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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew. So maybe not. |
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#2 | |
Stowaway
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![]() CO2 should influence crew efficiency, also damaged batteries should produce acid etc bla bla bla No difference, for me CO2 accumulation is to slow and rather irrelevant in game... |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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I can run some tests but I'm pretty sure it's just based on the amount of time that you are submerged.
Another failing. ![]()
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#4 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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#5 | ||
Stowaway
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In general the engine is very bad, SH4 is a much improvement without improving much... ![]() |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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Downloads: 57
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I don't have a dual core :/
But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events. |
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#7 |
GWX Project Director
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Well, at least it is represented. (CO2 accumulation)
Otherwise, one shoe fits all. ![]() |
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#8 | |
Chief of the Boat
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#9 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I never tried the 16km atmosphere mod as I thought this would just make the game too slow. ![]() |
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