors accurate). I will send you an update when I get all the British A/S bombs ready. This mod will need quite a lot of testing and fine-tuning to get damage values and radii, fall speeds, etc. fairly realistic. Some work on Splash/explosion effects will be required too. I think I will leave that part to you... |
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03-04-17, 04:52 PM | #139 |
Village Idiot
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gap,
the roundels use a separate 3D model to render so you should just paint the wings then add a roundel object. If you don't have SH3 I can send you example files. |
03-05-17, 07:30 AM | #140 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Thank you Jeff, I know what you mean, but I prefer painting roundels directly on the main texture, because doing so provides a bigger flexibility as to their size and position, which varied during the course of the war
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03-05-17, 06:11 PM | #141 |
Village Idiot
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I'd add the roundels as an eqp thing in that case.
enlarge the roundel as needed and place it in a separate dat in the Library. |
03-05-17, 07:44 PM | #142 | |
Navy Seal
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Location: CJ8937
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Provided that only a few paint schemes will require some of their roundels masked out, an that all of them share the same 2 or 3 wing colours, I find this approach more practical for my purposes. Moreover, painting the roundels directly on the texture, allows me to blend them in Photoshop, rather than simply overlapping them in game, thus making rivets, scratches, etc from the bottom layer still visible though the roundels, and matching main texture's patterns |
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03-05-17, 10:12 PM | #143 |
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When the Wildcat is finished, don't forget to send it to me in order I make a battery of tests. And also add bombs/rockets under its wings !
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03-08-17, 04:25 PM | #144 |
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I've had a dream ...
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03-23-17, 03:56 AM | #145 |
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Maybe ...
Hi,
I thought about something today. If my intuition is correct, the carried rockets might be always destroyed when launched with the method I've tested (with random results), if the rocket model has also internal surfaces. Will try to do that ! (when enough time) |
03-26-17, 07:20 PM | #146 |
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Any news about the Wildcat / Hellcat aircrafts ?
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07-02-17, 12:19 PM | #147 |
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Will try to finish this mod during the week.
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07-04-17, 07:31 PM | #148 |
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07-06-17, 03:28 PM | #149 |
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And ............. the Wildcat ! With a texture made by me.
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07-06-17, 06:42 PM | #150 |
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