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04-12-07, 08:50 AM | #16 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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04-12-07, 10:56 AM | #17 |
Watch
Join Date: Jun 2005
Posts: 25
Downloads: 8
Uploads: 0
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This is incredible work, thank you so much.
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04-12-07, 12:37 PM | #18 |
Grey Wolf
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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When the 1.2 patch is release it will be educational to see what they changed to keep the SJ from picking up ships.
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04-12-07, 01:02 PM | #19 |
Loader
Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 88
Downloads: 23
Uploads: 0
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Hi All. Sorry for what may be a dumb question, but not being a mod/tweaker creation type guy, does anybody have the Sensors_sub_US.sim file already modded? Or is this something that has to be done on an individual file basis?
Getting the radar fixed will be a Godsend.
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JerryT |
04-12-07, 03:54 PM | #20 | |
Rear Admiral
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Quote:
a.) so obvious it was right under my nose or b.) Some new variable. Other day i was thinking they could fix it by adding a Speed factor to it, so it only picks up objects moving past say, 30 kts. |
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04-12-07, 09:56 PM | #21 | |
Torpedoman
Join Date: Jul 2006
Posts: 112
Downloads: 1
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Quote:
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04-12-07, 11:10 PM | #22 | ||
Grey Wolf
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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Quote:
c) their fix misses most aircraft too (no offense intended at all). |
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04-13-07, 12:20 AM | #23 | |||
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Quote:
Berry, I apologize. I totally missed your question and jumped into a lecture . Yeah, what was the developer thinking and why would there be a need for such a wide blind spot. Rob |
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04-13-07, 12:27 AM | #24 | |
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Quote:
Thanks for the link for the tweakfile!! Very nice . I like your's better since it explains why there was a stray BearingMin/Max. I never would have thought to search for 2 of them for sensor's # 13,14 and 15 (the sonar). I noticed you didn't include the ElevationMin/Max and since I don't know it's exact location I just pasted in the search again for each and works the same. Thank you. Rob |
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04-13-07, 12:47 AM | #25 | ||
Engineer
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Quote:
Redwine, Quite Welcome!! I'm glad to be of some use. Thank you for explaining how to change it for everyone. Only the SD entries had ElevationMax = 90. The other SJ's had 30, and perhaps 60 if I remember. No big deal, since the point was changing it to 181. Thank you again. I'm wondering if these values would work, since 0 and 360 seem to be the "normal" values for the rest of the sensors we see in the file. Probably would work but at least we know 181 does!! ElevationMin = 0 ElevationMax = 360 Rob |
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04-13-07, 06:07 AM | #26 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Quote:
It is a little bit confuse, because in the sonar sensors, zero is up, 90 is ahead, 180 is down , 270 is back and 360 is as zero up. I think so the 181 and the 357, which is a little bit under the horizontal.... is due to the sensor position height, may be the game simulates the sensor position height, then if a rada is over the ship mast, it can be at 30 meters or in a battleship at 60 meters height. May be 15 meters into a DD, then if we put 180, all under 15 meters height will be into a radar shadow zone, under the detection beam. This gives us a little protection when so near the ship, even with periscope up, if we are so near the ship, the radar will not detect us, i think so it is real. Just imagine a beam proyection down of 1 degree, from 15 meters height, the beam will reach the water some meters far... inside this cone, the radar is null. |
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04-13-07, 05:47 PM | #27 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I'm with the guys who have posted requesting a link to a modified file so we don't all have to experiment with the tweaker program.
-Pv- |
04-13-07, 06:23 PM | #28 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Quote:
Download one modified file here.... http://files.filefront.com//;7232165;/ |
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04-13-07, 07:46 PM | #29 |
Loader
Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 88
Downloads: 23
Uploads: 0
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Thanks Redwine. Going to try it out now.
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JerryT |
04-14-07, 04:19 PM | #30 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I had returned to port ending my 1st patrol and put this file in place. I then left port Feb '42 starting my 2nd patrol in a Porpoise. Nothing has changed for me. I still get the radar operator announcing ship contacts while facing N and the grey ship contacts fading out when I turn S. As has happened when I 1st loaded the 1.1 patch, none of the radar displays work. I cannot turn them on or off with switches or control panel. Port upgrade list shows I have SJ installed and cannot install SD. Damage control panel indicates I have SD installed.
-Pv- |
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