![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Leighton Buzzard,England
Posts: 660
Downloads: 39
Uploads: 0
|
![]()
Earlier today (well yesterday now) I ended up plummeting downwards due to flooding I got down to 365 m before I was crushed!
Don't know what damage I had though.
__________________
War without Fire is like sausages without mustard-Henry V. http://www.myvintagelife.co.uk/ |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() |
![]()
Well all i can say is you you dont suddenly go scrunch, there is lots of warnings, from the crew saying your taking damage (this is the most clear one as it meens you have entered the crush depth range), to the groaning sounds, glass breaking, bolts poping, water leaking in. I have never once spontaniously imploded, always the hull integrity steadily droped down to 0%.
"The crew will automatically do this when you order a crash dive and dive to 72 meters. You can increase the speed of the dive by sending crew to the forward torpedo room.." I dont belive this is true, i have never seen such an effect in game, or anything indicating such a thing from my modding. However this claim is easy enough to prove or dissprove. Do two dives, one with all the crew you can stuff in the back of the boat (rear torpedo rooms, diesel, electric, rear crew compartment all filled), and the other dive with everyone cramed up front. Go to the periscope, get the speed up to flank speed on the surface, click the stopwatch and press the crash dive button, stop the stopwatch at 25 (or 50) meters. Repeat with the other crew arangement, then compare the two dive times. |
![]() |
![]() |
![]() |
#3 |
Chief of the Boat
|
![]()
@NeonSamurai
I agree....no noticeable difference ![]() |
![]() |
![]() |
![]() |
#4 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
|
![]()
I get a instant crush only once... was badly damage and got crushed at 40 metters
![]() |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
Final answer: you know you're too deep when your Chief says "Herr Kaleun, I think we're too..."
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: May 2006
Location: 60 Knots off shore, In a VIID
Posts: 107
Downloads: 0
Uploads: 0
|
![]()
I took her down to 260 once, it was a VIID and holding together beautifully. At about 255 she started taking damage and then at 260 I ordered blow balast...only to not have it happen in time and be suddenly imploded from 60% to 0% at about 265 meters.
Sad day for u-boot commanders everywhere when you can't dive below SONAR pings ![]()
__________________
Creator of The Enigma Room (Assisted greatly by P_Funk) Tonnage Total -: 165 Thousand Tonnes (DDs: 7|Countless merchants|Elcos: 4| Armed Trawlers: 2| BBs 3) Punctuation is the difference between "I helped my Uncle, Jack, off a horse" and "i helped my uncle jack off a horse" USE GOOD GRAMMAR!
|
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() |
![]()
You sure though it wasnt because your hull integrity droped to zero first? In the testing i did when you go crunch seems to be directly due to your hull integrity hitting zero. Now mind you the more you go beyond the crush depth the faster you hull integrity will drop, and in a very damaged boat that can happen very quickly (1 due to your low hull integrity to start, and 2 because the range of your safe dive depth to crush depth is much smaller).
Also damage to the hull integrity can suddenly make what was a safe depth now well beyond the crush depth, which will cause your remaining hull integrity to bleed off almost instantly. For example say your undamaged boat is close to the current crush depth, you take a nasty hit from a depth charge and your hull integrity drops down to 50%, now your boats actual crush depth is say 100m above what depth you are. Your remaining hull integrity will drop very rapidly (100m below crush depth will pretty much drop it to zero in the blink of an eye) which will seem like your boat spontaniously imploaded, when in actuality the hull integrity hit 0% first. Anyhow my point was under normal diving operations you will have some warning when your hitting that point unless your hull integrity is almost 0%. |
![]() |
![]() |
![]() |
|
|