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Old 04-10-08, 03:32 PM   #13
Platapus
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"Absolutely, im particularly partial to the idea of clicking on a wounded sailor and a pop up says "This man should fully recover within a matter of days" or something more grim like "This man is mortally wounded, and will probably die within the next 3 days unless we get him to a hospital" the call is yours of course... if you let him die crew morale takes a nose dive, but if you rush back to base before the "deadline" crew morale takes a huge jump. i think this could really add to the game"

Things like this are what's needed. Decisions that the game player that will have an effect on the game. If I come back early to save my crew, I better have a good reputation with BdU. Otherwise I could lose my boat or get crappier assignments.

Conversely, if I ignore my crew that will have effects on how my crew operates in times of stress.

This gives the Kaluen the tough choices. There is no right or wrong answer, but like in life, it has an effect.

Pretty much every decision should have some effect on the game. Good and bad.
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