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Old 10-14-06, 01:40 PM   #1
rowi58
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Quote:
Originally Posted by bigboywooly
Nice one Rowi
Thanx mate for another great addition

EDIT

Rowi you didnt update or include the cfg

[Unit]
ClassName=KGN
UnitType=102
MaxSpeed=17.5
Length=155
Width=18.7
Mast=33
Draft=8.7
Displacement=17600
RenownAwarded=530

[2DCompartments]
UnitPos=89,12,335,15
NbOfComp=6
Name1=Propulsion
Area1=89,7,38,14
Name2=Keel
Area2=156,5,197,8
Name3=Fore Ammo Bunker
Area3=349,14,25,14
Name4=Aft Ammo Bunker
Area4=130,14,33,15
Name5=Engines Room
Area5=220,14,40,15
Name6=Fuel Bunkers
Area6=263,14,24,14

[Loadout 1]
Name=Armed
Type=1

Without the loadout addition at the bottom you cant choose loadout in mission ed
ups, you are right. Sorry. I'll add the cfg. The NKGN in my game has multi-loadout since month - so i forget it.

Thanks
rowi58
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Old 10-14-06, 01:52 PM   #2
bigboywooly
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No problem nate
Easy done
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Old 10-14-06, 02:28 PM   #3
rowi58
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Quote:
Originally Posted by bigboywooly
No problem nate
Easy done
Its uploaded.
BTW some times ago, i have calculated the GRT of all merchant ships in SH3 depending on a statistic method (comparing them with real ships of that time). Result: the GRT-value of nearly all SH3 merchant ships is too high.

Especially the value of those ships who were made out of warships. The displacement (t) was converted 1:1 to GRT. The value for the NKGN is - after this method - 7,447 GRT (by a displacment of some 17,000 tons). I think that is a big problem within SH3. The item in the SHIP.cfg is called "displacement", but the value varies between displacement and GRT - and this within the class of merchant ships.

When i integrate a new (merchant) ship, i calculate the GRT (based on length, width and draft) with an Excel-sheet. If you are interested in this, i can post it to you.

greets
rowi58

Last edited by rowi58; 10-14-06 at 02:34 PM.
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Old 10-14-06, 02:29 PM   #4
bigboywooly
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Yes please Rowi
Will be good to look at
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Old 10-14-06, 03:31 PM   #5
rowi58
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Quote:
Originally Posted by bigboywooly
Yes please Rowi
Will be good to look at
You've got it. If you have some problem with it, ask me - i didn't translate it into english, but i think it will be clear (i hope so).

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Old 10-14-06, 03:41 PM   #6
bigboywooly
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Yeah I noticed :rotfl:
But the section on the top right makes it easy to use - just put in the figures and it works it out
Thanx Rowi
Interesting
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Old 10-15-06, 11:14 AM   #7
SquareSteelBar
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Hi rowi,

you didn't update it at UBRS yet, right?

Greetz,
SSB
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