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Old 07-30-07, 04:44 AM   #181
Misfit138
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Quote:
Originally Posted by Potoroo
Quote:
Originally Posted by Misfit138
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?
Probably. In any event, things are happening on SH4 Skipper behind the scenes. Real life has a nasty habit of intruding sometimes.
Yay! Thats good to hear

Hell, might as well give this a try myself. I've done with C++ those simple "Hello world!" so-called programs. And I have a pretty good idea what kind of coding this would require. It's not gonna be pretty but it might work

Phew, good that I don't have a real life :p
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Old 07-30-07, 05:43 AM   #182
FooFighters
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Originally Posted by Razman23
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?
I agree 1oo%, drop down to 1x would be far better
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Old 07-30-07, 05:53 AM   #183
Canonicus
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Quote:
Originally Posted by FooFighters
Quote:
Originally Posted by Razman23
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?
I agree 1oo%, drop down to 1x would be far better

Well...there is a way to make the adjustments you speak of....

Go to Data/Cfg/Main...open it up
youll see this listed...

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4

CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

You can change those to anything you want.... and don't forget to SAVE!

Cheers!

Last edited by Canonicus; 07-30-07 at 07:37 AM.
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Old 07-30-07, 06:01 AM   #184
FooFighters
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Quote:
Originally Posted by Canonicus
Quote:
Originally Posted by FooFighters
Quote:
Originally Posted by Razman23
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?
I agree 1oo%, drop down to 1x would be far better

Well...there is a way to make the adjustments you speak of....

Go to Data/Menu/Cfg/Main..open it up...
you'll see this listed...

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4

CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

You can change those to anything you want.

Cheers!
wow.. way cool !!

thanks
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Old 07-30-07, 06:08 AM   #185
Canonicus
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FooFighters....

I was wrong about the location...

Should read...

Go to Data/Cfg/Main

Cheers!
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Old 07-30-07, 06:30 AM   #186
JScones
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Quote:
Originally Posted by Misfit138
Quote:
Originally Posted by Potoroo
Quote:
Originally Posted by Misfit138
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?
Probably. In any event, things are happening on SH4 Skipper behind the scenes. Real life has a nasty habit of intruding sometimes.
Yay! Thats good to hear

Hell, might as well give this a try myself. I've done with C++ those simple "Hello world!" so-called programs. And I have a pretty good idea what kind of coding this would require. It's not gonna be pretty but it might work

Phew, good that I don't have a real life :p
Not too hard to do - maybe 10 lines of code for the actual function.

BUT, your challenge is not with merely removing the lines prior to the "current" date, but with maintaining source file integrity. I mean, how will players revert back to the clean (ie "full") version of Events.ini after they've run your tool? Will it clean up after itself? Or will it expect players to clean up after it? If the former, then what hook will you set up to catch so that you can gracefully return the clean version? If the latter, then it's good that you have no RL 'cause you'll be spending some time here providing user support ("open this, rename that...")!

Then there's the questions around how you will "catch" the date to begin with. Automagically from the game files? Or through asking the user? If the latter, would they really know when their next patrol will start?

Just some basic things to consider before you start.
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Old 07-30-07, 06:47 AM   #187
Misfit138
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Quote:
Originally Posted by JScones
Not too hard to do - maybe 10 lines of code for the actual function.

BUT, your challenge is not with merely removing the lines prior to the "current" date, but with maintaining source file integrity. I mean, how will players revert back to the clean (ie "full") version of Events.ini after they've run your tool? Will it clean up after itself? Or will it expect players to clean up after it? If the former, then what hook will you set up to catch so that you can gracefully return the clean version? If the latter, then it's good that you have no RL 'cause you'll be spending some time here providing user support ("open this, rename that...")!

Then there's the questions around how you will "catch" the date to begin with. Automagically from the game files? Or through asking the user? If the latter, would they really know when their next patrol will start?

Just some basic things to consider before you start.
The main problem is that date function. Since the game itself is almost completely fubar when it comes to detecting the correct date in the middle of patrol, the only option is to ask this from the user. They don't need to know when the next patrol is gonna start. They only need to remember the date and the time if they saved in the middle of the patrol. The radio bug doesn't exist when you're starting in port so you don't need to use this tool in that case

I was thinking that I could make some sort of backup function. Pretty much the same kind we have in JGSME. Everytime you adjust the events.ini files with this tool, it makes a backup from the orginal events.ini files

Hope I'm on the right track!
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Old 08-07-07, 04:05 PM   #188
Kar
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If someone is working on SH4 Commander please look at this. It will be nice to have it in Sh3 commander
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Old 08-08-07, 08:06 AM   #189
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Quote:
Originally Posted by Kar
If someone is working on SH4 Commander please look at this. It will be nice to have it in Sh3 commander
I share the reservations Jasen expressed in that thread.
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Old 08-08-07, 08:23 AM   #190
AkbarGulag
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Quote:
Originally Posted by JScones
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr has totally put me off even considering an SH4Cmdr.
Why the hell do people do that Surely these posts weren't from Subsim :hmm: In the short time I have frequented these friendly and dare I say mature forums, its been my experience that idiots that say stuff do not last long

I bought SH3 two years late, but found SH3 commander a great tool. I was thinking it would just be time until one arrived for SH4... There certainly weren't these tools for 'Silent Service' on the 64 :rotfl:

It's great to see you are still enjoying the SH series though Scones, thats all that matters
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Old 08-08-07, 09:54 AM   #191
JScones
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Quote:
Originally Posted by AkbarGulag
Why the hell do people do that Surely these posts weren't from Subsim :hmm: In the short time I have frequented these friendly and dare I say mature forums, its been my experience that idiots that say stuff do not last long
Yep, Subsim, but prolly moreso Ubizoo. Fortunately, such posts have all but disappeared during this year, or are being answered so well by other users that I don't need to worry.

Quote:
Originally Posted by AkbarGulag
It's great to see you are still enjoying the SH series though Scones, thats all that matters
SH3 is still my overall game of choice (although BoB2, MAW and OFF grace my hard drive atm). Haven't really played SH4 yet, but I'm watching the progress of a few things which together may spark my interest. I have noticed that I'm spending more time "over here" now than "over there". I guess I like the fact that I can provide assistance to modders as needed without the dramas of supporting the final product, LOL!
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Old 08-08-07, 11:34 PM   #192
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by AkbarGulag
Why the hell do people do that Surely these posts weren't from Subsim :hmm: I
Yep, Subsim, but prolly moreso Ubizoo. Fortunately, such posts have all but disappeared during this year...
Warhawk and the other regulars pretty much shot a lot of this down while Ubi was developing 1.3 I think everyone was as sick of the bull as you were.

Quote:
Originally Posted by JScones
Quote:
Originally Posted by AkbarGulag
It's great to see you are still enjoying the SH series though Scones, thats all that matters
...but I'm watching the progress of a few things which together may spark my interest. I guess I like the fact that I can provide assistance to modders as needed without the dramas of supporting the final product, LOL!
:rotfl:
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Old 08-17-07, 11:35 AM   #193
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Quote:
(even less so from August when my third child makes an appearance).
Firts off:
Many congrat's to you and your family, hope it's a healthy child.

Secondly:
I enjoyed SH C. a lot when playing SH3 and am sorry to hear you're not going to make SH C. but understand your point.

Good luck with your children!
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Old 08-17-07, 08:06 PM   #194
JScones
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Quote:
Originally Posted by C DuDe
Quote:
(even less so from August when my third child makes an appearance).
Firts off:
Many congrat's to you and your family, hope it's a healthy child.
Thanks. 'Twas a healthy girl born just under two weeks ago.
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Old 08-18-07, 05:38 AM   #195
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by C DuDe
Quote:
(even less so from August when my third child makes an appearance).
Firts off:
Many congrat's to you and your family, hope it's a healthy child.
Thanks. 'Twas a healthy girl born just under two weeks ago.
CONGRATULATIONS Jaesen I never knew.....hoping mother and daughter are well

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