![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Oct 2007
Location: Morecambe
Posts: 7
Downloads: 20
Uploads: 0
|
![]()
Thanks for the tips people
![]() ![]() ![]()
__________________
look out for Capt.Kronos |
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
|
![]()
Two other recommendations:
1. This may be what you're using and having a hard time with, but use the lower images in the recognition guide to help figure out the AOB if you're forward of the beam. 2. In the SH3 Mods section is a tool that may help as well. I've downloaded it, but have not used it yet. http://www.subsim.com/radioroom/showthread.php?t=123373 |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
|
![]()
I foUnd the best way for mtdc iS get in close and just use bearing and FAST torp speed for-going the angle and range -- quite suCCesfull
![]() |
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
The Crazy Wolf ![]() |
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() |
![]()
Look here if you still are wondering, mate;
http://www.subsim.com/radioroom/show...542#post671542 This is the drawing: (Remember: Line from point 1 to 2 HAVE to be in accordance with the targets course!) ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Sailor man
![]() Join Date: Oct 2008
Location: Melbourne, Fl
Posts: 45
Downloads: 4
Uploads: 0
|
![]()
my way of explaining AOB goes something like this: ehem!
![]() first thing you do is lock and ID the ship right. ![]() the first step you do after the ID is use the stadimeter (height and bearing) tool and send the result to the TDC. now you have some time till your next stadimeter check and you should now set your torpedo(s) for the type of ship your firing at (look at how deep their boat goes in the water aka *draft) remember to open the doors of the tubes you want to fire (quick key is "q") once the torps are ready go back to the parascope and use the stadimeter again and once again send the results to the TDC. the next step is to get the speed. since you have two distance and bearing results in the TDC, it can calculate the speed for you. simply go to the right most option on the round data input device and click the obtain speed button (next to the red send results button. dont forget to press the red button after it calculates the speed ![]() once you send the speed to the TDC, look at the black dialog box. your crew convienently tell you what the enemy vessels course is. this is the angle on bow and the last piece to the firing solution. ![]() EXAMPLE: now, say the crew dialog says the target is on course 090. all you have to do is turn the angle on bow till the boats nose (or the 0 from the inner dial) matches the E on the outer dial (or whatever course the crew says in the dialog box). if the crew says the target is on course 325. turn the angle on bow till the nose and inner dial number 0 line up with the outer dial number 325. its really that simple. ![]() now you have to just press the position keeper button to complete the solution. its the grey button on the bottom right of the position keeper (dials area). when it turns red, your ready to fire. send just the bearing once more from the distance option of the round data input device by just pressing the red send button while locked on the target (dont do a height measurement unless you see the targets has changed heading, in which case, if you have time or can be quick, redo the solution) select your first (or only) setup torpedo tube and send em' swimming! i suggest you try these steps over and over in the torpedo training mission till you get hits consistantly. best of luck! i hope i didnt confuse you ![]() ![]() ![]()
__________________
------------------------------------------------ Last edited by <Jason>; 11-10-08 at 09:09 PM. |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Jul 2008
Posts: 12
Downloads: 0
Uploads: 0
|
![]()
This is an excellent thread on killing enemy ships, and helped me immensely when I first started.
http://www.subsim.com/radioroom/showthread.php?t=88961
__________________
If you ever find that violence doesn't work, you haven't used enough. |
![]() |
![]() |
![]() |
#8 | |
Bilge Rat
![]() Join Date: Jun 2017
Posts: 1
Downloads: 11
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|