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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
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![]() Quote:
![]() Thanks rowi58 |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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No problem nate
Easy done ![]() |
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#3 | |
Eternal Patrol
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BTW some times ago, i have calculated the GRT of all merchant ships in SH3 depending on a statistic method (comparing them with real ships of that time). Result: the GRT-value of nearly all SH3 merchant ships is too high. Especially the value of those ships who were made out of warships. The displacement (t) was converted 1:1 to GRT. The value for the NKGN is - after this method - 7,447 GRT (by a displacment of some 17,000 tons). I think that is a big problem within SH3. The item in the SHIP.cfg is called "displacement", but the value varies between displacement and GRT - and this within the class of merchant ships. When i integrate a new (merchant) ship, i calculate the GRT (based on length, width and draft) with an Excel-sheet. If you are interested in this, i can post it to you. greets rowi58 Last edited by rowi58; 10-14-06 at 02:34 PM. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yes please Rowi
Will be good to look at |
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#5 | |
Eternal Patrol
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Location: Karlsruhe
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![]() Quote:
rowi58 |
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#6 |
Rear Admiral
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Location: Swindon, England
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Yeah I noticed :rotfl:
But the section on the top right makes it easy to use - just put in the figures and it works it out Thanx Rowi ![]() Interesting |
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#7 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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Hi rowi,
you didn't update it at UBRS yet, right? ![]() Greetz, SSB |
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