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10-15-07, 12:39 PM | #31 |
A-ganger
Join Date: Aug 2007
Posts: 73
Downloads: 12
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Lurker: There I was one my first patrol
Out of Cavita. Went to the first assigned patrol around Cam Rahn, encountered large passenger liner asd small passenger carrier with 2 DD escorts. Took out the large liner with 3 torps. twiddled my thumbs around the area until I received message to go to southern patrol area. Immediately upon arrival encountered lead Zig-Zag DD inline ahead of Large Mod COmposite trailed by four small cargoes and then another large Mod Comp. Back ended by another zigging DD. Put three torps into lead Mod COmp. Swug around, went silent and waited for the last Mod comp. When just inside 6000 let loose of three more torps very nicely spread. First to hit and seconds before impact I got a Crash To Disk! Damn the bad luck. First time I've CTD'd in a LOOOOOOOOOOOOOOOOOOOONG time????
So needless to say, I don't know if I get a good base to go to but I do know I'll give it another whirl tonight. News at 11. BFN |
10-15-07, 05:58 PM | #32 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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My face is RED
Though an oversight in testing on my part, there are bug in the transfer from the “Task Force 3” Flotilla to “ABDA-Task Force 3” Flotilla. Also some of the “Task Force 3” Flotilla objectives have some errors in them that need to be corrected. The download links has been disabled and a patch is in the works, for the moment please “DO NOT” uses the “Task Force 3” or the “ABDA-Task Force 3" Last edited by lurker_hlb3; 10-15-07 at 06:46 PM. |
10-15-07, 06:00 PM | #33 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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10-15-07, 06:14 PM | #34 | |
Grey Wolf
Join Date: Nov 2002
Posts: 997
Downloads: 0
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You've begun development of a great mod. Sometimes it takes a couple hundred fresh eyes to flesh out a few bugs. Should be expected. I still say Bravo to you.
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10-15-07, 06:22 PM | #35 | ||
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Ditto to what Monolith said
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So no worries about it because your doing a lot of great work for the game. |
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10-15-07, 06:24 PM | #36 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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http://www.subsim.com/radioroom/show...=Taihosan+maru Please down load the fix an install it, this fix will be added to RSRDC |
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10-15-07, 06:32 PM | #37 | ||
Lucky Jack
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Nice work you have going here Lurker. Looking forward to more!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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10-15-07, 08:08 PM | #38 |
A-ganger
Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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Lurker you certainly have no reason at all
to be even slightly embarrassed. You've put together on hell of a MOD. I was simply trying to follow up on the previous error to help track down what might be a clue. In the midst of my very small effort I ran into that CTD. I had every intention of going back to a first patrol from cavite till I saw your notice.
Thanx for the clue on the CTD fix. Will install that and wait til you announce your patch before continuing to explore your WONDERFUL work. Hell I'm just a novice submariner. You guys do all the hard stuff and we have all the REAL fun THANX AGAIN |
10-15-07, 08:55 PM | #39 | |
Planesman
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
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TM and RSRDCL
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10-15-07, 09:01 PM | #40 | ||
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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T.M. / RFB and RSRDCL deal with a lot of the same files
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A decision has to be made which mod to run unless you know how to pull every thing appart and make the differn't thing's you want work in your game without CTD's and more. You can't do those type's of over write's in your game and expect a modder to fix your problems most will not even bother to try and help you because you didn't take their advice in the first place about what will and will not work vs another mod. That is why we make read me's to explain what can and can not be done without problems. |
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10-15-07, 11:51 PM | #41 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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While debugging the transfer from “Task Force 3” Flotilla to “ABDA-Task Force 3” Flotilla problem, there maybe a fundamentally error with my original concept of spitting the FremantleCommand into three separate Flotillas. Further testing tomorrow will reveal all. Worst case is that I will have to glue the three Flotillas back together, which means anyone that is currently running a career with “Task Force 3”, “ABDA-Task Force 3” or “Task Force 51/71” will have to restart. People who are running “SubPac” or “Task Force 42/72” should be ok.
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10-16-07, 07:49 AM | #42 |
Lucky Jack
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Take your time Lurker. You have a great foundation going here! Looking forward to more!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
10-16-07, 03:54 PM | #43 |
Seaman
Join Date: Dec 2006
Location: Slightly Below Crush Depth
Posts: 33
Downloads: 95
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RSRD CTD
TF3 - Cavite - S-18 - San Bernadino Strait career mission - CTD @approx. 21:30 hours during TC transit...
Subpac - Pearl - Gar - Singapore Shipping Lane/Luzon Strait career mission - CTD @ during TC transit... |
10-16-07, 04:22 PM | #44 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Approximate location and date/time would be helpful Last edited by lurker_hlb3; 10-16-07 at 04:55 PM. |
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10-16-07, 06:13 PM | #45 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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RSRDC_P1Patch_v101 is up check first post
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