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Old 09-23-08, 04:21 PM   #1
Kruger
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Hm serious problem. It seems that my sub will forever be doomed to be "The flying yankee"

I receive a message that Manila is under constant attack, and my based changed to surubaya. Great. I arrive at Surubaya, only to find out that I can only ressuply, but I cannot dock.


I check the map and see that Manila is still blue. So i plot my course to there, only to find out that it is guarder by some jap subchaser. WTF ?


I radio in my status, and I am ssigned a nex patrol zone, after previously being told that I can get back to post (Ghostly Surubaya)

Am I going to spend the entire war in an eternal patrol ? Where can I dock ?
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Old 09-23-08, 04:39 PM   #2
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Frustrating aint it. Shame they cant just tell you where to go...

In the meatime look for the Blue Anchor that is 'tilted' or not straight up and down.

Failing that there is this http://www.subsim.com/radioroom/show...ding+home+base
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Old 09-23-08, 04:44 PM   #3
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Try Fremantal, austrila.
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Old 09-23-08, 05:19 PM   #4
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Thanks folks. It seems that I have to sail to Pearl. 10k km )
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Old 09-24-08, 05:10 AM   #5
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Hi all. I am now reading the
Current Doctrine Submarines (USF-25(A))


At
Section 5

point 4505 is states that " Multi-speed torpedoes should be kept set continually to the highest speed which will reach the target under the conditions existing. "


Then why are torpedoes set by default in SH4 at low speed and magnetic impact ? Is there a mod to change this default setting, or can I manually change a config or something to reflect the reality ? I find it very annoying to set all torpedoes manually, and when I reload to find them set default again.
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Old 09-24-08, 08:31 AM   #6
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Quote:
Originally Posted by Kruger
Hi all. I am now reading the
Current Doctrine Submarines (USF-25(A))


At
Section 5

point 4505 is states that " Multi-speed torpedoes should be kept set continually to the highest speed which will reach the target under the conditions existing. "


Then why are torpedoes set by default in SH4 at low speed and magnetic impact ? Is there a mod to change this default setting, or can I manually change a config or something to reflect the reality ? I find it very annoying to set all torpedoes manually, and when I reload to find them set default again.
Got to agree with Kruger here I always felt the default was back aswards.

Im assuming it is done because of all the different torpedoe types with some not having 'high' speeds available.
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Old 09-25-08, 03:38 PM   #7
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Noone agrees about the torpedoes ?


next one then



What's teh best way to take a bow shot ? Do you ever do it ? How ?
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Old 09-26-08, 07:10 AM   #8
Hitman
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Quote:
Another queastion for you guys. I was watching Destination Tokyo last night, and there is the sequence where the boat's cook gives the crew some Christmas presents. He complains that he never gets a medal, no matter what the boat's successes are. Does anybody have any extra information about the cooks on Navy's subs ? Did they ever get a medal ? After all, in my opinion the cook is one of the most important man aboard, and his job can be sometimes harder, because he has to concentrate on something else than the action itself.
I think that wether someone in the submarine got medals/pins depended on him being actually enlisted or not.

IIRC US submarines -and other surface vessels- had aboard sometimes stewards (Many of them Philippinos) that served meals and cooked but were actually not enlisted hands or rated. Therefore they did not get medals, pins or anything related to military awards/recognizement for military actions.

Someone correct me if I'm wrong :hmm:
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Old 09-26-08, 10:46 AM   #9
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Quote:
Originally Posted by Kruger
What's teh best way to take a bow shot ? Do you ever do it ? How ?
A bow shot? As in a closing destoyer?

Then hell no... that only works in the movies

But yea Ive done it just to try. Range irrelevant, AOB 0, Speed of target couple of knots (not really important if its a true 'bow shot'), Bearing zero (hopefully, adjust as necessary), Magnetic trigger, Depth (most important) about 1 foot below the keel [that is if you actually have time to look it up], open the doors, fire, drop the scope, all ahead flank, hard to starbord, dig for deep water, and pray.

Your chances of a sucessful shot is about 1 in 10 I would guess. Either the fish will be a dud, a premie, the DD will alter course, or you screwed up your solution, or if your really really lucky it will detonate. Then if your luck holds out it will either cripple or destroy the target.

So I maintain.... hell no. If I find myself in this position it is time to think about evasion.
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Old 09-26-08, 10:47 AM   #10
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Quote:
Originally Posted by Kruger

What's teh best way to take a bow shot ? Do you ever do it ? How ?
assuming you are detected and your doing this because you have to, i aproach at flank speed so if i miss you are already heading away at maximum speed. for a sure kill only shoot when the DD is between 500-400m. if you fire when the DD is less than 400m away the torpedo will probably not arm in time (they must travel 350m to arm themselves) and bounce off so if you fubar the bow shot then you must get them with the stern tubes (again within the 400-500 range) or you will have a very bad day. when you take your shot it needs to be in the 400-500m range to hit home, i find over 550m it becomes about a 50-50 chance the DD zig-zag pattern will cause you to miss.
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Old 10-06-08, 04:15 PM   #11
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Quote:
Originally Posted by Kruger
What's teh best way to take a bow shot ? Do you ever do it ? How ?
Don't bother firing two fish off, each one to a few degress to each side. That's a surefire way to have the destroyer simply sail straight on to you. Good ol' Murphy.
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Old 10-20-08, 05:34 AM   #12
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Quote:
Originally Posted by Kruger
Noone agrees about the torpedoes ?


next one then



What's the best way to take a bow shot ? Do you ever do it ? How ?
What's needed here is a little discipline. A bow shot is any torpedo shot from the bow torpedo tubes. You select the tube, open the door and push the fire button.

Now I suspect that you mean a down the throat shot against an escort, and that is a whole different kettle of fish. There are a couple of things you must do to make a TMO down the throat shot successful at least a third of the time. First, be headed away from the escort. That means that your down the throat shot will be a stern shot, not a bow shot.

You want to minimize the speed difference between you and the escort, but at the same time use the escorts speed plus the torpedo speed for the closing speed of the shot. That means you are WFO (wide flyin' open) away from him with scope up.

AoB zero, bearing 180, range who cares, torpedo speed high into the TDC. The arming distance for your torpedo is 450 yards. Hold your fire until the escort is 450 yards away. This maximizes his angular size and gives him minimum time to react. In TMO he will still react and you will still miss over 50% of these. Plan for the miss or die.

When he hits 450 yards away, hit the fire button and the dive button at the same time, while simultaneously using your third hand to lower the scope. Watch the torpedo on your attack map. When it misses, order a right hand 90º turn. If this were a real Japanese escort, you would always turn left. They are trained that Americans are right handed and tend to turn right.

Keep full throttle until you are below the thermal layer, hit silent running (automatically throttles back to ahead slow) and curse Ducimus for making devil possessed escorts.:rotfl: You just missed again. But it is fun to try. Some day you will hit one of those guys.

I have found that the more effective shot, assuming you survive to deliver it, is the "up the poop chute shot." For this shot, you ready a bow tube, AoB 180, bearing zero, speed who cares, torpedo speed high.

To deliver this attack you have to wait out and avoid his first run at periscope depth. Good luck with TMO. Then after he has passed, up scope and notice that after his drop there is a time where he kind of lollygags in front of you contemplating his navel (or naval in this case). That's when you pop him. This, assuming you survived, is a high percentage shot.

It is useless to fire two or more torpedoes at an escort. Ducimus made 'em able to dance away from three as easily as they dance away from one. Torpedoes are for merchies anyway. But in TMO, sometimes you have to fight the escorts to get to the merchies. That doesn't necessarily mean taking shots at them, but often there is little choice.
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Old 09-26-08, 10:36 AM   #13
Webster
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Quote:
Originally Posted by Kruger
Hi all. I am now reading the
Current Doctrine Submarines (USF-25(A))


At
Section 5

point 4505 is states that " Multi-speed torpedoes should be kept set continually to the highest speed which will reach the target under the conditions existing. "


Then why are torpedoes set by default in SH4 at low speed and magnetic impact ? Is there a mod to change this default setting, or can I manually change a config or something to reflect the reality ? I find it very annoying to set all torpedoes manually, and when I reload to find them set default again.
the answer lies with the highlighted part, the torpedos are set default for maximum range because distance to target is an unknown. you can fire a slow torpedo at close range but you cant reach a distant target with a torpedo set fast.
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