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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2007
Posts: 2
Downloads: 6
Uploads: 0
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Hallo be in a tight spot from mode Trigger_Maru_1 4 malfunction radars. Played am school firing torpedo, strain am on radar start him and radar only blink and nothing it is possible it somehow repair thanks.
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#2 |
Rear Admiral
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Radar does not always work in submarine school. Works fine everywhere else. Don't ask me, why, thats just how it behaves.
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#3 |
Rear Admiral
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Weee, ok finally cleaned up the original post a little bit more.
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#4 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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The MOD set i'm using is not too bad. It took a lot of fiddling to perfect it so i'll wait and see the results of TM 1.4 before swapping MODS. Your enemy AI is always the main attraction and it's packed well with this version and looking great.
One of the MODS i've installed already has Jap detroyers using side-throwing racks for tossing cans. Scared the heck out of me as i was doing my usual tricks to throw off the DD's at high speed and nail them broadside as they swing around for another pass. Overall i liked the sound of your ideas. It should be scarry as heck to duel with DD's. I think elite DD crews is enough of a boost. With the side-throwers that's a plenty dangerous combo. I prefer Jap detection ability to offer some natural amount of imperfections. The ability to sneak around is what's fun about the game. I think even a SeaKing helicopter today has to make a slight guess as to where to drop a can on a target. It's all a balancing act to MOD this aspect of the game. The best tack to take is always to simulate what really happened in WWII and at the various stages of technology in the war. By 1944 the Allies over in the Atlantic pretty well could clean up on any German U-boats if they got a good ping on them. I don't know what the Japs had by then. But they've always been good at building electronic gadgets. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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CRAP! just realized that 1.4 is up! cheers man...and I wish it was Friday :p
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#6 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
Downloads: 0
Uploads: 0
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Have been waitting for this realese, now I can go and sink some ships
![]() Thx Ducimus for this mod, I really like your work ![]() |
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#7 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Downloading, thanks Ducimus
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__________________
Regards, Bando |
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