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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() Quote:
![]() I will upload it right now and will let you know once it's done. CapZap
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#2 | ||
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() Quote:
![]() you can get it here: http://files.filefront.com/Fubar+VII.../fileinfo.html CapZap
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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thanks very much mate
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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That's a great skin, Miner....it's my favourite since Fubar released it.
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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The skin isn't working..
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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I think you need to unpack 1 level further, to get to the correct folder.
I assume you use JSGME, to install the mod? When unpacking the rar, 1st open the folder named "VIIC - Mrk2 ". Then - inside that one - find the folder named "FUBARSVII58 mrk 2"....that's the folder you need to unpack into your SHIII/MODS-folder. Just unpack that entire FUBARSVII58 mrk 2-folder to that location. You may get a warning about some thumbs-file, but you can ignore that. Good luck. ![]()
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#7 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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You are right Paajtor:
When you unpack the RAR file, it creates a file like this (example only): FUBARVIIU58MK2/FUBARVIIU58MK2/data...... It should be FUBARVII58MK2/data..... So, before copying it to the MODS folder to enable it via JSGME you have to eliminate the exceeding folder. It works, trust me, I have it enabled and working like a charm. ![]() CapZap
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