SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-30-08, 02:17 PM | #256 |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Excellent news Hans, Tks
Do you yet have any definite plans to incorporate Diving Duck's latest open hatch V2? http://www.subsim.com/radioroom/showthread.php?t=104514 It does work as is with WAC but changes the default NYGM interior to the Bordinstrumente version. Personally I like this better but some of your customers may not. What I don't like is that the hatch has a luminous yellow semi-circle around part of hatch circumference. DD's mod doesn't do that when applied to GWX based installs. |
07-31-08, 03:34 AM | #257 | |
Sea Lord
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Maybe we do a new version anytime. We will release a hotfix coming next, correcting some small bugs and some small add on mods like contacts all grey or contacts all grey without tails. greetings Han PS: UberGruber, show us some of your findings!!! |
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07-31-08, 07:54 AM | #258 | |
Stowaway
Posts: n/a
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07-31-08, 11:07 AM | #259 |
Seasoned Skipper
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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08-04-08, 05:25 AM | #260 |
Sea Lord
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The additional mod "Contact all Grey" is now available for WAC3.0 at our filefront account!!!
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08-04-08, 06:13 AM | #261 |
Sonar Guy
Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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got it....
I have a prob with the IX/2 tower. Only 1 AA gun is firing (the one who is a bit higher close to the tower). I only managed to autofire the 2ndairy AA gun when i manually emptied the 20 stack loaded but its only working while under attack. |
08-04-08, 10:00 AM | #262 | ||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The main problem is it change some interior textures, your own, or the UWAC textures, i am working to bring back my textures now. And yes i have the yellow ring too, but not too much visible, i can survive with it. I am surprised what a wonderful is this version of UWAC !!! Many Thanks HanSolo !!!! And... please, do not stop the job !!!! |
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08-13-08, 04:17 PM | #263 |
A-ganger
Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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Hello,
i tryed this mod. I can do all stuff in the navel academy. but when i try to start a campain it CTD, anyone know whats might be wrong? I have the patch and the mod file is 4,43 gig |
08-14-08, 01:15 AM | #264 | |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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I think your problem may be caused by WAC allowing you to select more crew than the game will actually permit. There is a revised basic cfg file to return crew selection numbers to stock levels:- http://files.filefront.com/WAC+30+ve.../fileinfo.html Haven't used this myself, but hope it will enable you to start a career |
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08-14-08, 07:43 AM | #265 | ||
A-ganger
Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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08-14-08, 08:38 AM | #266 |
Admiral
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hello there,
can anybody tell me, whether repair times in WAC3.0 are as short as in stock SH3 or are they much longer?? thanx, h.sie |
08-14-08, 10:37 AM | #267 | |
Sea Lord
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08-14-08, 10:49 AM | #268 | ||
Admiral
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greetings, h.sie |
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08-14-08, 11:14 AM | #269 | |||
Sea Lord
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we adapted a version of Nvdrifters repair mod! so the side effects are unfortunately still present. but if you wanna get rid of these the only possibility is to play with stock repair times. greetings |
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08-14-08, 01:36 PM | #270 |
A-ganger
Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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One more thning. Did you remove the skill bars for etc torpedos and engin? Becuse i cant se any green skill bars.
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