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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Stowaway
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HI
Greeat works, looks great. I,m running V1.5 Uboats with TM and PE2 ROW at the moment and Have a few questions. Where is the link for DL? I cant seem to find it anywhere in thread? Will this work with TM? Has the Scene.dat AI visbility ranges been optimised as discussed in thread? DOes this work with PE2 (ROW) if so what order should the mods be installed? |
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#62 |
Loader
![]() Join Date: Dec 2004
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Would you mind seperating the environment tweaks from gameplay changes like AI changes into two seperate files? I love your work on the graphics but I'm not good enough to deal with better AI yet.
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#63 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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Very nice work! I have it installed on a "plain vanilla" install of v1.5 and it doesn't appear to affect my framerate at all...
![]() My only comment is I think the sensor AI is a bit too sensitive. I was picking up small craft at a very long range (forgot the exact distance) which seemed unusual. Keep up the great work!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#64 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
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![]() To download the 4.1 go to the first page of this thread ![]() Now my own question: Im using TMO v 1.5 (with EE 4.0 incorporated) TMO Sp 1 Charlie TMO Sp 2 Bravo RSRD v371 RSRD patch 4 Where I have to install version 4.1 to not mess with the other files?:hmm: Wonderful work Wclear...congratulations ![]()
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#65 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
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#66 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Sorry to bother W_clear, but could you make a "weather only" version?
I ask this because I'm going to make my own version of AI Improvements and enemy sensor upgrades in order to make escorts more dangerous and effective. Maybe you could split the mod i two parts...one for the weather changes and another for the remanining gameplay tweaks. It's more feasible i guess.. Thanks for your attention and congratulations for your excellent work ![]()
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#67 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 04-09-08 at 03:19 PM. |
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#68 |
Mate
![]() Join Date: Mar 2005
Posts: 55
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Same request here for a "weather-only mod", please! I'd like to have the better waves etc, but would rather stick with the TMO AI.
Cheers, RD.
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#69 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Does E4.1 include any pitch and roll enhancement?
these pictures looks stunning....
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#70 |
Pacific Aces Dev Team
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And another request for weather only here
![]() The only time when I have seen the mod not be as perfect is in very calm weather :hmm: The reflection of the sun in those conditions is a bit excessive from external view, though from the bridge it is acceptable. The sea is really dark blue, and I like it very much, but I can't tell if the Pacific really looks like that. ![]()
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#71 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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![]() Quote:
Interesting to note that SH4 has sky and water environment files for the Atlantic, the Med and the Arctic, but NOT the Pacific! I'm doing some modding myself and I think the sim simply reuses one of them for the Pacific... I think the Med would be closest...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#72 |
Nub
![]() Join Date: Mar 2008
Posts: 3
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The BEST water I've ever seen in the game
![]() But... Sometimes it's completely... flat ![]() ![]()
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#73 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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My dad did two tours for 'Nam in the Navy and he said that once in a while the ocean looked like glass.
Stars were a LOT more visible,too. They twinkle too much in the game.
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#74 |
Lucky Jack
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Completely flat water does happen. Anyway, for those concerned about the 4.1 AI changes. Load this first and then the mod you want to overwrite and work as designed.
In other words, 4.1 enviro mod TMO This way the TMO AI tweaks will overwrite tweaks created by W-clear. This will leave you the nice sea and color W-clear has created and you will still have TMO work as designed.
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#75 |
Ace of the deep .
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or just take the folders out of the mod you dont need then enable it
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